// File: Law_Constant.cxx // Created: Fri Mar 29 10:29:35 1996 // Author: Laurent BOURESCHE // // pmn -> 17/01/1996 added : Continuity, (Nb)Interals, D2, Trim #include //======================================================================= //function : Law_Constant //purpose : //======================================================================= Law_Constant::Law_Constant() { } //======================================================================= //function : Set //purpose : //======================================================================= void Law_Constant::Set(const Standard_Real Radius, const Standard_Real PFirst, const Standard_Real PLast) { radius = Radius; first = PFirst; last = PLast; } //======================================================================= //function : Continuity //purpose : //======================================================================= GeomAbs_Shape Law_Constant::Continuity() const { return GeomAbs_CN; } //======================================================================= //function : NbIntervals //purpose : //======================================================================= //Standard_Integer Law_Constant::NbIntervals(const GeomAbs_Shape S) const Standard_Integer Law_Constant::NbIntervals(const GeomAbs_Shape ) const { return 1; } //======================================================================= //function : Intervals //purpose : //======================================================================= void Law_Constant::Intervals(TColStd_Array1OfReal& T, // const GeomAbs_Shape S) const const GeomAbs_Shape ) const { T.SetValue(T.Lower(), first); T.SetValue(T.Upper(), last); } //======================================================================= //function : Value //purpose : //======================================================================= Standard_Real Law_Constant::Value(const Standard_Real) { return radius; } //======================================================================= //function : D1 //purpose : //======================================================================= void Law_Constant::D1(const Standard_Real, Standard_Real& F, Standard_Real& D) { F = radius; D = 0.; } //======================================================================= //function : D2 //purpose : //======================================================================= void Law_Constant::D2(const Standard_Real, Standard_Real& F, Standard_Real& D, Standard_Real& D2) { F = radius; D = D2 = 0.; } //======================================================================= //function : Trim //purpose : //======================================================================= Handle(Law_Function) Law_Constant::Trim(const Standard_Real PFirst, const Standard_Real PLast, // const Standard_Real Tol) const const Standard_Real ) const { Handle(Law_Constant) l = new (Law_Constant)(); l->Set(radius, PFirst, PLast); return l; } //======================================================================= //function : Bounds //purpose : //======================================================================= void Law_Constant::Bounds(Standard_Real& PFirst, Standard_Real& PLast) { PFirst = first; PLast = last; }