#include #include // CopyMap : rien de plus qu une Map passive Interface_CopyMap::Interface_CopyMap (const Handle(Interface_InterfaceModel)& amodel) : theres (0,amodel->NbEntities()) { themod = amodel; } void Interface_CopyMap::Clear () { Standard_Integer nb = theres.Upper(); Handle(Standard_Transient) bid; // Null for (Standard_Integer i = 1; i <= nb; i ++) theres.SetValue(i,bid); } Handle(Interface_InterfaceModel) Interface_CopyMap::Model () const { return themod; } void Interface_CopyMap::Bind (const Handle(Standard_Transient)& ent, const Handle(Standard_Transient)& res) { Standard_Integer num = themod->Number(ent); if (num == 0 || num > theres.Upper()) Interface_InterfaceError::Raise ("CopyMap : Bind, Starting Entity not issued from Starting Model"); if (!theres.Value(num).IsNull()) Interface_InterfaceError::Raise ("CopyMap : Bind, Starting Entity already bound"); theres.SetValue(num,res); } Standard_Boolean Interface_CopyMap::Search (const Handle(Standard_Transient)& ent, Handle(Standard_Transient)& res) const { Standard_Integer num = themod->Number(ent); if (num == 0) return Standard_False; res = theres.Value(num); return (!res.IsNull()); }