// File Graphic3d_VertexNT.cxx // Created 27/08/97 // Author PCT // Modified: 03-02-98 : FMN ; Add Flag Normal //-Copyright MatraDatavision 1997 //-Version //-Design Declaration des variables specifiques aux points //-Warning Un point est defini par ses coordonnees et sa normale et des coordonnees texture //-References //-Language C++ 2.0 //-Declarations // for the class #include //-Aliases //-Global data definitions // -- la normale au point // MyTX, MyTY : Standard_Real; //-Constructors //-Destructors //-Methods, in order Graphic3d_VertexNT::Graphic3d_VertexNT (): Graphic3d_VertexN (0.0, 0.0, 0.0, 0.0, 0.0, 1.0), MyTX(0.0), MyTY(0.0) { } Graphic3d_VertexNT::Graphic3d_VertexNT (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ, const Standard_Real ANX, const Standard_Real ANY, const Standard_Real ANZ,const Standard_Real ATX,const Standard_Real ATY,const Standard_Boolean FlagNormalise): Graphic3d_VertexN (0.0, 0.0, 0.0, 0.0, 0.0, 1.0,FlagNormalise), MyTX(ATX), MyTY(ATY) { } Graphic3d_VertexNT::Graphic3d_VertexNT (const Graphic3d_Vertex& APoint, const Graphic3d_Vector& AVector,const Standard_Real ATX,const Standard_Real ATY,const Standard_Boolean FlagNormalise): Graphic3d_VertexN (APoint, AVector,FlagNormalise), MyTX(ATX), MyTY(ATY) { } void Graphic3d_VertexNT::SetTextureCoordinate(const Standard_Real ATX,const Standard_Real ATY) { MyTX = ATX; MyTY = ATY; } void Graphic3d_VertexNT::TextureCoordinate(Standard_Real& ATX,Standard_Real& ATY) const { ATX = MyTX; ATY = MyTY; }