// File Graphic3d_VertexN.cxx // Created Fevrier 1992 // Author NW,JPB,CAL // Modified: 03-02-98 : FMN ; Add Flag Normal // Modified: 15-09-98 : CAL ; Modification champ definissant la normale // pour permettre l'entrelacement des coordonnees dans Optimizer. //-Copyright MatraDatavision 1991,1992 //-Version //-Design Declaration des variables specifiques aux points //-Warning Un point est defini par ses coordonnees et sa normale //-References //-Language C++ 2.0 //-Declarations // for the class #include //-Aliases //-Global data definitions //-Constructors //-Destructors //-Methods, in order Graphic3d_VertexN::Graphic3d_VertexN (): Graphic3d_Vertex (0.0, 0.0, 0.0) { MyDX = 0.0, MyDY = 0.0, MyDZ = 1.0; } Graphic3d_VertexN::Graphic3d_VertexN (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ, const Standard_Real ANX, const Standard_Real ANY, const Standard_Real ANZ, const Standard_Boolean FlagNormalise): Graphic3d_Vertex (AX, AY, AZ) { MyDX = (Standard_ShortReal ) ANX, MyDY = (Standard_ShortReal ) ANY, MyDZ = (Standard_ShortReal ) ANZ; } Graphic3d_VertexN::Graphic3d_VertexN (const Graphic3d_Vertex& APoint, const Graphic3d_Vector& AVector, const Standard_Boolean FlagNormalise): Graphic3d_Vertex (APoint) { Standard_Real ANX, ANY, ANZ; AVector.Coord (ANX, ANY, ANZ); MyDX = (Standard_ShortReal ) ANX, MyDY = (Standard_ShortReal ) ANY, MyDZ = (Standard_ShortReal ) ANZ; } void Graphic3d_VertexN::SetNormal (const Standard_Real ANX, const Standard_Real ANY, const Standard_Real ANZ, const Standard_Boolean FlagNormalise) { MyDX = (Standard_ShortReal ) ANX, MyDY = (Standard_ShortReal ) ANY, MyDZ = (Standard_ShortReal ) ANZ; } void Graphic3d_VertexN::Normal (Standard_Real& ANX, Standard_Real& ANY, Standard_Real& ANZ) const { ANX = MyDX, ANY = MyDY, ANZ = MyDZ; }