// File Graphic3d_GraphicDriver_7.cxx // Created Mardi 28 janvier 1997 // Author CAL // Modified GG 10/11/99 PRO19603 Change the Redraw method (add redraw area capabillity) // EUG 07/10/99 G003 Add DegenerateStructure() and // SetBackFacingModel() methods. // 02.15.100 : JR : Clutter //-Copyright MatraDatavision 1997 //-Version //-Design Declaration des variables specifiques aux Drivers //-Warning Un driver encapsule les Pex et OpenGl drivers //-References //-Language C++ 2.0 //-Declarations // for the class #include #include //-Aliases //-Global data definitions //-Methods, in order void Graphic3d_GraphicDriver::ActivateView (const Graphic3d_CView& ) { } void Graphic3d_GraphicDriver::AntiAliasing (const Graphic3d_CView& , const Standard_Boolean ) { } void Graphic3d_GraphicDriver::Background (const Graphic3d_CView& ) { } void Graphic3d_GraphicDriver::GradientBackground( const Graphic3d_CView& ACView, const Quantity_Color& AColor1, const Quantity_Color& AColor2, const Aspect_GradientFillMethod AType ){ } void Graphic3d_GraphicDriver::Blink (const Graphic3d_CStructure& , const Standard_Boolean ) { } void Graphic3d_GraphicDriver::BoundaryBox (const Graphic3d_CStructure& , const Standard_Boolean ) { } void Graphic3d_GraphicDriver::HighlightColor (const Graphic3d_CStructure& , const Standard_ShortReal , const Standard_ShortReal , const Standard_ShortReal , const Standard_Boolean ) { } void Graphic3d_GraphicDriver::NameSetStructure (const Graphic3d_CStructure& ) { } void Graphic3d_GraphicDriver::ClipLimit (const Graphic3d_CView& , const Standard_Boolean ) { } void Graphic3d_GraphicDriver::DeactivateView (const Graphic3d_CView& ) { } void Graphic3d_GraphicDriver::DepthCueing (const Graphic3d_CView& , const Standard_Boolean ) { } Standard_Boolean Graphic3d_GraphicDriver::ProjectRaster (const Graphic3d_CView& , const Standard_ShortReal , const Standard_ShortReal , const Standard_ShortReal , Standard_Integer& , Standard_Integer& ) { return Standard_False; } Standard_Boolean Graphic3d_GraphicDriver::UnProjectRaster (const Graphic3d_CView& , const Standard_Integer , const Standard_Integer , const Standard_Integer , const Standard_Integer , const Standard_Integer , const Standard_Integer , Standard_ShortReal& , Standard_ShortReal& , Standard_ShortReal& ) { return Standard_False; } Standard_Boolean Graphic3d_GraphicDriver::UnProjectRasterWithRay (const Graphic3d_CView& , const Standard_Integer , const Standard_Integer , const Standard_Integer , const Standard_Integer , const Standard_Integer , const Standard_Integer , Standard_ShortReal& , Standard_ShortReal& , Standard_ShortReal& , Standard_ShortReal& , Standard_ShortReal& , Standard_ShortReal& ) { return Standard_False; } void Graphic3d_GraphicDriver::RatioWindow (const Graphic3d_CView& ) { } void Graphic3d_GraphicDriver::Redraw (const Graphic3d_CView& , const Aspect_CLayer2d& , const Aspect_CLayer2d& , const Standard_Integer , const Standard_Integer , const Standard_Integer , const Standard_Integer ) { } void Graphic3d_GraphicDriver::RemoveView (const Graphic3d_CView& ) { } void Graphic3d_GraphicDriver::SetLight (const Graphic3d_CView& ) { } void Graphic3d_GraphicDriver::SetPlane (const Graphic3d_CView& ) { } void Graphic3d_GraphicDriver::SetVisualisation (const Graphic3d_CView& ) { } void Graphic3d_GraphicDriver::TransformStructure (const Graphic3d_CStructure& ) { } void Graphic3d_GraphicDriver :: DegenerateStructure ( const Graphic3d_CStructure& ) { } void Graphic3d_GraphicDriver::Transparency (const Graphic3d_CView& , const Standard_Boolean ) { } void Graphic3d_GraphicDriver::Update (const Graphic3d_CView& , const Aspect_CLayer2d& , const Aspect_CLayer2d& ) { } Standard_Boolean Graphic3d_GraphicDriver::View (Graphic3d_CView& ) { return Standard_True; } void Graphic3d_GraphicDriver::ViewMapping (const Graphic3d_CView& , const Standard_Boolean ) { } void Graphic3d_GraphicDriver::ViewOrientation (const Graphic3d_CView& , const Standard_Boolean ) { } void Graphic3d_GraphicDriver :: SetBackFacingModel ( const Graphic3d_CView& ) { } // end Graphic3d_GraphicDriver :: SetBackFacingModel