#include Graphic2d_VectorialMarker::Graphic2d_VectorialMarker (const Handle(Graphic2d_GraphicObject)& aGraphicObject, const Quantity_Length aXPosition, const Quantity_Length aYPosition) :Graphic2d_Line (aGraphicObject), myXPosition (Standard_ShortReal (aXPosition)), myYPosition (Standard_ShortReal (aYPosition)) { SetFamily(Graphic2d_TOP_MARKER); } void Graphic2d_VectorialMarker::SetPosition (const Quantity_Length aXPosition, const Quantity_Length aYPosition) { myXPosition = Standard_ShortReal (aXPosition); myYPosition = Standard_ShortReal (aYPosition); ResetIndex (); } Quantity_Length Graphic2d_VectorialMarker::XPosition () const { Standard_Real X = Standard_Real (myXPosition); Standard_Real Y = Standard_Real (myYPosition); if (myGOPtr->IsTransformed ()) { gp_GTrsf2d aTrsf = myGOPtr->Transform (); aTrsf.Transforms (X, Y); } return Quantity_Length (X); } Quantity_Length Graphic2d_VectorialMarker::YPosition () const { Standard_Real X = Standard_Real (myXPosition); Standard_Real Y = Standard_Real (myYPosition); if (myGOPtr->IsTransformed ()) { gp_GTrsf2d aTrsf = myGOPtr->Transform (); aTrsf.Transforms (X, Y); } return Quantity_Length (Y); }