// File: GeometryTest_PolyCommands.cxx // Created: Mon Mar 6 19:16:20 1995 // Author: Laurent PAINNOT // #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef WNT Standard_IMPORT Draw_Viewer dout; #endif //======================================================================= //function : polytr //purpose : //======================================================================= static Standard_Integer polytr(Draw_Interpretor& di, Standard_Integer n, const char** a) { if (n < 4) return 1; Standard_Integer nbNodes = atoi(a[2]); Standard_Integer nbTri = atoi(a[3]); // read the nodes Standard_Integer i, j = 4; TColgp_Array1OfPnt Nodes(1, nbNodes); for (i = 1; i <= nbNodes; i++) { if (j + 2 >= n) { di << "Not enough nodes"; return 1; } Nodes(i).SetCoord(atof(a[j]),atof(a[j+1]),atof(a[j+2])); j += 3; } // read the triangles Poly_Array1OfTriangle Triangles(1, nbTri); for (i = 1; i <= nbTri; i++) { if (j + 2 >= n) { di << "Not enough triangles"; return 1; } Triangles(i).Set(atoi(a[j]),atoi(a[j+1]),atoi(a[j+2])); j += 3; } Handle(Poly_Triangulation) T = new Poly_Triangulation(Nodes,Triangles); DrawTrSurf::Set(a[1],T); return 0;//wnt } //======================================================================= //function : polygon3d //purpose : //======================================================================= static Standard_Integer polygon3d(Draw_Interpretor& di, Standard_Integer n, const char** a) { if (n < 4) return 1; Standard_Integer nbNodes = atoi(a[2]); // read the nodes Standard_Integer i, j = 3; TColgp_Array1OfPnt Nodes(1, nbNodes); for (i = 1; i <= nbNodes; i++) { if (j + 2 >= n) { di << "Not enough nodes"; return 1; } Nodes(i).SetCoord(atof(a[j]),atof(a[j+1]),atof(a[j+2])); j += 3; } Handle(Poly_Polygon3D) P3d = new Poly_Polygon3D(Nodes); DrawTrSurf::Set(a[1], P3d); return 0; } //======================================================================= //function : polygon2d //purpose : //======================================================================= static Standard_Integer polygon2d(Draw_Interpretor& di, Standard_Integer n, const char** a) { if (n < 4) return 1; Standard_Integer nbNodes = atoi(a[2]); // read the nodes Standard_Integer i, j = 3; TColgp_Array1OfPnt2d Nodes(1, nbNodes); for (i = 1; i <= nbNodes; i++) { if (j + 1 >= n) { di << "Not enough nodes"; return 1; } Nodes(i).SetCoord(atof(a[j]),atof(a[j+1])); j += 2; } Handle(Poly_Polygon2D) P2d = new Poly_Polygon2D(Nodes); DrawTrSurf::Set(a[1], P2d); return 0; } //======================================================================= //function : shnodes //purpose : //======================================================================= static Standard_Integer shnodes(Draw_Interpretor& , Standard_Integer n, const char** a) { if (n != 2) return 1; Handle(DrawTrSurf_Triangulation) T = Handle(DrawTrSurf_Triangulation)::DownCast(Draw::Get(a[1])); if (!T.IsNull()) { Standard_Boolean SHOWNODES = T->ShowNodes(); T->ShowNodes(!SHOWNODES); } dout.RepaintAll(); return 0;//wnt } //======================================================================= //function : shtriangles //purpose : //======================================================================= static Standard_Integer shtriangles(Draw_Interpretor& , Standard_Integer n, const char** a) { if (n != 2) return 1; Handle(DrawTrSurf_Triangulation) T = Handle(DrawTrSurf_Triangulation)::DownCast(Draw::Get(a[1])); Standard_Boolean SHOWTRIANGLES = T->ShowTriangles(); T->ShowTriangles(!SHOWTRIANGLES); dout.RepaintAll(); return 0;//wnt } //======================================================================= //function : PolyCommands //purpose : //======================================================================= void GeometryTest::PolyCommands(Draw_Interpretor& theCommands) { const char* g = "Poly Commands"; theCommands.Add("polytr","polytr name nbnodes nbtri x1 y1 z1 ... n1 n2 n3 ...",__FILE__,polytr,g); theCommands.Add("polygon3d","polygon3d name nbnodes x1 y1 z1 ...",__FILE__,polygon3d,g); theCommands.Add("polygon2d","polygon2d name nbnodes x1 y1 ...",__FILE__,polygon2d,g); theCommands.Add("shnodes","shnodes name", __FILE__,shnodes, g); theCommands.Add("shtriangles","shtriangles name", __FILE__,shtriangles, g); }