// File: Geom_Direction.cxx // Created: Wed Mar 10 09:40:32 1993 // Author: JCV // // Copyright: Matra Datavision 1993 //File Geom_Direction.cxx, JCV 16/01/91 #include #include #include typedef Geom_Direction Direction; typedef Handle(Geom_Direction) Handle(Direction); typedef Geom_Vector Vector; typedef Handle(Geom_Vector) Handle(Vector); typedef gp_Ax1 Ax1; typedef gp_Ax2 Ax2; typedef gp_Pnt Pnt; typedef gp_Trsf Trsf; //======================================================================= //function : Copy //purpose : //======================================================================= Handle(Geom_Geometry) Geom_Direction::Copy() const { Handle(Direction) D; D = new Direction (gpVec); return D; } //======================================================================= //function : Geom_Direction //purpose : //======================================================================= Geom_Direction::Geom_Direction (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) { Standard_Real D = sqrt (X * X + Y * Y + Z * Z); Standard_ConstructionError_Raise_if (D <= gp::Resolution(), ""); gpVec = gp_Vec (X/D, Y/D, Z/D); } Geom_Direction::Geom_Direction (const gp_Dir& V) { gpVec = V; } void Geom_Direction::SetDir (const gp_Dir& V) { gpVec = V; } gp_Dir Geom_Direction::Dir () const { return gpVec; } Standard_Real Geom_Direction::Magnitude () const { return 1.0; } Standard_Real Geom_Direction::SquareMagnitude () const { return 1.0; } void Geom_Direction::SetCoord (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) { Standard_Real D = Sqrt (X * X + Y * Y + Z * Z); Standard_ConstructionError_Raise_if (D <= gp::Resolution(), ""); gpVec = gp_Vec(X/D, Y/D, Z/D); } void Geom_Direction::SetX (const Standard_Real X) { Standard_Real D = Sqrt (X * X + gpVec.Y() * gpVec.Y() + gpVec.Z() * gpVec.Z()); Standard_ConstructionError_Raise_if (D <= gp::Resolution(), ""); gpVec = gp_Vec (X/D, gpVec.Y()/D, gpVec.Z()/D); } void Geom_Direction::SetY (const Standard_Real Y) { Standard_Real D = Sqrt (gpVec.X() * gpVec.X() + Y * Y + gpVec.Z() * gpVec.Z()); Standard_ConstructionError_Raise_if (D <= gp::Resolution(), ""); gpVec = gp_Vec (gpVec.X()/D, Y/D, gpVec.Z()/D); } void Geom_Direction::SetZ (const Standard_Real Z) { Standard_Real D = Sqrt (gpVec.X() * gpVec.X() + gpVec.Y() * gpVec.Y() + Z * Z); Standard_ConstructionError_Raise_if (D <= gp::Resolution(), ""); gpVec = gp_Vec (gpVec.X()/D, gpVec.Y()/D, Z/D); } void Geom_Direction::Cross (const Handle(Vector)& Other) { gp_Dir V (gpVec.Crossed(Other->Vec())); gpVec = V; } void Geom_Direction::CrossCross ( const Handle(Vector)& V1, const Handle(Vector)& V2) { gp_Dir V (gpVec.CrossCrossed (V1->Vec(), V2->Vec())); gpVec = V; } Handle(Vector) Geom_Direction::Crossed (const Handle(Vector)& Other) const { gp_Dir V (gpVec.Crossed (Other->Vec())); return new Direction (V); } Handle(Vector) Geom_Direction::CrossCrossed ( const Handle(Vector)& V1, const Handle(Vector)& V2) const { gp_Dir V (gpVec.CrossCrossed (V1->Vec(), V2->Vec())); return new Direction (V); } void Geom_Direction::Transform (const gp_Trsf& T) { gp_Dir V (gpVec); V.Transform (T); gpVec = V; }