#include #include #include #include #include DrawTrSurf_BezierCurve::DrawTrSurf_BezierCurve ( const Handle(Geom_BezierCurve)& C) : DrawTrSurf_Curve (C, Draw_vert, 16, 0.05, 1) { drawPoles = Standard_True; polesLook = Draw_rouge; } DrawTrSurf_BezierCurve::DrawTrSurf_BezierCurve ( const Handle(Geom_BezierCurve)& C, const Draw_Color& CurvColor, const Draw_Color& PolesColor, const Standard_Boolean ShowPoles, const Standard_Integer Discret,const Standard_Real Deflection, const Standard_Integer DrawMode ) : DrawTrSurf_Curve (C, CurvColor, Discret, Deflection, DrawMode) { drawPoles = ShowPoles; polesLook = PolesColor; } void DrawTrSurf_BezierCurve::DrawOn (Draw_Display& dis) const { Handle(Geom_BezierCurve) C = Handle(Geom_BezierCurve)::DownCast(curv); if (drawPoles) { Standard_Integer NbPoles = C->NbPoles(); dis.SetColor(polesLook); TColgp_Array1OfPnt CPoles (1, NbPoles); C->Poles (CPoles); dis.MoveTo(CPoles(1)); for (Standard_Integer i = 2; i <= NbPoles; i++) { dis.DrawTo(CPoles(i)); } } DrawTrSurf_Curve::DrawOn(dis); } void DrawTrSurf_BezierCurve::ShowPoles () { drawPoles = Standard_True; } void DrawTrSurf_BezierCurve::ClearPoles () { drawPoles = Standard_False; } void DrawTrSurf_BezierCurve::FindPole ( const Standard_Real X, const Standard_Real Y, const Draw_Display& D, const Standard_Real XPrec, Standard_Integer& Index) const { Handle(Geom_BezierCurve) bz = Handle(Geom_BezierCurve)::DownCast(curv); gp_Pnt2d p1(X/D.Zoom(),Y/D.Zoom()); Standard_Real Prec = XPrec / D.Zoom(); Index++; Standard_Integer NbPoles = bz->NbPoles(); while (Index <= NbPoles) { if (D.Project(bz->Pole(Index)).Distance(p1) <= Prec) return; Index++; } Index = 0; } //======================================================================= //function : Copy //purpose : //======================================================================= Handle(Draw_Drawable3D) DrawTrSurf_BezierCurve::Copy()const { Handle(DrawTrSurf_BezierCurve) DC = new DrawTrSurf_BezierCurve (Handle(Geom_BezierCurve)::DownCast(curv->Copy()), look,polesLook, drawPoles, GetDiscretisation(),GetDeflection(),GetDrawMode()); return DC; }