// File: Draft.cxx // Created: Mon Feb 20 17:29:07 1995 // Author: Jacques GOUSSARD // #include #include #include #include #include #include #include #include #include #include #include //======================================================================= //function : Angle //purpose : //======================================================================= Standard_Real Draft::Angle(const TopoDS_Face& F, const gp_Dir& D) { TopLoc_Location Lo; Handle(Geom_Surface) S = BRep_Tool::Surface(F,Lo); Handle(Standard_Type) TypeS = S->DynamicType(); if (TypeS == STANDARD_TYPE(Geom_RectangularTrimmedSurface)) { S = Handle(Geom_RectangularTrimmedSurface)::DownCast(S)->BasisSurface(); TypeS = S->DynamicType(); } if (TypeS != STANDARD_TYPE(Geom_Plane) && TypeS != STANDARD_TYPE(Geom_ConicalSurface) && TypeS != STANDARD_TYPE(Geom_CylindricalSurface)) { Standard_DomainError::Raise(); } Standard_Real Angle; S = Handle(Geom_Surface)::DownCast(S->Transformed(Lo.Transformation())); if (TypeS == STANDARD_TYPE(Geom_Plane)) { gp_Ax3 ax3(Handle(Geom_Plane)::DownCast(S)->Pln().Position()); gp_Vec normale(ax3.Direction()); if (!ax3.Direct()) { normale.Reverse(); } if (F.Orientation() == TopAbs_REVERSED) { normale.Reverse(); } Angle = ASin(normale.Dot(D)); } else if (TypeS == STANDARD_TYPE(Geom_CylindricalSurface)) { gp_Cylinder Cy(Handle(Geom_CylindricalSurface)::DownCast(S)->Cylinder()); Standard_Real testdir = D.Dot(Cy.Axis().Direction()); if (Abs(testdir) <= 1.-Precision::Angular()) { Standard_DomainError::Raise(); } Angle = 0.; } else { // STANDARD_TYPE(Geom_ConicalSurface) gp_Cone Co(Handle(Geom_ConicalSurface)::DownCast(S)->Cone()); Standard_Real testdir = D.Dot(Co.Axis().Direction()); if (Abs(testdir) <= 1.-Precision::Angular()) { Standard_DomainError::Raise(); } Standard_Real umin,umax,vmin,vmax; BRepTools::UVBounds(F,umin,umax,vmin,vmax); gp_Pnt ptbid; gp_Vec d1u,d1v; ElSLib::D1(umin+umax/2.,vmin+vmax/2.,Co,ptbid,d1u,d1v); d1u.Cross(d1v); d1u.Normalize(); if (F.Orientation() == TopAbs_REVERSED) { d1u.Reverse(); } Angle = ASin(d1u.Dot(D)); } return Angle; }