// File: BRepMesh_Triangle.cxx // Created: Thu Sep 23 13:10:58 1993 // Author: Didier PIFFAULT // #include BRepMesh_Triangle::BRepMesh_Triangle() : Edge1(0), Edge2(0), Edge3(0), myMovability(BRepMesh_Free) {} BRepMesh_Triangle::BRepMesh_Triangle (const Standard_Integer e1, const Standard_Integer e2, const Standard_Integer e3, const Standard_Boolean o1, const Standard_Boolean o2, const Standard_Boolean o3, const BRepMesh_DegreeOfFreedom canMove) : Edge1(e1), Orientation1(o1),Edge2(e2), Orientation2(o2), Edge3(e3), Orientation3(o3), myMovability(canMove) {} void BRepMesh_Triangle::Initialize(const Standard_Integer e1, const Standard_Integer e2, const Standard_Integer e3, const Standard_Boolean o1, const Standard_Boolean o2, const Standard_Boolean o3, const BRepMesh_DegreeOfFreedom canMove) { Edge1 =e1; Edge2 =e2; Edge3 =e3; Orientation1 =o1; Orientation2 =o2; Orientation3 =o3; myMovability =canMove; } void BRepMesh_Triangle::Edges(Standard_Integer& e1, Standard_Integer& e2, Standard_Integer& e3, Standard_Boolean& o1, Standard_Boolean& o2, Standard_Boolean& o3)const { e1=Edge1; e2=Edge2; e3=Edge3; o1=Orientation1; o2=Orientation2; o3=Orientation3; } void BRepMesh_Triangle::SetMovability(const BRepMesh_DegreeOfFreedom Move) { myMovability =Move; } Standard_Integer BRepMesh_Triangle::HashCode (const Standard_Integer Upper)const { return ::HashCode(Edge1+Edge2+Edge3, Upper); } Standard_Boolean BRepMesh_Triangle::IsEqual (const BRepMesh_Triangle& Other)const { if (myMovability==BRepMesh_Deleted || Other.myMovability==BRepMesh_Deleted) return Standard_False; if (Edge1==Other.Edge1 && Edge2==Other.Edge2 && Edge3==Other.Edge3) return Standard_True; if (Edge1==Other.Edge2 && Edge2==Other.Edge3 && Edge3==Other.Edge1) return Standard_True; if (Edge1==Other.Edge3 && Edge2==Other.Edge1 && Edge3==Other.Edge2) return Standard_True; return Standard_False; }