#include Aspect_ColorMapEntry::Aspect_ColorMapEntry() { myColorIsDef = Standard_True; myIndexIsDef = Standard_True; allocated = myColorIsDef && myIndexIsDef; myindex = 0; mycolor.SetValues (0., 0., 0., Quantity_TOC_RGB); } Aspect_ColorMapEntry::Aspect_ColorMapEntry (const Standard_Integer index, const Quantity_Color &color) { myColorIsDef = Standard_True; myIndexIsDef = Standard_True; allocated = myColorIsDef && myIndexIsDef; myindex = index; mycolor = color; } Aspect_ColorMapEntry::Aspect_ColorMapEntry (const Aspect_ColorMapEntry& entry) { if (entry.allocated == Standard_False) { Aspect_BadAccess::Raise ("Aspect_ColorMapEntry::Aspect_ColorMapEntry Unallocated ColorMapEntry"); } else { myColorIsDef = Standard_True; myIndexIsDef = Standard_True; allocated = myColorIsDef && myIndexIsDef; myindex = entry.myindex; mycolor = entry.mycolor; } } void Aspect_ColorMapEntry::SetValue (const Standard_Integer index, const Quantity_Color &color) { myColorIsDef = Standard_True; myIndexIsDef = Standard_True; allocated = myColorIsDef && myIndexIsDef; myindex = index; mycolor = color; } void Aspect_ColorMapEntry::SetValue (const Aspect_ColorMapEntry& entry) { if (entry.allocated == Standard_False) { Aspect_BadAccess::Raise ("Aspect_ColorMapEntry::Aspect_ColorMapEntry Unallocated ColorMapEntry"); } else { myColorIsDef = Standard_True; myIndexIsDef = Standard_True; allocated = myColorIsDef && myIndexIsDef; myindex = entry.myindex; mycolor = entry.mycolor; } } void Aspect_ColorMapEntry::SetColor (const Quantity_Color &color) { myColorIsDef = Standard_True; allocated = myColorIsDef && myIndexIsDef; mycolor = color; } const Quantity_Color& Aspect_ColorMapEntry::Color () const { if (allocated == Standard_False) Aspect_BadAccess::Raise ("Aspect_ColorMapEntry::Color Unallocated ColorMapEntry"); return mycolor; } void Aspect_ColorMapEntry::SetIndex (const Standard_Integer index) { myColorIsDef = Standard_True; allocated = myColorIsDef && myIndexIsDef; myindex = index; } Standard_Integer Aspect_ColorMapEntry::Index () const { if (allocated == Standard_False) Aspect_BadAccess::Raise ("Aspect_ColorMapEntry::Index Unallocated ColorMapEntry"); return myindex; } Standard_Boolean Aspect_ColorMapEntry::IsAllocated () const { return allocated; } void Aspect_ColorMapEntry::Free () { myColorIsDef = Standard_False; myIndexIsDef = Standard_False; allocated = myColorIsDef && myIndexIsDef; } void Aspect_ColorMapEntry::Dump () const { Standard_Real r,g,b ; mycolor.Values( r,g,b, Quantity_TOC_RGB ) ; cout << flush; cout << "myColorIsDef : " << (myColorIsDef ? "True " : "False") << " , " << "myIndexIsDef : " << (myIndexIsDef ? "True " : "False") << " , " << "allocated : " << (allocated ? "True " : "False") << "\n"; cout << "myindex : " << myindex << " myColor : ( " << r << ", " << g << ", " << g << " )\n"; cout << flush; }