#include AlienImage_EuclidAlienImage::AlienImage_EuclidAlienImage() { // il faut faire un new si mydata est du type HANDLE myData = new AlienImage_EuclidAlienData() ; } void AlienImage_EuclidAlienImage::Clear() { myData->Clear() ; } Standard_Boolean AlienImage_EuclidAlienImage::Write( OSD_File& file ) const { return( myData->Write( file ) ) ; } Standard_Boolean AlienImage_EuclidAlienImage::Read( OSD_File& file ) { return( myData->Read( file ) ) ; } Handle_Image_Image AlienImage_EuclidAlienImage::ToImage() const { return( myData->ToImage() ) ; } void AlienImage_EuclidAlienImage::FromImage( const Handle_Image_Image& anImage ) { myData->FromImage( anImage ) ; }