#include #include #include #include #include AlienImage_AidaAlienImage::AlienImage_AidaAlienImage() { // il faut faire un new si mydata est du type HANDLE myData = new AlienImage_AidaAlienData() ; } void AlienImage_AidaAlienImage::Clear() { myData->Clear() ; } Standard_Boolean AlienImage_AidaAlienImage::Write( OSD_File& file ) const { return( myData->Write( file ) ) ; } Standard_Boolean AlienImage_AidaAlienImage::Read( OSD_File& file ) { return( myData->Read( file ) ) ; } Handle(Image_Image) AlienImage_AidaAlienImage::ToImage() const { return( myData->ToImage() ) ; } void AlienImage_AidaAlienImage::FromImage( const Handle(Image_Image)& anImage ) { myData->FromImage( anImage ) ; } void AlienImage_AidaAlienImage::SetColorImageDitheringMethod( const Image_DitheringMethod aMethod , const Handle(Aspect_ColorMap)& aColorMap ) { myData->SetColorImageDitheringMethod( aMethod, aColorMap ) ; }