// File: AIS_MultipleConnectedInteractive.cxx // Created: Tue Apr 22 17:15:05 1997 // Author: Guest Design // #include #include #include #include static Standard_Boolean IsInSeq (const AIS_SequenceOfInteractive& theSeq, const Handle(AIS_InteractiveObject)& theItem) { Standard_Integer I = theSeq.Length(); while ( I>0 && theSeq.Value(I) != theItem) { I--; } return (I>0); } static Standard_Integer RangeInSeq (const AIS_SequenceOfInteractive& theSeq , const Handle(AIS_InteractiveObject)& theItem) { Standard_Integer I = theSeq.Length(); while ( I>0 && theSeq.Value(I) != theItem) { I--; } return I; } //======================================================================= //function : AIS_MultipleConnectedInteractive //purpose : //======================================================================= AIS_MultipleConnectedInteractive::AIS_MultipleConnectedInteractive (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d): AIS_InteractiveObject(aTypeOfPresentation3d) { SetHilightMode(0); } //======================================================================= //function : Type //purpose : //======================================================================= AIS_KindOfInteractive AIS_MultipleConnectedInteractive::Type() const {return AIS_KOI_Object;} //======================================================================= //function : Signature //purpose : //======================================================================= Standard_Integer AIS_MultipleConnectedInteractive::Signature() const {return 1;} //======================================================================= //function : Connect //purpose : //======================================================================= void AIS_MultipleConnectedInteractive::Connect(const Handle(AIS_InteractiveObject)& anotherIObj) { if (!IsInSeq (myReferences, anotherIObj)) { myReferences.Append(anotherIObj); } } //======================================================================= //function : HasConnection //purpose : //======================================================================= Standard_Boolean AIS_MultipleConnectedInteractive::HasConnection() const { return (!myReferences.Length()==0); } //======================================================================= //function : Disconnect //purpose : //======================================================================= void AIS_MultipleConnectedInteractive::Disconnect(const Handle(AIS_InteractiveObject)& anotherIObj) { Standard_Integer I = RangeInSeq (myReferences, anotherIObj); if (I != 0) { myReferences.Remove(I); } } //======================================================================= //function : DisconnectAll //purpose : //======================================================================= void AIS_MultipleConnectedInteractive::DisconnectAll () { /* for(Standard_Integer i =1;i<=myPresentations.Length();i++) { Handle(PrsMgr_Presentation3d) P = Handle(PrsMgr_Presentation3d)::DownCast(myPresentations(i).Presentation()); if(!P.IsNull()) { P->Presentation()->DisconnectAll(Graphic3d_TOC_DESCENDANT); } }*/ myPreviousReferences = myReferences; // pour garder les poignees au chaud!!!! myReferences.Clear(); } //======================================================================= //function : Compute //purpose : //======================================================================= void AIS_MultipleConnectedInteractive::Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode) { //cout<<"AIS_MultipleConnectedInteractive::Compute"<Clear(Standard_False); aPresentation->RemoveAll(); if(HasConnection()) { for (Standard_Integer I=1 ; I<= myReferences.Length(); I++) { const Handle (AIS_InteractiveObject)& aReference = myReferences.Value (I); aPresentationManager->Connect( this, aReference, aMode, aMode); if(aPresentationManager->Presentation(aReference,aMode)->MustBeUpdated()) aPresentationManager->Update(aReference,aMode); } } aPresentation->ReCompute(); } //======================================================================= //function : Compute //purpose : //======================================================================= void AIS_MultipleConnectedInteractive::Compute(const Handle_Prs3d_Projector& aProjector, const Handle_Prs3d_Presentation& aPresentation) { // Standard_NotImplemented::Raise("AIS_MultipleConnectedInteractive::Compute(const Handle_Prs3d_Projector&, const Handle_Prs3d_Presentation&)"); PrsMgr_PresentableObject::Compute( aProjector , aPresentation ) ; } //======================================================================= //function : Compute //purpose : //======================================================================= void AIS_MultipleConnectedInteractive::Compute(const Handle_PrsMgr_PresentationManager2d& aPresentationManager2d, const Handle_Graphic2d_GraphicObject& aGraphicObject, const int anInteger) { // Standard_NotImplemented::Raise("AIS_MultipleConnectedInteractive::Compute(const Handle_PrsMgr_PresentationManager2d&, const Handle_Graphic2d_GraphicObject&, const int)"); PrsMgr_PresentableObject::Compute( aPresentationManager2d ,aGraphicObject,anInteger) ; } //======================================================================= //function : Compute //purpose : //======================================================================= void AIS_MultipleConnectedInteractive::Compute(const Handle_Prs3d_Projector& aProjector, const Handle_Geom_Transformation& aTransformation, const Handle_Prs3d_Presentation& aPresentation) { // Standard_NotImplemented::Raise("AIS_MultipleConnectedInteractive::Compute(const Handle_Prs3d_Projector&, const Handle_Geom_Transformation&, const Handle_Prs3d_Presentation&)"); PrsMgr_PresentableObject::Compute( aProjector , aTransformation , aPresentation ) ; } //======================================================================= //function : ComputeSelection //purpose : //======================================================================= void AIS_MultipleConnectedInteractive::ComputeSelection(const Handle(SelectMgr_Selection)& /*aSel*/, const Standard_Integer /*aMode*/) { }