// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _gp_Sphere_HeaderFile #define _gp_Sphere_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _gp_Ax3_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif #ifndef _Standard_Storable_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _gp_Ax1_HeaderFile #include #endif #ifndef _Standard_PrimitiveTypes_HeaderFile #include #endif class Standard_ConstructionError; class gp_Ax3; class gp_Pnt; class gp_Ax1; class gp_Ax2; class gp_Trsf; class gp_Vec; Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Sphere); //! Describes a sphere.
//! A sphere is defined by its radius and positioned in space
//! with a coordinate system (a gp_Ax3 object). The origin of
//! the coordinate system is the center of the sphere. This
//! coordinate system is the "local coordinate system" of the sphere.
//! Note: when a gp_Sphere sphere is converted into a
//! Geom_SphericalSurface sphere, some implicit
//! properties of its local coordinate system are used explicitly:
//! - its origin, "X Direction", "Y Direction" and "main
//! Direction" are used directly to define the parametric
//! directions on the sphere and the origin of the parameters,
//! - its implicit orientation (right-handed or left-handed)
//! gives the orientation (direct, indirect) to the
//! Geom_SphericalSurface sphere.
//! See Also
//! gce_MakeSphere which provides functions for more
//! complex sphere constructions
//! Geom_SphericalSurface which provides additional
//! functions for constructing spheres and works, in
//! particular, with the parametric equations of spheres.
class gp_Sphere { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } //! Creates an indefinite sphere.
gp_Sphere(); //! Constructs a sphere with radius Radius, centered on the origin
//! of A3. A3 is the local coordinate system of the sphere.
//! Warnings :
//! It is not forbidden to create a sphere with null radius.
//! Raises ConstructionError if Radius < 0.0
gp_Sphere(const gp_Ax3& A3,const Standard_Real Radius); //! Changes the center of the sphere.
void SetLocation(const gp_Pnt& Loc) ; //! Changes the local coordinate system of the sphere.
void SetPosition(const gp_Ax3& A3) ; //! Assigns R the radius of the Sphere.
//! Warnings :
//! It is not forbidden to create a sphere with null radius.
//! Raises ConstructionError if R < 0.0
void SetRadius(const Standard_Real R) ; //! Computes the aera of the sphere.
Standard_Real Area() const; //! Computes the coefficients of the implicit equation of the quadric
//! in the absolute cartesian coordinates system :
//! A1.X**2 + A2.Y**2 + A3.Z**2 + 2.(B1.X.Y + B2.X.Z + B3.Y.Z) +
//! 2.(C1.X + C2.Y + C3.Z) + D = 0.0
Standard_EXPORT void Coefficients(Standard_Real& A1,Standard_Real& A2,Standard_Real& A3,Standard_Real& B1,Standard_Real& B2,Standard_Real& B3,Standard_Real& C1,Standard_Real& C2,Standard_Real& C3,Standard_Real& D) const; //! Reverses the U parametrization of the sphere
//! reversing the YAxis.
void UReverse() ; //! Reverses the V parametrization of the sphere
//! reversing the ZAxis.
void VReverse() ; //! Returns true if the local coordinate system of this sphere
//! is right-handed.
Standard_Boolean Direct() const; //!--- Purpose ;
//! Returns the center of the sphere.
const gp_Pnt& Location() const; //! Returns the local coordinates system of the sphere.
const gp_Ax3& Position() const; //! Returns the radius of the sphere.
Standard_Real Radius() const; //! Computes the volume of the sphere
Standard_Real Volume() const; //! Returns the axis X of the sphere.
gp_Ax1 XAxis() const; //! Returns the axis Y of the sphere.
gp_Ax1 YAxis() const; Standard_EXPORT void Mirror(const gp_Pnt& P) ; //! Performs the symmetrical transformation of a sphere
//! with respect to the point P which is the center of the
//! symmetry.
Standard_EXPORT gp_Sphere Mirrored(const gp_Pnt& P) const; Standard_EXPORT void Mirror(const gp_Ax1& A1) ; //! Performs the symmetrical transformation of a sphere with
//! respect to an axis placement which is the axis of the
//! symmetry.
Standard_EXPORT gp_Sphere Mirrored(const gp_Ax1& A1) const; Standard_EXPORT void Mirror(const gp_Ax2& A2) ; //! Performs the symmetrical transformation of a sphere with respect
//! to a plane. The axis placement A2 locates the plane of the
//! of the symmetry : (Location, XDirection, YDirection).
Standard_EXPORT gp_Sphere Mirrored(const gp_Ax2& A2) const; void Rotate(const gp_Ax1& A1,const Standard_Real Ang) ; //! Rotates a sphere. A1 is the axis of the rotation.
//! Ang is the angular value of the rotation in radians.
gp_Sphere Rotated(const gp_Ax1& A1,const Standard_Real Ang) const; void Scale(const gp_Pnt& P,const Standard_Real S) ; //! Scales a sphere. S is the scaling value.
//! The absolute value of S is used to scale the sphere
gp_Sphere Scaled(const gp_Pnt& P,const Standard_Real S) const; void Transform(const gp_Trsf& T) ; //! Transforms a sphere with the transformation T from class Trsf.
gp_Sphere Transformed(const gp_Trsf& T) const; void Translate(const gp_Vec& V) ; //! Translates a sphere in the direction of the vector V.
//! The magnitude of the translation is the vector's magnitude.
gp_Sphere Translated(const gp_Vec& V) const; void Translate(const gp_Pnt& P1,const gp_Pnt& P2) ; //! Translates a sphere from the point P1 to the point P2.
gp_Sphere Translated(const gp_Pnt& P1,const gp_Pnt& P2) const; const gp_Ax3& _CSFDB_Getgp_Spherepos() const { return pos; } Standard_Real _CSFDB_Getgp_Sphereradius() const { return radius; } void _CSFDB_Setgp_Sphereradius(const Standard_Real p) { radius = p; } protected: private: gp_Ax3 pos; Standard_Real radius; }; #include // other Inline functions and methods (like "C++: function call" methods) #endif