// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _gp_Ax22d_HeaderFile #define _gp_Ax22d_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _gp_Pnt2d_HeaderFile #include #endif #ifndef _gp_Dir2d_HeaderFile #include #endif #ifndef _Standard_Storable_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _gp_Ax2d_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif #ifndef _Standard_PrimitiveTypes_HeaderFile #include #endif class Standard_ConstructionError; class gp_Pnt2d; class gp_Dir2d; class gp_Ax2d; class gp_Trsf2d; class gp_Vec2d; Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Ax22d); //! Describes a coordinate system in a plane (2D space).
//! A coordinate system is defined by:
//! - its origin (also referred to as its "Location point"), and
//! - two orthogonal unit vectors, respectively, called the "X
//! Direction" and the "Y Direction".
//! A gp_Ax22d may be right-handed ("direct sense") or
//! left-handed ("inverse" or "indirect sense").
//! You use a gp_Ax22d to:
//! - describe 2D geometric entities, in particular to position
//! them. The local coordinate system of a geometric
//! entity serves for the same purpose as the STEP
//! function "axis placement two axes", or
//! - define geometric transformations.
//! Note: we refer to the "X Axis" and "Y Axis" as the axes having:
//! - the origin of the coordinate system as their origin, and
//! - the unit vectors "X Direction" and "Y Direction",
//! respectively, as their unit vectors.
class gp_Ax22d { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } //! Creates an object representing the reference
//! co-ordinate system (OXY).
gp_Ax22d(); //! Creates a coordinate system with origin P and where:
//! - Vx is the "X Direction", and
//! - the "Y Direction" is orthogonal to Vx and
//! oriented so that the cross products Vx^"Y
//! Direction" and Vx^Vy have the same sign.
//! Raises ConstructionError if Vx and Vy are parallel (same or opposite orientation).
gp_Ax22d(const gp_Pnt2d& P,const gp_Dir2d& Vx,const gp_Dir2d& Vy); //! Creates - a coordinate system with origin P and "X Direction"
//! V, which is:
//! - right-handed if Sense is true (default value), or
//! - left-handed if Sense is false
gp_Ax22d(const gp_Pnt2d& P,const gp_Dir2d& V,const Standard_Boolean Sense = Standard_True); //! Creates - a coordinate system where its origin is the origin of
//! A and its "X Direction" is the unit vector of A, which is:
//! - right-handed if Sense is true (default value), or
//! - left-handed if Sense is false.
gp_Ax22d(const gp_Ax2d& A,const Standard_Boolean Sense = Standard_True); //! Assigns the origin and the two unit vectors of the
//! coordinate system A1 to this coordinate system.
void SetAxis(const gp_Ax22d& A1) ; //! Changes the XAxis and YAxis ("Location" point and "Direction")
//! of .
//! The "YDirection" is recomputed in the same sense as before.
void SetXAxis(const gp_Ax2d& A1) ; //! Changes the XAxis and YAxis ("Location" point and "Direction") of .
//! The "XDirection" is recomputed in the same sense as before.
void SetYAxis(const gp_Ax2d& A1) ; //! Changes the "Location" point (origin) of .
void SetLocation(const gp_Pnt2d& P) ; //! Assigns Vx to the "X Direction" of
//! this coordinate system. The other unit vector of this
//! coordinate system is recomputed, normal to Vx ,
//! without modifying the orientation (right-handed or
//! left-handed) of this coordinate system.
void SetXDirection(const gp_Dir2d& Vx) ; //! Assignsr Vy to the "Y Direction" of
//! this coordinate system. The other unit vector of this
//! coordinate system is recomputed, normal to Vy,
//! without modifying the orientation (right-handed or
//! left-handed) of this coordinate system.
void SetYDirection(const gp_Dir2d& Vy) ; //! Returns an axis, for which
//! - the origin is that of this coordinate system, and
//! - the unit vector is either the "X Direction" of this coordinate system.
//! Note: the result is the "X Axis" of this coordinate system.
gp_Ax2d XAxis() const; //! Returns an axis, for which
//! - the origin is that of this coordinate system, and
//! - the unit vector is either the "Y Direction" of this coordinate system.
//! Note: the result is the "Y Axis" of this coordinate system.
gp_Ax2d YAxis() const; //! Returns the "Location" point (origin) of .
const gp_Pnt2d& Location() const; //! Returns the "XDirection" of .
const gp_Dir2d& XDirection() const; //! Returns the "YDirection" of .
const gp_Dir2d& YDirection() const; Standard_EXPORT void Mirror(const gp_Pnt2d& P) ; //! Performs the symmetrical transformation of an axis
//! placement with respect to the point P which is the
//! center of the symmetry.
//! Warnings :
//! The main direction of the axis placement is not changed.
//! The "XDirection" and the "YDirection" are reversed.
//! So the axis placement stay right handed.
Standard_EXPORT gp_Ax22d Mirrored(const gp_Pnt2d& P) const; Standard_EXPORT void Mirror(const gp_Ax2d& A) ; //! Performs the symmetrical transformation of an axis
//! placement with respect to an axis placement which
//! is the axis of the symmetry.
//! The transformation is performed on the "Location"
//! point, on the "XDirection" and "YDirection".
//! The resulting main "Direction" is the cross product between
//! the "XDirection" and the "YDirection" after transformation.
Standard_EXPORT gp_Ax22d Mirrored(const gp_Ax2d& A) const; void Rotate(const gp_Pnt2d& P,const Standard_Real Ang) ; //! Rotates an axis placement. is the axis of the
//! rotation . Ang is the angular value of the rotation
//! in radians.
gp_Ax22d Rotated(const gp_Pnt2d& P,const Standard_Real Ang) const; void Scale(const gp_Pnt2d& P,const Standard_Real S) ; //! Applies a scaling transformation on the axis placement.
//! The "Location" point of the axisplacement is modified.
//! Warnings :
//! If the scale is negative :
//! . the main direction of the axis placement is not changed.
//! . The "XDirection" and the "YDirection" are reversed.
//! So the axis placement stay right handed.
gp_Ax22d Scaled(const gp_Pnt2d& P,const Standard_Real S) const; void Transform(const gp_Trsf2d& T) ; //! Transforms an axis placement with a Trsf.
//! The "Location" point, the "XDirection" and the
//! "YDirection" are transformed with T. The resulting
//! main "Direction" of is the cross product between
//! the "XDirection" and the "YDirection" after transformation.
gp_Ax22d Transformed(const gp_Trsf2d& T) const; void Translate(const gp_Vec2d& V) ; //! Translates an axis plaxement in the direction of the vector
//! . The magnitude of the translation is the vector's magnitude.
gp_Ax22d Translated(const gp_Vec2d& V) const; void Translate(const gp_Pnt2d& P1,const gp_Pnt2d& P2) ; //! Translates an axis placement from the point to the
//! point .
gp_Ax22d Translated(const gp_Pnt2d& P1,const gp_Pnt2d& P2) const; const gp_Pnt2d& _CSFDB_Getgp_Ax22dpoint() const { return point; } const gp_Dir2d& _CSFDB_Getgp_Ax22dvydir() const { return vydir; } const gp_Dir2d& _CSFDB_Getgp_Ax22dvxdir() const { return vxdir; } protected: private: gp_Pnt2d point; gp_Dir2d vydir; gp_Dir2d vxdir; }; #include // other Inline functions and methods (like "C++: function call" methods) #endif