// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Vrml_Transform_HeaderFile #define _Vrml_Transform_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _gp_Vec_HeaderFile #include #endif #ifndef _Vrml_SFRotation_HeaderFile #include #endif #ifndef _Standard_OStream_HeaderFile #include #endif class gp_Vec; class Vrml_SFRotation; //! defines a Transform of VRML specifying transform
//! properties.
//! This node defines a geometric 3D transformation consisting of (in order)
//! a (possibly) non-uniform scale about an arbitrary point, a rotation about
//! an arbitrary point and axis and translation.
//! By default :
//! myTranslation (0,0,0)
//! myRotation (0,0,1,0)
//! myScaleFactor (1,1,1)
//! myScaleOrientation (0,0,1,0)
//! myCenter (0,0,0)
class Vrml_Transform { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } Standard_EXPORT Vrml_Transform(); Standard_EXPORT Vrml_Transform(const gp_Vec& aTranslation,const Vrml_SFRotation& aRotation,const gp_Vec& aScaleFactor,const Vrml_SFRotation& aScaleOrientation,const gp_Vec& aCenter); Standard_EXPORT void SetTranslation(const gp_Vec& aTranslation) ; Standard_EXPORT gp_Vec Translation() const; Standard_EXPORT void SetRotation(const Vrml_SFRotation& aRotation) ; Standard_EXPORT Vrml_SFRotation Rotation() const; Standard_EXPORT void SetScaleFactor(const gp_Vec& aScaleFactor) ; Standard_EXPORT gp_Vec ScaleFactor() const; Standard_EXPORT void SetScaleOrientation(const Vrml_SFRotation& aScaleOrientation) ; Standard_EXPORT Vrml_SFRotation ScaleOrientation() const; Standard_EXPORT void SetCenter(const gp_Vec& aCenter) ; Standard_EXPORT gp_Vec Center() const; Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const; protected: private: gp_Vec myTranslation; Vrml_SFRotation myRotation; gp_Vec myScaleFactor; Vrml_SFRotation myScaleOrientation; gp_Vec myCenter; }; // other Inline functions and methods (like "C++: function call" methods) #endif