// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Vrml_Material_HeaderFile #define _Vrml_Material_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_Vrml_Material_HeaderFile #include #endif #ifndef _Handle_Quantity_HArray1OfColor_HeaderFile #include #endif #ifndef _Handle_TColStd_HArray1OfReal_HeaderFile #include #endif #ifndef _MMgt_TShared_HeaderFile #include #endif #ifndef _Standard_OStream_HeaderFile #include #endif class Quantity_HArray1OfColor; class TColStd_HArray1OfReal; //! defines a Material node of VRML specifying properties of geometry
//! and its appearance.
//! This node defines the current surface material properties for all subsequent shapes.
//! Material sets several components of the current material during traversal. Different shapes
//! interpret materials with multiple values differently. To bind materials to shapes, use a
//! MaterialBinding node.
class Vrml_Material : public MMgt_TShared { public: Standard_EXPORT Vrml_Material(const Handle(Quantity_HArray1OfColor)& aAmbientColor,const Handle(Quantity_HArray1OfColor)& aDiffuseColor,const Handle(Quantity_HArray1OfColor)& aSpecularColor,const Handle(Quantity_HArray1OfColor)& aEmissiveColor,const Handle(TColStd_HArray1OfReal)& aShininess,const Handle(TColStd_HArray1OfReal)& aTransparency); Standard_EXPORT Vrml_Material(); Standard_EXPORT void SetAmbientColor(const Handle(Quantity_HArray1OfColor)& aAmbientColor) ; Standard_EXPORT Handle_Quantity_HArray1OfColor AmbientColor() const; Standard_EXPORT void SetDiffuseColor(const Handle(Quantity_HArray1OfColor)& aDiffuseColor) ; Standard_EXPORT Handle_Quantity_HArray1OfColor DiffuseColor() const; Standard_EXPORT void SetSpecularColor(const Handle(Quantity_HArray1OfColor)& aSpecularColor) ; Standard_EXPORT Handle_Quantity_HArray1OfColor SpecularColor() const; Standard_EXPORT void SetEmissiveColor(const Handle(Quantity_HArray1OfColor)& aEmissiveColor) ; Standard_EXPORT Handle_Quantity_HArray1OfColor EmissiveColor() const; Standard_EXPORT void SetShininess(const Handle(TColStd_HArray1OfReal)& aShininess) ; Standard_EXPORT Handle_TColStd_HArray1OfReal Shininess() const; Standard_EXPORT void SetTransparency(const Handle(TColStd_HArray1OfReal)& aTransparency) ; Standard_EXPORT Handle_TColStd_HArray1OfReal Transparency() const; Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const; DEFINE_STANDARD_RTTI(Vrml_Material) protected: private: Handle_Quantity_HArray1OfColor myAmbientColor; Handle_Quantity_HArray1OfColor myDiffuseColor; Handle_Quantity_HArray1OfColor mySpecularColor; Handle_Quantity_HArray1OfColor myEmissiveColor; Handle_TColStd_HArray1OfReal myShininess; Handle_TColStd_HArray1OfReal myTransparency; }; // other Inline functions and methods (like "C++: function call" methods) #endif