// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Vrml_HeaderFile #define _Vrml_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Standard_OStream_HeaderFile #include #endif #ifndef _Standard_CString_HeaderFile #include #endif class Vrml_SFImage; class Vrml_SFRotation; class Vrml_AsciiText; class Vrml_Cone; class Vrml_Cube; class Vrml_Cylinder; class Vrml_IndexedFaceSet; class Vrml_IndexedLineSet; class Vrml_PointSet; class Vrml_Sphere; class Vrml_Coordinate3; class Vrml_FontStyle; class Vrml_Info; class Vrml_LOD; class Vrml_Material; class Vrml_MaterialBinding; class Vrml_Normal; class Vrml_NormalBinding; class Vrml_Texture2; class Vrml_Texture2Transform; class Vrml_TextureCoordinate2; class Vrml_ShapeHints; class Vrml_MatrixTransform; class Vrml_Rotation; class Vrml_Scale; class Vrml_Transform; class Vrml_Translation; class Vrml_OrthographicCamera; class Vrml_PerspectiveCamera; class Vrml_DirectionalLight; class Vrml_PointLight; class Vrml_SpotLight; class Vrml_Group; class Vrml_Separator; class Vrml_Switch; class Vrml_TransformSeparator; class Vrml_WWWAnchor; class Vrml_WWWInline; class Vrml_Instancing; //! Vrml package implements the specification of the
//! VRML ( Virtual Reality Modeling Language ). VRML
//! is a standard language for describing interactive
//! 3-D objects and worlds delivered across Internet.
//! Actual version of Vrml package have made for objects
//! of VRML version 1.0.
//! This package is used by VrmlConverter package.
//! The developer should already be familiar with VRML
//! specification before using this package.
class Vrml { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } //! Writes one line of commentary in anOStream (VRML file).
Standard_EXPORT static Standard_OStream& VrmlHeaderWriter(Standard_OStream& anOStream) ; Standard_EXPORT static Standard_OStream& CommentWriter(const Standard_CString aComment,Standard_OStream& anOStream) ; protected: private: friend class Vrml_SFImage; friend class Vrml_SFRotation; friend class Vrml_AsciiText; friend class Vrml_Cone; friend class Vrml_Cube; friend class Vrml_Cylinder; friend class Vrml_IndexedFaceSet; friend class Vrml_IndexedLineSet; friend class Vrml_PointSet; friend class Vrml_Sphere; friend class Vrml_Coordinate3; friend class Vrml_FontStyle; friend class Vrml_Info; friend class Vrml_LOD; friend class Vrml_Material; friend class Vrml_MaterialBinding; friend class Vrml_Normal; friend class Vrml_NormalBinding; friend class Vrml_Texture2; friend class Vrml_Texture2Transform; friend class Vrml_TextureCoordinate2; friend class Vrml_ShapeHints; friend class Vrml_MatrixTransform; friend class Vrml_Rotation; friend class Vrml_Scale; friend class Vrml_Transform; friend class Vrml_Translation; friend class Vrml_OrthographicCamera; friend class Vrml_PerspectiveCamera; friend class Vrml_DirectionalLight; friend class Vrml_PointLight; friend class Vrml_SpotLight; friend class Vrml_Group; friend class Vrml_Separator; friend class Vrml_Switch; friend class Vrml_TransformSeparator; friend class Vrml_WWWAnchor; friend class Vrml_WWWInline; friend class Vrml_Instancing; }; // other Inline functions and methods (like "C++: function call" methods) #endif