// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Visual3d_HSetOfLight_HeaderFile #define _Visual3d_HSetOfLight_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_Visual3d_HSetOfLight_HeaderFile #include #endif #ifndef _Visual3d_SetOfLight_HeaderFile #include #endif #ifndef _MMgt_TShared_HeaderFile #include #endif #ifndef _Handle_Visual3d_Light_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif class Visual3d_Light; class Visual3d_SetOfLight; class Visual3d_HSetOfLight : public MMgt_TShared { public: Standard_EXPORT Visual3d_HSetOfLight(); Standard_Integer Extent() const; Standard_Boolean IsEmpty() const; void Clear() ; Standard_Boolean Add(const Handle(Visual3d_Light)& T) ; Standard_Boolean Remove(const Handle(Visual3d_Light)& T) ; Standard_EXPORT Handle_Visual3d_HSetOfLight Union(const Handle(Visual3d_HSetOfLight)& B) const; Standard_EXPORT Handle_Visual3d_HSetOfLight Intersection(const Handle(Visual3d_HSetOfLight)& B) const; Standard_EXPORT Handle_Visual3d_HSetOfLight Difference(const Handle(Visual3d_HSetOfLight)& B) const; Standard_Boolean Contains(const Handle(Visual3d_Light)& T) const; Standard_Boolean IsASubset(const Handle(Visual3d_HSetOfLight)& S) const; Standard_Boolean IsAProperSubset(const Handle(Visual3d_HSetOfLight)& S) const; Standard_EXPORT Handle_Visual3d_HSetOfLight ShallowCopy() const; const Visual3d_SetOfLight& Set() const; Visual3d_SetOfLight& ChangeSet() ; DEFINE_STANDARD_RTTI(Visual3d_HSetOfLight) protected: private: Visual3d_SetOfLight mySet; }; #define Item Handle_Visual3d_Light #define Item_hxx #define TheSet Visual3d_SetOfLight #define TheSet_hxx #define TCollection_HSet Visual3d_HSetOfLight #define TCollection_HSet_hxx #define Handle_TCollection_HSet Handle_Visual3d_HSetOfLight #define TCollection_HSet_Type_() Visual3d_HSetOfLight_Type_() #include #undef Item #undef Item_hxx #undef TheSet #undef TheSet_hxx #undef TCollection_HSet #undef TCollection_HSet_hxx #undef Handle_TCollection_HSet #undef TCollection_HSet_Type_ // other Inline functions and methods (like "C++: function call" methods) inline Handle_Visual3d_HSetOfLight ShallowCopy(const Handle_Visual3d_HSetOfLight& me) { return me->ShallowCopy(); } #endif