#include #include #include // ---------------------------------------------------------------------- // Copyright: Matra-Datavision 1992 // File: PCollection_ATPreOrderIterator.gxx // Created: Aug, 13 1992 // Author: Mireille MERCIEN // ---------------------------------------------------------------------- // Purpose: Permits to iterate through an ArbitraryTree so that, // from the root, it reads each element on the left, // until the first leave, then goes to its rightSibling // and upward. // IF theTree is ( A (B (C D E)) F G (H (I J K))) // THEN it will read ( A B C D E F G H I J K) // ----------- // constructor : // ----------- PCollection_ATPreOrderIterator:: PCollection_ATPreOrderIterator (const Handle(PCollection_HArbitraryTree)& ATree) { CurrentStack = new PCollection_StackArbitraryTree; if (ATree.IsNull()) { HasMore = Standard_False; } else { HasMore = Standard_True; CurrentTree = ATree; CurrentStack->Push(ATree); } } // -------- // More // -------- Standard_Boolean PCollection_ATPreOrderIterator::More() const { return HasMore; } // -------- // Value // -------- Handle(PCollection_HArbitraryTree) PCollection_ATPreOrderIterator::Value() const { if (!HasMore) Standard_NoSuchObject::Raise(); return CurrentTree; } // -------- // Clear // -------- void PCollection_ATPreOrderIterator::Clear() { CurrentTree.Nullify(); CurrentStack.Nullify(); HasMore = Standard_False; } // -------- // Next // -------- void PCollection_ATPreOrderIterator::Next() { if (!HasMore) Standard_NoMoreObject::Raise(); Handle(PCollection_HArbitraryTree) Temp; if (CurrentTree->IsLeaf()) { // ... no child, so go upward, then to the right Temp = RecursiveRemove( CurrentTree); // ... and adds the right neighbour of the last removed tree if ( HasMore) { CurrentTree = Temp->RightSibling(); CurrentStack->Push(CurrentTree); } } else { // ... just go down for one step CurrentTree = CurrentTree->Child(1); CurrentStack->Push(CurrentTree); } } // PRIVATE TOOLS TO MANAGE CURRENTSTACK Handle(PCollection_HArbitraryTree) PCollection_ATPreOrderIterator::RecursiveRemove( const Handle(PCollection_HArbitraryTree)& ATree) { Handle(PCollection_HArbitraryTree) Temp; CurrentStack->Pop(); if ( CurrentStack->IsEmpty()) { HasMore = Standard_False; Temp = ATree; // ... to be returned } else { // ... is there somebody to the right ? if yes, stop removing // ... if not, go on removing Temp = ATree->RightSibling(); if (!Temp.IsNull()) { Temp = ATree; // ... to be returned } else { Temp = CurrentStack->Top(); Temp = RecursiveRemove( Temp); } } return Temp; }