#include //======================================================================= //function : Relieve //purpose : //======================================================================= inline void Message_ProgressSentry::Relieve () { if ( ! myActive ) return; myProgress->EndScope(); myActive = 0; } //======================================================================= //function : Next //purpose : //======================================================================= inline void Message_ProgressSentry::Next (const Standard_CString name) const { if ( myActive ) myProgress->NextScope(name); } //======================================================================= //function : Next //purpose : //======================================================================= inline void Message_ProgressSentry::Next (const Standard_Real span, const Standard_CString name) const { if ( myActive ) myProgress->NextScope(span, name); } //======================================================================= //function : Next //purpose : //======================================================================= inline void Message_ProgressSentry::Next (const Standard_Real span, const Handle(TCollection_HAsciiString)& name) const { if ( myActive ) { myProgress->EndScope(); myProgress->NewScope(span, name); } } //======================================================================= //function : More //purpose : //======================================================================= inline Standard_Boolean Message_ProgressSentry::More () const { return myActive ? ! myProgress->UserBreak() : Standard_True; } //======================================================================= //function : Show //purpose : //======================================================================= inline void Message_ProgressSentry::Show () const { if ( ! myProgress.IsNull() ) myProgress->Show(); }