// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _MeshVS_ElementalColorPrsBuilder_HeaderFile #define _MeshVS_ElementalColorPrsBuilder_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_MeshVS_ElementalColorPrsBuilder_HeaderFile #include #endif #ifndef _MeshVS_DataMapOfIntegerColor_HeaderFile #include #endif #ifndef _MeshVS_DataMapOfIntegerTwoColors_HeaderFile #include #endif #ifndef _MeshVS_PrsBuilder_HeaderFile #include #endif #ifndef _Handle_MeshVS_Mesh_HeaderFile #include #endif #ifndef _MeshVS_DisplayModeFlags_HeaderFile #include #endif #ifndef _Handle_MeshVS_DataSource_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _MeshVS_BuilderPriority_HeaderFile #include #endif #ifndef _Handle_Prs3d_Presentation_HeaderFile #include #endif #ifndef _TColStd_PackedMapOfInteger_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _MeshVS_TwoColors_HeaderFile #include #endif class MeshVS_Mesh; class MeshVS_DataSource; class Prs3d_Presentation; class MeshVS_DataMapOfIntegerColor; class Quantity_Color; class MeshVS_DataMapOfIntegerTwoColors; //! This class provides methods to create presentation of elements with
//! assigned colors. The class contains two color maps: map of same colors for front
//! and back side of face and map of different ones,
class MeshVS_ElementalColorPrsBuilder : public MeshVS_PrsBuilder { public: //! Constructor
Standard_EXPORT MeshVS_ElementalColorPrsBuilder(const Handle(MeshVS_Mesh)& Parent,const MeshVS_DisplayModeFlags& Flags = MeshVS_DMF_ElementalColorDataPrs,const Handle(MeshVS_DataSource)& DS = 0,const Standard_Integer Id = -1,const MeshVS_BuilderPriority& Priority = MeshVS_BP_ElemColor); //! Builds presentation of elements with assigned colors.
Standard_EXPORT virtual void Build(const Handle(Prs3d_Presentation)& Prs,const TColStd_PackedMapOfInteger& IDs,TColStd_PackedMapOfInteger& IDsToExclude,const Standard_Boolean IsElement,const Standard_Integer DisplayMode) const; //! Returns map of colors same for front and back side of face.
Standard_EXPORT const MeshVS_DataMapOfIntegerColor& GetColors1() const; //! Sets map of colors same for front and back side of face.
Standard_EXPORT void SetColors1(const MeshVS_DataMapOfIntegerColor& Map) ; //! Returns true, if map of colors isn't empty
Standard_EXPORT Standard_Boolean HasColors1() const; //! Returns color assigned with element number ID
Standard_EXPORT Standard_Boolean GetColor1(const Standard_Integer ID,Quantity_Color& theColor) const; //! Sets color assigned with element number ID
Standard_EXPORT void SetColor1(const Standard_Integer ID,const Quantity_Color& theColor) ; //! Returns map of different colors for front and back side of face
Standard_EXPORT const MeshVS_DataMapOfIntegerTwoColors& GetColors2() const; //! Sets map of different colors for front and back side of face
Standard_EXPORT void SetColors2(const MeshVS_DataMapOfIntegerTwoColors& Map) ; //! Returns true, if map isn't empty
Standard_EXPORT Standard_Boolean HasColors2() const; //! Returns colors assigned with element number ID
Standard_EXPORT Standard_Boolean GetColor2(const Standard_Integer ID,MeshVS_TwoColors& theColor) const; //! Returns colors assigned with element number ID
//! theColor1 is the front element color
//! theColor2 is the back element color
Standard_EXPORT Standard_Boolean GetColor2(const Standard_Integer ID,Quantity_Color& theColor1,Quantity_Color& theColor2) const; //! Sets colors assigned with element number ID
Standard_EXPORT void SetColor2(const Standard_Integer ID,const MeshVS_TwoColors& theTwoColors) ; //! Sets color assigned with element number ID
//! theColor1 is the front element color
//! theColor2 is the back element color
Standard_EXPORT void SetColor2(const Standard_Integer ID,const Quantity_Color& theColor1,const Quantity_Color& theColor2) ; DEFINE_STANDARD_RTTI(MeshVS_ElementalColorPrsBuilder) protected: private: MeshVS_DataMapOfIntegerColor myElemColorMap1; MeshVS_DataMapOfIntegerTwoColors myElemColorMap2; }; // other Inline functions and methods (like "C++: function call" methods) #endif