// File: MeshVS_DisplayModeFlags.hxx // Created: Tue Sep 9 2003 // Author: Alexander SOLOVYOV // Copyright: Open CASCADE 2003 #ifndef MeshVS_DISPLAY_MODE_FLAGS_HXX #define MeshVS_DISPLAY_MODE_FLAGS_HXX Standard_EXPORT typedef Standard_Integer MeshVS_DisplayModeFlags; enum { MeshVS_DMF_WireFrame = 0x0001, MeshVS_DMF_Shading = 0x0002, MeshVS_DMF_Shrink = 0x0003, MeshVS_DMF_OCCMask = ( MeshVS_DMF_WireFrame | MeshVS_DMF_Shading | MeshVS_DMF_Shrink ), // the mask which helps pick out CasCade display mode MeshVS_DMF_VectorDataPrs = 0x0004, MeshVS_DMF_NodalColorDataPrs = 0x0008, MeshVS_DMF_ElementalColorDataPrs = 0x0010, MeshVS_DMF_TextDataPrs = 0x0020, MeshVS_DMF_EntitiesWithData = 0x0040, MeshVS_DMF_DeformedPrsWireFrame = 0x0080, MeshVS_DMF_DeformedPrsShading = 0x0100, MeshVS_DMF_DeformedPrsShrink = 0x0180, MeshVS_DMF_DeformedMask = ( MeshVS_DMF_DeformedPrsWireFrame | MeshVS_DMF_DeformedPrsShading | MeshVS_DMF_DeformedPrsShrink ), MeshVS_DMF_SelectionPrs = 0x0200, MeshVS_DMF_HilightPrs = 0x0400, MeshVS_DMF_User = 0x0800 }; #endif