// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Interface_EntityCluster_HeaderFile #define _Interface_EntityCluster_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_Interface_EntityCluster_HeaderFile #include #endif #ifndef _Handle_Standard_Transient_HeaderFile #include #endif #ifndef _Handle_Interface_EntityCluster_HeaderFile #include #endif #ifndef _MMgt_TShared_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif class Standard_Transient; class Standard_OutOfRange; class Standard_NullObject; class Interface_EntityList; class Interface_EntityIterator; //! Auxiliary class for EntityList. An EntityList designates an
//! EntityCluster, which brings itself an fixed maximum count of
//! Entities. If it is full, it gives access to another cluster
//! ("Next"). This class is intended to give a good compromise
//! between access time (faster than a Sequence, good for little
//! count) and memory use (better than a Sequence in any case,
//! overall for little count, better than an Array for a very
//! little count. It is designed for a light management.
//! Remark that a new Item may not be Null, because this is the
//! criterium used for "End of List"
class Interface_EntityCluster : public MMgt_TShared { public: //! Creates an empty, non-chained, EntityCluster
Standard_EXPORT Interface_EntityCluster(); //! Creates a non-chained EntityCluster, filled with one Entity
Standard_EXPORT Interface_EntityCluster(const Handle(Standard_Transient)& ent); //! Creates an empty EntityCluster, chained with another one
//! (that is, put BEFORE this other one in the list)
Standard_EXPORT Interface_EntityCluster(const Handle(Interface_EntityCluster)& ec); //! Creates an EntityCluster, filled with a first Entity, and
//! chained to another EntityCluster (BEFORE it, as above)
Standard_EXPORT Interface_EntityCluster(const Handle(Standard_Transient)& ant,const Handle(Interface_EntityCluster)& ec); //! Appends an Entity to the Cluster. If it is not full, adds the
//! entity directly inside itself. Else, transmits to its Next
//! and Creates it if it does not yet exist
Standard_EXPORT void Append(const Handle(Standard_Transient)& ent) ; //! Removes an Entity from the Cluster. If it is not found, calls
//! its Next one to do so.
//! Returns True if it becomes itself empty, False else
//! (thus, a Cluster which becomes empty is deleted from the list)
Standard_EXPORT Standard_Boolean Remove(const Handle(Standard_Transient)& ent) ; //! Removes an Entity from the Cluster, given its rank. If
//! is greater than NbLocal, calls its Next with (num - NbLocal),
//! Returns True if it becomes itself empty, False else
Standard_EXPORT Standard_Boolean Remove(const Standard_Integer num) ; //! Returns total count of Entities (including Next)
Standard_EXPORT Standard_Integer NbEntities() const; //! Returns the Entity identified by its rank in the list
//! (including Next)
Standard_EXPORT const Handle_Standard_Transient& Value(const Standard_Integer num) const; //! Changes an Entity given its rank.
Standard_EXPORT void SetValue(const Standard_Integer num,const Handle(Standard_Transient)& ent) ; //! Fills an Iterator with designated Entities (includes Next)
Standard_EXPORT void FillIterator(Interface_EntityIterator& iter) const; friend class Interface_EntityList; DEFINE_STANDARD_RTTI(Interface_EntityCluster) protected: private: //! Returns True if all the set of entities local to a Cluster is
//! full. Used by EntityList.
Standard_EXPORT Standard_Boolean IsLocalFull() const; //! Returns count of entities in the local set (without Next)
//! Entities can then be read normally by method Value
Standard_EXPORT Standard_Integer NbLocal() const; //! Returns True if a Cluster has a Next
Standard_EXPORT Standard_Boolean HasNext() const; //! Returns Next Cluster in the chain
Standard_EXPORT Handle_Interface_EntityCluster Next() const; Handle_Standard_Transient theents[4]; Handle_Interface_EntityCluster thenext; }; // other Inline functions and methods (like "C++: function call" methods) #endif