// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Graphic3d_VertexN_HeaderFile #define _Graphic3d_VertexN_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Standard_ShortReal_HeaderFile #include #endif #ifndef _Graphic3d_Vertex_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif class Graphic3d_Vertex; class Graphic3d_Vector; //! This class allows the creation and update of
//! a vertex with a 3D normal.
class Graphic3d_VertexN : public Graphic3d_Vertex { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } //! Creates a point with 0.0, 0.0, 0.0 coordinates
//! for which the normal is 0.0, 0.0, 1.0.
Standard_EXPORT Graphic3d_VertexN(); //! Creates a point with coordinates , , and
//! for which the normal is , , .
//! If is True the normal is already normalised
//! Else the normal is not normalised, the graphic do it.
Standard_EXPORT Graphic3d_VertexN(const Standard_Real AX,const Standard_Real AY,const Standard_Real AZ,const Standard_Real ANX,const Standard_Real ANY,const Standard_Real ANZ,const Standard_Boolean FlagNormalise = Standard_True); //! Creates a point in for which the normal is .
//! If is True the normal is already normalised
//! Else the normal is not normalised, the graphic do it.
Standard_EXPORT Graphic3d_VertexN(const Graphic3d_Vertex& APoint,const Graphic3d_Vector& AVector,const Standard_Boolean FlagNormalise = Standard_True); //! Modifies the normal to the point .
//! If is True the normal is already normalised
//! Else the normal is not normalised, the graphic do it.
Standard_EXPORT void SetNormal(const Standard_Real NXnew,const Standard_Real NYnew,const Standard_Real NZnew,const Standard_Boolean FlagNormalise = Standard_True) ; //! Returns the normal to the point .
Standard_EXPORT void Normal(Standard_Real& ANX,Standard_Real& ANY,Standard_Real& ANZ) const; protected: private: Standard_ShortReal MyDX; Standard_ShortReal MyDY; Standard_ShortReal MyDZ; }; // other Inline functions and methods (like "C++: function call" methods) #endif