// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Graphic3d_TypeOfTextureMode_HeaderFile #define _Graphic3d_TypeOfTextureMode_HeaderFile //! Type of the texture file format.
enum Graphic3d_TypeOfTextureMode { Graphic3d_TOTM_OBJECT, Graphic3d_TOTM_SPHERE, Graphic3d_TOTM_EYE, Graphic3d_TOTM_MANUAL }; #ifndef _Standard_PrimitiveTypes_HeaderFile #include #endif #endif