// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Graphic3d_Texture2Dmanual_HeaderFile #define _Graphic3d_Texture2Dmanual_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_Graphic3d_Texture2Dmanual_HeaderFile #include #endif #ifndef _Graphic3d_Texture2D_HeaderFile #include #endif #ifndef _Handle_Graphic3d_StructureManager_HeaderFile #include #endif #ifndef _Standard_CString_HeaderFile #include #endif #ifndef _Graphic3d_NameOfTexture2D_HeaderFile #include #endif class Graphic3d_StructureManager; //! This class defined a manual texture 2D
//! facets MUST define texture coordinate
//! if you want to see somethings on.
class Graphic3d_Texture2Dmanual : public Graphic3d_Texture2D { public: //! Creates a texture from a file
Standard_EXPORT Graphic3d_Texture2Dmanual(const Handle(Graphic3d_StructureManager)& SM,const Standard_CString FileName); //! Creates a texture from a predefined texture name set.
Standard_EXPORT Graphic3d_Texture2Dmanual(const Handle(Graphic3d_StructureManager)& SM,const Graphic3d_NameOfTexture2D NOT); DEFINE_STANDARD_RTTI(Graphic3d_Texture2Dmanual) protected: private: }; // other Inline functions and methods (like "C++: function call" methods) #endif