// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Graphic3d_Texture2D_HeaderFile #define _Graphic3d_Texture2D_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_Graphic3d_Texture2D_HeaderFile #include #endif #ifndef _Graphic3d_NameOfTexture2D_HeaderFile #include #endif #ifndef _Graphic3d_TextureMap_HeaderFile #include #endif #ifndef _Handle_Graphic3d_StructureManager_HeaderFile #include #endif #ifndef _Standard_CString_HeaderFile #include #endif #ifndef _Graphic3d_TypeOfTexture_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif class Standard_OutOfRange; class Graphic3d_StructureManager; //! This abstract class for managing 2D textures
class Graphic3d_Texture2D : public Graphic3d_TextureMap { public: //! Returns the name of the predefined textures or NOT_2D_UNKNOWN
//! when the name is given as a filename.
Standard_EXPORT Graphic3d_NameOfTexture2D Name() const; //! Returns the number of predefined textures.
Standard_EXPORT static Standard_Integer NumberOfTextures() ; //! Returns the name of the predefined texture of rank
Standard_EXPORT static Standard_CString TextureName(const Standard_Integer aRank) ; DEFINE_STANDARD_RTTI(Graphic3d_Texture2D) protected: Standard_EXPORT Graphic3d_Texture2D(const Handle(Graphic3d_StructureManager)& SM,const Standard_CString aFileName,const Graphic3d_TypeOfTexture aType); Standard_EXPORT Graphic3d_Texture2D(const Handle(Graphic3d_StructureManager)& SM,const Graphic3d_NameOfTexture2D aName,const Graphic3d_TypeOfTexture aType); private: Graphic3d_NameOfTexture2D myName; }; // other Inline functions and methods (like "C++: function call" methods) #endif