// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Graphic3d_Texture1D_HeaderFile #define _Graphic3d_Texture1D_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_Graphic3d_Texture1D_HeaderFile #include #endif #ifndef _Graphic3d_NameOfTexture1D_HeaderFile #include #endif #ifndef _Graphic3d_TextureMap_HeaderFile #include #endif #ifndef _Handle_Graphic3d_StructureManager_HeaderFile #include #endif #ifndef _Standard_CString_HeaderFile #include #endif #ifndef _Graphic3d_TypeOfTexture_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif class Standard_OutOfRange; class Graphic3d_StructureManager; //! This is an abstract class for managing 1D textures.
class Graphic3d_Texture1D : public Graphic3d_TextureMap { public: //! Returns the name of the predefined textures or NOT_1D_UNKNOWN
//! when the name is given as a filename.
Standard_EXPORT Graphic3d_NameOfTexture1D Name() const; //! Returns the number of predefined textures.
Standard_EXPORT static Standard_Integer NumberOfTextures() ; //! Returns the name of the predefined texture of rank
Standard_EXPORT static Standard_CString TextureName(const Standard_Integer aRank) ; DEFINE_STANDARD_RTTI(Graphic3d_Texture1D) protected: Standard_EXPORT Graphic3d_Texture1D(const Handle(Graphic3d_StructureManager)& SM,const Standard_CString aFileName,const Graphic3d_TypeOfTexture aType); Standard_EXPORT Graphic3d_Texture1D(const Handle(Graphic3d_StructureManager)& SM,const Graphic3d_NameOfTexture1D aName,const Graphic3d_TypeOfTexture aType); private: Graphic3d_NameOfTexture1D myName; }; // other Inline functions and methods (like "C++: function call" methods) #endif