// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Graphic3d_ArrayOfTriangles_HeaderFile #define _Graphic3d_ArrayOfTriangles_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_Graphic3d_ArrayOfTriangles_HeaderFile #include #endif #ifndef _Graphic3d_ArrayOfPrimitives_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif class Graphic3d_ArrayOfTriangles : public Graphic3d_ArrayOfPrimitives { public: //! Creates an array of triangles,
//! a triangle can be filled as:
//! 1) creating a set of triangles defined with his vertexs.
//! i.e:
//! myArray = Graphic3d_ArrayOfTriangles(6)
//! myArray->AddVertex(x1,y1,z1)
//! ....
//! myArray->AddVertex(x6,y6,z6)
//! 3) creating a set of indexed triangles defined with his vertex
//! ans edges.
//! i.e:
//! myArray = Graphic3d_ArrayOfTriangles(4,6)
//! myArray->AddVertex(x1,y1,z1)
//! ....
//! myArray->AddVertex(x4,y4,z4)
//! myArray->AddEdge(1)
//! myArray->AddEdge(2)
//! myArray->AddEdge(3)
//! myArray->AddEdge(2)
//! myArray->AddEdge(3)
//! myArray->AddEdge(4)
Standard_EXPORT Graphic3d_ArrayOfTriangles(const Standard_Integer maxVertexs,const Standard_Integer maxEdges = 0,const Standard_Boolean hasVNormals = Standard_False,const Standard_Boolean hasVColors = Standard_False,const Standard_Boolean hasTexels = Standard_False,const Standard_Boolean hasEdgeInfos = Standard_False); DEFINE_STANDARD_RTTI(Graphic3d_ArrayOfTriangles) protected: private: }; // other Inline functions and methods (like "C++: function call" methods) #endif