// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Graphic3d_ArrayOfPolylines_HeaderFile #define _Graphic3d_ArrayOfPolylines_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_Graphic3d_ArrayOfPolylines_HeaderFile #include #endif #ifndef _Graphic3d_ArrayOfPrimitives_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif class Graphic3d_ArrayOfPolylines : public Graphic3d_ArrayOfPrimitives { public: //! Creates an array of polylines,
//! a polyline can be filled as:
//! 1) creating a single polyline defined with his vertexs.
//! i.e:
//! myArray = Graphic3d_ArrayOfPolylines(7)
//! myArray->AddVertex(x1,y1,z1)
//! ....
//! myArray->AddVertex(x7,y7,z7)
//! 2) creating separate polylines defined with a predefined
//! number of bounds and the number of vertex per bound.
//! i.e:
//! myArray = Graphic3d_ArrayOfPolylines(7,2)
//! myArray->AddBound(4)
//! myArray->AddVertex(x1,y1,z1)
//! ....
//! myArray->AddVertex(x4,y4,z4)
//! myArray->AddBound(3)
//! myArray->AddVertex(x5,y5,z5)
//! ....
//! myArray->AddVertex(x7,y7,z7)
//! 3) creating a single indexed polyline defined with his vertex
//! ans edges.
//! i.e:
//! myArray = Graphic3d_ArrayOfPolylines(4,0,6)
//! myArray->AddVertex(x1,y1,z1)
//! ....
//! myArray->AddVertex(x4,y4,z4)
//! myArray->AddEdge(1)
//! myArray->AddEdge(2)
//! myArray->AddEdge(3)
//! myArray->AddEdge(1)
//! myArray->AddEdge(2)
//! myArray->AddEdge(4)
//! 4) creating separate polylines defined with a predefined
//! number of bounds and the number of edges per bound.
//! i.e:
//! myArray = Graphic3d_ArrayOfPolylines(6,4,14)
//! myArray->AddBound(3)
//! myArray->AddVertex(x1,y1,z1)
//! myArray->AddVertex(x2,y2,z2)
//! myArray->AddVertex(x3,y3,z3)
//! myArray->AddEdge(1)
//! myArray->AddEdge(2)
//! myArray->AddEdge(3)
//! myArray->AddBound(3)
//! myArray->AddVertex(x4,y4,z4)
//! myArray->AddVertex(x5,y5,z5)
//! myArray->AddVertex(x6,y6,z6)
//! myArray->AddEdge(4)
//! myArray->AddEdge(5)
//! myArray->AddEdge(6)
//! myArray->AddBound(4)
//! myArray->AddEdge(2)
//! myArray->AddEdge(3)
//! myArray->AddEdge(5)
//! myArray->AddEdge(6)
//! myArray->AddBound(4)
//! myArray->AddEdge(1)
//! myArray->AddEdge(3)
//! myArray->AddEdge(5)
//! myArray->AddEdge(4)
Standard_EXPORT Graphic3d_ArrayOfPolylines(const Standard_Integer maxVertexs,const Standard_Integer maxBounds = 0,const Standard_Integer maxEdges = 0,const Standard_Boolean hasVColors = Standard_False,const Standard_Boolean hasBColors = Standard_False,const Standard_Boolean hasEdgeInfos = Standard_False); DEFINE_STANDARD_RTTI(Graphic3d_ArrayOfPolylines) protected: private: }; // other Inline functions and methods (like "C++: function call" methods) #endif