// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Convert_CylinderToBSplineSurface_HeaderFile #define _Convert_CylinderToBSplineSurface_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Convert_ElementarySurfaceToBSplineSurface_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif class Standard_DomainError; class gp_Cylinder; //! This algorithm converts a bounded cylinder into a rational
//! B-spline surface. The cylinder is a Cylinder from package gp.
//! The parametrization of the cylinder is :
//! P (U, V) = Loc + V * Zdir + Radius * (Xdir*Cos(U) + Ydir*Sin(U))
//! where Loc is the location point of the cylinder, Xdir, Ydir and
//! Zdir are the normalized directions of the local cartesian
//! coordinate system of the cylinder (Zdir is the direction of the
//! cylinder's axis). The U parametrization range is U [0, 2PI].
//! KeyWords :
//! Convert, Cylinder, BSplineSurface.
class Convert_CylinderToBSplineSurface : public Convert_ElementarySurfaceToBSplineSurface { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } //! The equivalent B-splineSurface as the same orientation as the
//! cylinder in the U and V parametric directions.
//! Raised if U1 = U2 or U1 = U2 + 2.0 * Pi
//! Raised if V1 = V2.
Standard_EXPORT Convert_CylinderToBSplineSurface(const gp_Cylinder& Cyl,const Standard_Real U1,const Standard_Real U2,const Standard_Real V1,const Standard_Real V2); //! The equivalent B-splineSurface as the same orientation as the
//! cylinder in the U and V parametric directions.
//! Raised if V1 = V2.
Standard_EXPORT Convert_CylinderToBSplineSurface(const gp_Cylinder& Cyl,const Standard_Real V1,const Standard_Real V2); protected: private: }; // other Inline functions and methods (like "C++: function call" methods) #endif