// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Bnd_Array1OfSphere_HeaderFile #define _Bnd_Array1OfSphere_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _Standard_Address_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif class Standard_RangeError; class Standard_DimensionMismatch; class Standard_OutOfRange; class Standard_OutOfMemory; class Bnd_Sphere; class Bnd_Array1OfSphere { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } Standard_EXPORT Bnd_Array1OfSphere(const Standard_Integer Low,const Standard_Integer Up); Standard_EXPORT Bnd_Array1OfSphere(const Bnd_Sphere& Item,const Standard_Integer Low,const Standard_Integer Up); Standard_EXPORT void Init(const Bnd_Sphere& V) ; Standard_EXPORT void Destroy() ; ~Bnd_Array1OfSphere() { Destroy(); } Standard_Boolean IsAllocated() const; Standard_EXPORT const Bnd_Array1OfSphere& Assign(const Bnd_Array1OfSphere& Other) ; const Bnd_Array1OfSphere& operator =(const Bnd_Array1OfSphere& Other) { return Assign(Other); } Standard_Integer Length() const; Standard_Integer Lower() const; Standard_Integer Upper() const; void SetValue(const Standard_Integer Index,const Bnd_Sphere& Value) ; const Bnd_Sphere& Value(const Standard_Integer Index) const; const Bnd_Sphere& operator ()(const Standard_Integer Index) const { return Value(Index); } Bnd_Sphere& ChangeValue(const Standard_Integer Index) ; Bnd_Sphere& operator ()(const Standard_Integer Index) { return ChangeValue(Index); } protected: private: Standard_EXPORT Bnd_Array1OfSphere(const Bnd_Array1OfSphere& AnArray); Standard_Integer myLowerBound; Standard_Integer myUpperBound; Standard_Address myStart; Standard_Boolean isAllocated; }; #define Array1Item Bnd_Sphere #define Array1Item_hxx #define TCollection_Array1 Bnd_Array1OfSphere #define TCollection_Array1_hxx #include #undef Array1Item #undef Array1Item_hxx #undef TCollection_Array1 #undef TCollection_Array1_hxx // other Inline functions and methods (like "C++: function call" methods) #endif