// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _BRepPrim_Wedge_HeaderFile #define _BRepPrim_Wedge_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _BRepPrim_GWedge_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif class Standard_DomainError; class gp_Ax2; //! Provides constructors without Builders.
class BRepPrim_Wedge : public BRepPrim_GWedge { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } //! Creates a Wedge algorithm. is the axis
//! system for the primitive.
//!
//! XMin, YMin, ZMin are set to 0
//! XMax, YMax, ZMax are set to dx, dy, dz
//! Z2Min = ZMin
//! Z2Max = ZMax
//! X2Min = XMin
//! X2Max = XMax
//! The result is a box
//! dx,dy,dz should be positive
Standard_EXPORT BRepPrim_Wedge(const gp_Ax2& Axes,const Standard_Real dx,const Standard_Real dy,const Standard_Real dz); //! Creates a Wedge primitive. is the axis
//! system for the primitive.
//!
//! XMin, YMin, ZMin are set to 0
//! XMax, YMax, ZMax are set to dx, dy, dz
//! Z2Min = ZMin
//! Z2Max = ZMax
//! X2Min = ltx
//! X2Max = ltx
//! The result is a STEP right angular wedge
//! dx,dy,dz should be positive
//! ltx should not be negative
Standard_EXPORT BRepPrim_Wedge(const gp_Ax2& Axes,const Standard_Real dx,const Standard_Real dy,const Standard_Real dz,const Standard_Real ltx); //! Create a Wedge primitive. is the axis
//! system for the primitive.
//!
//! all the fields are set to the corresponding value
//! XYZMax - XYZMin should be positive
//! ZX2Max - ZX2Min should not be negative
Standard_EXPORT BRepPrim_Wedge(const gp_Ax2& Axes,const Standard_Real xmin,const Standard_Real ymin,const Standard_Real zmin,const Standard_Real z2min,const Standard_Real x2min,const Standard_Real xmax,const Standard_Real ymax,const Standard_Real zmax,const Standard_Real z2max,const Standard_Real x2max); protected: private: }; // other Inline functions and methods (like "C++: function call" methods) #endif