// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _BRepMesh_Triangle_HeaderFile #define _BRepMesh_Triangle_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _BRepMesh_DegreeOfFreedom_HeaderFile #include #endif class BRepMesh_Triangle { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } Standard_EXPORT BRepMesh_Triangle(); Standard_EXPORT BRepMesh_Triangle(const Standard_Integer e1,const Standard_Integer e2,const Standard_Integer e3,const Standard_Boolean o1,const Standard_Boolean o2,const Standard_Boolean o3,const BRepMesh_DegreeOfFreedom canMove); Standard_EXPORT void Initialize(const Standard_Integer e1,const Standard_Integer e2,const Standard_Integer e3,const Standard_Boolean o1,const Standard_Boolean o2,const Standard_Boolean o3,const BRepMesh_DegreeOfFreedom canMove) ; Standard_EXPORT void Edges(Standard_Integer& e1,Standard_Integer& e2,Standard_Integer& e3,Standard_Boolean& o1,Standard_Boolean& o2,Standard_Boolean& o3) const; BRepMesh_DegreeOfFreedom Movability() const; Standard_EXPORT void SetMovability(const BRepMesh_DegreeOfFreedom Move) ; Standard_EXPORT Standard_Integer HashCode(const Standard_Integer Upper) const; Standard_EXPORT Standard_Boolean IsEqual(const BRepMesh_Triangle& Other) const; Standard_Boolean operator ==(const BRepMesh_Triangle& Other) const { return IsEqual(Other); } protected: private: Standard_Integer Edge1; Standard_Boolean Orientation1; Standard_Integer Edge2; Standard_Boolean Orientation2; Standard_Integer Edge3; Standard_Boolean Orientation3; BRepMesh_DegreeOfFreedom myMovability; }; #include // other Inline functions and methods (like "C++: function call" methods) inline Standard_Integer HashCode(const BRepMesh_Triangle& me,const Standard_Integer Upper) { return me.HashCode(Upper); } #endif