// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _AIS_MultipleConnectedInteractive_HeaderFile #define _AIS_MultipleConnectedInteractive_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_AIS_MultipleConnectedInteractive_HeaderFile #include #endif #ifndef _AIS_SequenceOfInteractive_HeaderFile #include #endif #ifndef _AIS_InteractiveObject_HeaderFile #include #endif #ifndef _PrsMgr_TypeOfPresentation3d_HeaderFile #include #endif #ifndef _Handle_AIS_InteractiveObject_HeaderFile #include #endif #ifndef _AIS_KindOfInteractive_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _Handle_PrsMgr_PresentationManager3d_HeaderFile #include #endif #ifndef _Handle_Prs3d_Presentation_HeaderFile #include #endif #ifndef _Handle_PrsMgr_PresentationManager2d_HeaderFile #include #endif #ifndef _Handle_Graphic2d_GraphicObject_HeaderFile #include #endif #ifndef _Handle_Prs3d_Projector_HeaderFile #include #endif #ifndef _Handle_Geom_Transformation_HeaderFile #include #endif #ifndef _Handle_SelectMgr_Selection_HeaderFile #include #endif class AIS_InteractiveObject; class AIS_SequenceOfInteractive; class PrsMgr_PresentationManager3d; class Prs3d_Presentation; class PrsMgr_PresentationManager2d; class Graphic2d_GraphicObject; class Prs3d_Projector; class Geom_Transformation; class SelectMgr_Selection; //! Defines an Interactive Object by gathering together
//! several object presentations. This is done through a
//! list of interactive objects. These can also be
//! Connected objects. That way memory-costly
//! calculations of presentation are avoided.
class AIS_MultipleConnectedInteractive : public AIS_InteractiveObject { public: //! Initializes the Interactive Object with multiple
//! presentation connections. If aTypeOfPresentation3d
//! does not have the affectation PrsMgr_TOP_AllView,
//! it is projector dependent.
Standard_EXPORT AIS_MultipleConnectedInteractive(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView); //! Add anotherIObj in the presentation of me
Standard_EXPORT void Connect(const Handle(AIS_InteractiveObject)& anotherIObj) ; Standard_EXPORT virtual AIS_KindOfInteractive Type() const; Standard_EXPORT virtual Standard_Integer Signature() const; //! Returns true if the object is connected to others.
Standard_EXPORT Standard_Boolean HasConnection() const; //! Returns the connection references of the previous
//! Interactive Objects in view.
const AIS_SequenceOfInteractive& ConnectedTo() const; //! Removes the connection anotherIObj to an entity.
Standard_EXPORT void Disconnect(const Handle(AIS_InteractiveObject)& anotherIObj) ; //! Clears all the connections to objects.
Standard_EXPORT void DisconnectAll() ; Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager2d)& aPresentationManager,const Handle(Graphic2d_GraphicObject)& aPresentation,const Standard_Integer aMode = 0) ; //! computes the presentation according to a point of view
//! given by .
//! To be Used when the associated degenerated Presentations
//! have been transformed by which is not a Pure
//! Translation. The HLR Prs can't be deducted automatically
//! WARNING : must be applied
//! to the object to display before computation !!!
Standard_EXPORT virtual void Compute(const Handle(Prs3d_Projector)& aProjector,const Handle(Geom_Transformation)& aTrsf,const Handle(Prs3d_Presentation)& aPresentation) ; Standard_EXPORT virtual void Compute(const Handle(Prs3d_Projector)& aProjector,const Handle(Prs3d_Presentation)& aPresentation) ; DEFINE_STANDARD_RTTI(AIS_MultipleConnectedInteractive) protected: private: //! this method is redefined virtual;
//! when the instance is connected to another
//! InteractiveObject,this method doesn't
//! compute anything, but just uses the
//! presentation of this last object, with
//! a transformation if there's one stored.
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,const Handle(Prs3d_Presentation)& aPresentation,const Standard_Integer aMode = 0) ; Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,const Standard_Integer aMode) ; AIS_SequenceOfInteractive myReferences; AIS_SequenceOfInteractive myPreviousReferences; }; #include // other Inline functions and methods (like "C++: function call" methods) #endif