// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _AIS_ConnectedShape_HeaderFile #define _AIS_ConnectedShape_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_AIS_ConnectedShape_HeaderFile #include #endif #ifndef _TopoDS_Shape_HeaderFile #include #endif #ifndef _AIS_ConnectedInteractive_HeaderFile #include #endif #ifndef _PrsMgr_TypeOfPresentation3d_HeaderFile #include #endif #ifndef _Handle_AIS_Shape_HeaderFile #include #endif #ifndef _AIS_KindOfInteractive_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _Handle_AIS_InteractiveObject_HeaderFile #include #endif #ifndef _Handle_Prs3d_Projector_HeaderFile #include #endif #ifndef _Handle_Prs3d_Presentation_HeaderFile #include #endif #ifndef _Handle_Geom_Transformation_HeaderFile #include #endif #ifndef _Handle_PrsMgr_PresentationManager3d_HeaderFile #include #endif #ifndef _Handle_SelectMgr_Selection_HeaderFile #include #endif #ifndef _Handle_PrsMgr_PresentationManager2d_HeaderFile #include #endif #ifndef _Handle_Graphic2d_GraphicObject_HeaderFile #include #endif class Standard_NotImplemented; class AIS_Shape; class AIS_InteractiveObject; class TopLoc_Location; class Prs3d_Projector; class Prs3d_Presentation; class Geom_Transformation; class PrsMgr_PresentationManager3d; class SelectMgr_Selection; class PrsMgr_PresentationManager2d; class Graphic2d_GraphicObject; class TopoDS_Shape; //! Constructs a Connected Interactive Object with an
//! AIS_Shape presentation as its reference Interactive Object.
//! In topological decomposition of the shape, this class
//! assigns the same owners to the sensitive primitives
//! as those in AIS_Shape. Like AIS_Shape, it allows a
//! presentation of hidden parts. These are calculated
//! automatically from the shape of its reference entity.
class AIS_ConnectedShape : public AIS_ConnectedInteractive { public: //! Initializes the type of 3d presentation aTypeOfPresentation
Standard_EXPORT AIS_ConnectedShape(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation = PrsMgr_TOP_ProjectorDependant); //! Initializes the entity aInteractiveShape and the type of 3d presentation aTypeOfPresentation.
Standard_EXPORT AIS_ConnectedShape(const Handle(AIS_Shape)& aInteractiveShape,const PrsMgr_TypeOfPresentation3d aTypeOfPresentation = PrsMgr_TOP_ProjectorDependant); //! Initializes the entity aConnectedShape and the type of 3d presentation aTypeOfPresentation.
Standard_EXPORT AIS_ConnectedShape(const Handle(AIS_ConnectedShape)& aConnectedShape,const PrsMgr_TypeOfPresentation3d aTypeOfPresentation = PrsMgr_TOP_ProjectorDependant); Standard_EXPORT virtual AIS_KindOfInteractive Type() const; Standard_EXPORT virtual Standard_Integer Signature() const; Standard_EXPORT virtual Standard_Boolean AcceptShapeDecomposition() const; //! Establishes the connection between the Connected
//! Interactive Object, anotherIobj, and its reference
//! entity. If there is already a previous connection with
//! an Interactive Object, this connection is removed.
Standard_EXPORT virtual void Connect(const Handle(AIS_InteractiveObject)& anotherIObj) ; //! Establishes the connection between the Connected
//! Interactive Object, anotherIobj, and its reference
//! entity. If there is already a previous connection with
//! an Interactive Object, this connection is removed.
//! This syntax also initiates the location of the Connected Interactive Object.
Standard_EXPORT virtual void Connect(const Handle(AIS_InteractiveObject)& anotherIobj,const TopLoc_Location& aLocation) ; //! this method is redefined virtual;
//! when the instance is connected to another
//! InteractiveObject,this method doesn't
//! compute anything, but just uses the
//! presentation of this last object, with
//! a transformation if there's one stored.
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,const Handle(Prs3d_Presentation)& aPresentation,const Standard_Integer aMode = 0) ; //! this method should fill the presentation according to the
//! enumerated mode of the application and to the display parameter
//! of the application.
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager2d)& aPresentationManager,const Handle(Graphic2d_GraphicObject)& aPresentation,const Standard_Integer aMode = 0) ; //! Returns the topological shape which is the reference
//! for the connected shape. Sets hilight mode to index
//! 0. This returns a wireframe presentation.
Standard_EXPORT const TopoDS_Shape& Shape() ; DEFINE_STANDARD_RTTI(AIS_ConnectedShape) protected: private: Standard_EXPORT virtual void Compute(const Handle(Prs3d_Projector)& aProjector,const Handle(Prs3d_Presentation)& aPresentation) ; Standard_EXPORT virtual void Compute(const Handle(Prs3d_Projector)& aProjector,const Handle(Geom_Transformation)& aTrsf,const Handle(Prs3d_Presentation)& aPresentation) ; //! Recovers and calculates any sensitive primitive,
//! aSelection, available in Shape mode, specified by
//! aMode . As a rule, these are sensitive faces.
//! This method is defined as virtual. This enables you to
//! implement it in the creation of a new class of
//! Interactive Object. You need to do this and in so
//! doing, redefine this method, if you create a class
//! which enriches the list of signatures and types.
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,const Standard_Integer aMode) ; Standard_EXPORT void UpdateShape(const Standard_Boolean WithLocation = Standard_True) ; Standard_EXPORT void Compute(const Handle(Prs3d_Projector)& aProjector,const Handle(Prs3d_Presentation)& aPresentation,const TopoDS_Shape& aShape) ; TopoDS_Shape myOwnSh; }; // other Inline functions and methods (like "C++: function call" methods) #endif