// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _AIS2D_LocalContext_HeaderFile #define _AIS2D_LocalContext_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_AIS2D_LocalContext_HeaderFile #include #endif #ifndef _Handle_AIS2D_InteractiveContext_HeaderFile #include #endif #ifndef _AIS2D_DataMapOfLocStat_HeaderFile #include #endif #ifndef _Handle_AIS2D_InteractiveObject_HeaderFile #include #endif #ifndef _Handle_Graphic2d_Primitive_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _TColStd_ListOfInteger_HeaderFile #include #endif #ifndef _TColStd_SequenceOfInteger_HeaderFile #include #endif #ifndef _MMgt_TShared_HeaderFile #include #endif #ifndef _AIS2D_InteractiveContext_HeaderFile #include #endif #ifndef _AIS2D_ClearMode_HeaderFile #include #endif #ifndef _Quantity_NameOfColor_HeaderFile #include #endif #ifndef _Handle_V2d_View_HeaderFile #include #endif #ifndef _AIS2D_StatusOfDetection_HeaderFile #include #endif #ifndef _AIS2D_StatusOfPick_HeaderFile #include #endif #ifndef _Handle_AIS2D_LocalStatus_HeaderFile #include #endif class AIS2D_InteractiveContext; class AIS2D_InteractiveObject; class Graphic2d_Primitive; class TColStd_MapOfTransient; class V2d_View; class AIS2D_LocalStatus; //! defines a specific context for selection: One can
//! loads InteractiveObjects with a mode to be
//! activated associate InteractiveObjects with a
//! set of temporary selectable Objects
//!
class AIS2D_LocalContext : public MMgt_TShared { public: //! Constructor By Default, the displayed objects are
//! automatically loaded.
Standard_EXPORT AIS2D_LocalContext(); //! Constructor
Standard_EXPORT AIS2D_LocalContext(const Handle(AIS2D_InteractiveContext)& aCtx,const Standard_Integer anIndex,const Standard_Boolean LoadDisplayed = Standard_True,const Standard_Boolean AcceptStdModes = Standard_True,const Standard_Boolean AcceptErase = Standard_False); Standard_EXPORT Standard_Boolean Display(const Handle(AIS2D_InteractiveObject)& anIObj,const Standard_Integer DisplayMode = 0,const Standard_Boolean AllowDecomp = Standard_True,const Standard_Integer ActivationMode = 0) ; Standard_EXPORT Standard_Boolean Load(const Handle(AIS2D_InteractiveObject)& anIObj,const Standard_Boolean AllowDecomp = Standard_True,const Standard_Integer ActivationMode = 0) ; Standard_EXPORT Standard_Boolean Erase(const Handle(AIS2D_InteractiveObject)& anIObj) ; Standard_EXPORT Standard_Boolean Remove(const Handle(AIS2D_InteractiveObject)& aSelObj) ; Standard_EXPORT void LoadContextObjects() ; Standard_EXPORT void UnloadContextObjects() ; Standard_EXPORT void Terminate() ; //! according to , clears the different parts of
//! the selector (filters, modeof activation, objects...)
Standard_EXPORT void Clear(const AIS2D_ClearMode aType = AIS2D_CM_All) ; Standard_EXPORT void HighlightPicked(const Standard_Boolean UpdateVwr = Standard_True) ; Standard_EXPORT void UnhighlightPicked(const Standard_Boolean UpdateVwr = Standard_True) ; Standard_EXPORT void UpdateSelected(const Standard_Boolean UpdateVwr = Standard_True) ; //! useful to update selection with objects coming from
//! Collector or stack
Standard_EXPORT void SetSelected(const Handle(AIS2D_InteractiveObject)& anIObj,const Standard_Boolean UpdateVwr = Standard_True) ; //! useful to update selection with objects coming from
//! Collector or stack
Standard_EXPORT void AddOrRemoveSelected(const Handle(AIS2D_InteractiveObject)& anIObj,const Standard_Boolean UpdateVwr = Standard_True) ; Standard_EXPORT Standard_Boolean IsSelected(const Handle(AIS2D_InteractiveObject)& anIObj) const; Standard_EXPORT Handle_AIS2D_InteractiveObject SelectedIO() const; Standard_EXPORT void SetDisplayPriority(const Handle(AIS2D_InteractiveObject)& anIObj,const Standard_Integer Prior) ; Standard_EXPORT Standard_Integer DisplayedObjects(TColStd_MapOfTransient& theMapToFill) const; Standard_EXPORT Standard_Boolean IsDisplayed(const Handle(AIS2D_InteractiveObject)& anIObj) const; Standard_EXPORT Standard_Boolean IsDisplayed(const Handle(AIS2D_InteractiveObject)& anIObj,const Standard_Integer aMode) const; Standard_EXPORT void Unhighlight(const Handle(AIS2D_InteractiveObject)& anIObj) ; Standard_EXPORT Standard_Boolean IsHighlight(const Handle(AIS2D_InteractiveObject)& anIObj) const; Standard_EXPORT Standard_Boolean IsHighlight(const Handle(AIS2D_InteractiveObject)& anIObj,Standard_Boolean& WithColor,Quantity_NameOfColor& HiCol) const; Standard_EXPORT Standard_Boolean IsIn(const Handle(AIS2D_InteractiveObject)& anIObj) const; Standard_EXPORT void SubIntensityOn(const Handle(AIS2D_InteractiveObject)& anIObj) ; Standard_EXPORT void SubIntensityOff(const Handle(AIS2D_InteractiveObject)& anIObj) ; Standard_EXPORT Standard_Boolean UnhighLastDetect(const Handle(V2d_View)& aView) ; Standard_EXPORT AIS2D_StatusOfDetection MoveTo(const Standard_Integer Xpix,const Standard_Integer Ypix,const Handle(V2d_View)& aView) ; Standard_EXPORT AIS2D_StatusOfPick Select(const Standard_Boolean UpdateVwr = Standard_True) ; Standard_EXPORT AIS2D_StatusOfPick ShiftSelect(const Standard_Boolean UpdateVwr = Standard_True) ; Standard_EXPORT void ClearSelected(const Standard_Boolean UpdateVwr = Standard_True) ; friend //! Changes the status of a temporary object it will be --
//! kept at the neutral point, i.e. put in the list of
//! displayed objects, with its temporary attributes
//! (displaymode,selection mode) returns true if done --
//! inWhichLocal means that gives the local context in
//! which is displayed. By default, -1 means the
//! last opened one
Standard_EXPORT Standard_Boolean AIS2D_InteractiveContext::KeepTemporary(const Handle(AIS2D_InteractiveObject)& anIObj,const Standard_Integer InWhichLocal) ; DEFINE_STANDARD_RTTI(AIS2D_LocalContext) protected: private: Standard_EXPORT void ClearObjects() ; Standard_EXPORT void ClearDetected() ; Standard_EXPORT Standard_Boolean IsValidForSelection(const Handle(AIS2D_InteractiveObject)& anIObj) const; Standard_EXPORT void DrawObject(const Handle(AIS2D_InteractiveObject)& anObj,const Standard_Integer aDispMode) ; Standard_EXPORT Standard_Integer DetectedIndex() ; Standard_EXPORT const Handle_AIS2D_LocalStatus& Status(const Handle(AIS2D_InteractiveObject)& anObject) const; Handle_AIS2D_InteractiveContext myICTX; AIS2D_DataMapOfLocStat myActiveObjects; Handle_AIS2D_InteractiveObject myLastPicked; Handle_AIS2D_InteractiveObject myLastinMain; Handle_Graphic2d_Primitive myLastSelPrim; Handle_Graphic2d_Primitive myLastPickPrim; Standard_Integer myLastPickElInd; Standard_Integer myLastSelElInd; Standard_Boolean myLoadDisplayed; Standard_Boolean myAcceptStdMode; Standard_Boolean myAcceptErase; TColStd_ListOfInteger myListOfStdMode; Standard_Boolean myAutoHighlight; Standard_Integer myLastIndex; Standard_Integer myLastGood; TColStd_SequenceOfInteger myDetectedSeq; Standard_Integer myCurDetected; Standard_Boolean myResetDetect; }; // other Inline functions and methods (like "C++: function call" methods) #endif