""" ### This is a copy of file OpenGL/GL/ARB/vertex_shader.py from ### /Library/Python/2.5/site-packages/PyOpenGL-3.0.0b3-py2.5.egg . ### It replaces the broken version in PyOpenGL-3.0.0a6-py2.5.egg . ### ### The only difference between the two is in the glGetActiveAttribARB function, ### where the max_index and length parameters retrieved from OpenGL by ### glGetObjectParameterivARB are converted to integers. ### ### The only change to the b3 version to make it work in a6 is that the ### glGetObjectParameterivARB function is imported from the b3 ### shader_objects_patch.py file in this same directory. OpenGL extension ARB.vertex_shader $Id$ This module customises the behaviour of the OpenGL.raw.GL.ARB.vertex_shader to provide a more Python-friendly API """ from OpenGL import platform, constants, constant, arrays from OpenGL import extensions, wrapper from OpenGL.GL import glget import ctypes from OpenGL.raw.GL.ARB.vertex_shader import * from graphics.drawing.shader_objects_patch import glGetObjectParameterivARB ### Added _patch. base_glGetActiveAttribARB = glGetActiveAttribARB def glGetActiveAttribARB(program, index): """ Retrieve the name, size and type of the uniform of the index in the program """ max_index = int(glGetObjectParameterivARB( program, GL_OBJECT_ACTIVE_ATTRIBUTES_ARB )) length = int(glGetObjectParameterivARB( program, GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB)) if index < max_index and index >= 0 and length > 0: name = ctypes.create_string_buffer(length) size = arrays.GLintArray.zeros( (1,)) gl_type = arrays.GLuintArray.zeros( (1,)) base_glGetActiveAttribARB(program, index, length, None, size, gl_type, name) return name.value, size[0], gl_type[0] raise IndexError, 'index out of range from zero to %i' % (max_index - 1, ) glGetActiveAttribARB.wrappedOperation = base_glGetActiveAttribARB