# Copyright 2006-2007 Nanorex, Inc. See LICENSE file for details. """ Overlay.py @author: bruce @version: $Id$ @copyright: 2006-2007 Nanorex, Inc. See LICENSE file for details. """ from exprs.TextRect import TextRect from exprs.Rect import Spacer from exprs.attr_decl_macros import Arg from exprs.instance_helpers import InstanceOrExpr, DelegatingMixin from exprs.widget2d import Widget2D from exprs.Exprs import list_Expr, and_Expr, or_Expr class Overlay(InstanceOrExpr, DelegatingMixin): "Overlay has the size of its first arg, but draws all its args in the same place, with the same origin." # Note: we can't inherit from Widget2D, or we'd fail to delegate # e.g. bright to self.delegate, and pick up the default value instead! # I'm not yet sure whether the proper fix is to handle those defaults in some other way # (e.g. as a last-resort delegate of some sort -- maybe we could say right here (to a fancier # version of DelegatingMixin), if you don't find the attr in self.delegate, look in Widget2D). # See also comments in InstanceMacro, about the same issue for it. # [061210 grabbing SimpleColumn's scheme for permitting up to 10 args, though ArgList is nim] a0 = Arg(Widget2D, None) # so it's not a bug to call it with no args, as when applying it to a list of no elts [061205] a1 = Arg(Widget2D, None) a2 = Arg(Widget2D, None) a3 = Arg(Widget2D, None) a4 = Arg(Widget2D, None) a5 = Arg(Widget2D, None) a6 = Arg(Widget2D, None) a7 = Arg(Widget2D, None) a8 = Arg(Widget2D, None) a9 = Arg(Widget2D, None) a10 = Arg(Widget2D, None) a11 = Arg(Widget2D, None) args = list_Expr(a0,a1,a2,a3,a4,a5, a6,a7,a8,a9,a10, # could say or_Expr(a0, Spacer(0)) but here is not where it matters and_Expr(a11, TextRect("too many args in Overlay")) ) delegate = or_Expr(a0, Spacer(0)) ## _self.a0 # needed by DelegatingMixin ## args = list_Expr(arg0, arg1) # not sure if [arg0, arg1] would work, but I doubt it -- ###e should make it work sometime, if possible (e.g. by delving inside all literal list ns-values in ExprsMeta) #e add an option to make each element slightly closer, maybe just as a depth increment? makes hover highlighting more complicated... def draw(self): args = self.args # this order is correct since we set glDepthFunc to GL_LEQUAL (not GL_LESS) for a in args: self.drawkid( a) #e We'd like this to work properly for little filled polys drawn over big ones. # We might need something like z translation or depth offset or "decal mode"(??). # [later 070404: "decal mode" is probably unrelated -- GL_DECAL is for combining a texture with a non-textured color/alpha, # not related to using depth buffer when resulting textured object is drawn. Is "decal" used to mean anything else?? #k] # Different depth test would be best [done now -- GL_LEQUAL], but roundoff error might make it wrong... # This is definitely needed for overdrawing like that to work, but it's low priority for now. # Callers can kluge it using Closer, though that's imperfect in perspective mode (or when viewpoint is rotated). # [Or glDepthRange, now used for highlight drawing in GLPane as of 070921.] pass # Overlay # obs cmt from when we mistakenly inherited from Widget2D: # #e remove '2D' so it can work in 3D too? if so, need type inference that also delegates?? #e see also FilledSquare # end