# Copyright 2004-2007 Nanorex, Inc. See LICENSE file for details. """ LinearMotorProp.py $Id$ """ from PyQt4.Qt import QDialog from PyQt4.Qt import QWidget from PyQt4.Qt import SIGNAL from PyQt4.Qt import QColorDialog from LinearMotorPropDialog import Ui_LinearMotorPropDialog from widgets.widget_helpers import RGBf_to_QColor, QColor_to_RGBf, get_widget_with_color_palette class LinearMotorProp(QDialog, Ui_LinearMotorPropDialog): def __init__(self, motor, glpane): QWidget.__init__(self) self.setupUi(self) self.connect(self.cancel_btn,SIGNAL("clicked()"),self.reject) self.connect(self.ok_btn,SIGNAL("clicked()"),self.accept) self.connect(self.choose_color_btn,SIGNAL("clicked()"),self.change_jig_color) self.connect(self.lengthLineEdit,SIGNAL("returnPressed()"),self.change_motor_size) self.connect(self.widthLineEdit,SIGNAL("returnPressed()"),self.change_motor_size) self.connect(self.sradiusLineEdit,SIGNAL("returnPressed()"),self.change_motor_size) self.jig = motor self.glpane = glpane self.forceLineEdit.setWhatsThis("""Force
Simulations will begin with the motor's force set to this value. On each simulation time step, the displacement of the linear motor's atoms are computed using Hooke's Law, where:
displacement (x) = - Force(F) / Stiffness(k)
The negative sign indicates that the force exerted by the motor (a spring) is in direct opposition to the direction of displacement. It is called a "restoring force", as it tends to restore the system to equilibrium.
When Stiffness = 0, the restoring force is 0 and the displacement will continue in one direction.
""") self.nameLineEdit.setWhatsThis("""NameName of Linear Motor that appears in the Model Tree
""") self.stiffnessLineEdit.setWhatsThis("""StiffnessSimulations will begin with the motor's stiffness set to this value. On each simulation time step, the displacement of the linear motor's atoms are computed using Hooke's Law, where:
displacement (x) = - Force(F) / Stiffness(k)
The negative sign indicates that the force exerted by the motor (a spring) is in direct opposition to the direction of displacement. It is called a "restoring force", as it tends to restore the system to equilibrium.
When Stiffness = 0, the restoring force is 0 and the displacement will continue in one direction.
""") self.textLabel1_5.setWhatsThis("""Enable in Minimize (experimental)If checked, the force specified above will be applied to the motor's atoms during a structure minimization. While intended to allow simulations to begin with linear motors running at speed, this feature requires more work to be useful.
""") self.enable_minimize_checkbox.setWhatsThis("""Enable in Minimize (experimental)If checked, the force specified above will be applied to the motor's atoms during a structure minimization. While intended to allow simulations to begin with linear motors running at speed, this feature requires more work to be useful.
""") def setup(self): self.jig_attrs = self.jig.copyable_attrs_dict() # Save the jig's attributes in case of Cancel. # Jig color self.jig_QColor = RGBf_to_QColor(self.jig.normcolor) # Used as default color by Color Chooser self.jig_color_pixmap = get_widget_with_color_palette( self.jig_color_pixmap, self.jig_QColor) self.nameLineEdit.setText(self.jig.name) self.stiffnessLineEdit.setText(str(self.jig.stiffness)) self.forceLineEdit.setText(str(self.jig.force)) self.lengthLineEdit.setText(str(self.jig.length)) self.widthLineEdit.setText(str(self.jig.width)) self.sradiusLineEdit.setText(str(self.jig.sradius)) # spoke radius self.enable_minimize_checkbox.setChecked(self.jig.enable_minimize) def change_jig_color(self): '''Slot method to change the jig's color.''' color = QColorDialog.getColor(self.jig_QColor, self) if color.isValid(): self.jig_QColor = color self.jig_color_pixmap = get_widget_with_color_palette( self.jig_color_pixmap, self.jig_QColor) self.jig.color = self.jig.normcolor = QColor_to_RGBf(color) self.glpane.gl_update() def change_motor_size(self, gl_update=True): '''Slot method to change the jig's length, width and/or spoke radius.''' self.jig.length = float(str(self.lengthLineEdit.text())) # motor length self.jig.width = float(str(self.widthLineEdit.text())) # motor width self.jig.sradius = float(str(self.sradiusLineEdit.text())) # spoke radius if gl_update: self.glpane.gl_update() def accept(self): '''Slot for the 'OK' button ''' self.jig.cancelled = False self.jig.try_rename(self.nameLineEdit.text()) self.jig.force = float(str(self.forceLineEdit.text())) self.jig.stiffness = float(str(self.stiffnessLineEdit.text())) self.change_motor_size(gl_update=False) self.jig.enable_minimize = self.enable_minimize_checkbox.isChecked() self.jig.assy.w.win_update() # Update model tree self.jig.assy.changed() QDialog.accept(self) def reject(self): '''Slot for the 'Cancel' button ''' self.jig.attr_update(self.jig_attrs) # Restore attributes of the jig. self.glpane.gl_update() QDialog.reject(self)