# Copyright 2004-2008 Nanorex, Inc. See LICENSE file for details. """ WhatsThisText_for_MainWindow.py This file provides functions for setting the "What's This" and tooltip text for widgets in the NE1 Main Window, except widgets in Property Managers. Edit WhatsThisText_for_PropertyManagers.py to set "What's This" and tooltip text for widgets in the NE1 Property Managers. @version: $Id$ @copyright: 2004-2008 Nanorex, Inc. See LICENSE file for details. Note: bruce 080210 split whatsthis_utilities.py out of this file into their own new file. To do: - Change the heading for all Display Style actions from "Display " to "Apply Display Style to the selection". Change tooltips and wiki help pages as well. - Replace current text string name with "_text" (like "Open File" example) """ from PyQt4.Qt import QWhatsThis def createWhatsThisTextForMainWindowWidgets(win): """ Adds the "What's This" help text to items found in the NE1 mainwindow toolbars and menus . @param win: NE1's mainwindow object. @type win: U{B{QMainWindow}} @note: Property Managers specify "What's This" text for their own widgets, usually in a method called add_whats_this_text(), not in this file. """ # # File Toolbar # # Open File _text = \ "Open File (Ctrl + O)"\ "


"\ "Opens a new file."\ "

" win.fileOpenAction.setWhatsThis( _text ) # Import File fileImportText = \ "Open Babel"\ "

"\ "Imports a file of any chemical file format supported by "\ "Open Babel into the current Part."\ "

" win.fileImportOpenBabelAction.setWhatsThis(fileImportText) # Close File fileCloseAction = \ "Close and begin a new model"\ "

"\ "Close the .mmp file currently being edited and loads a new one "\ "

" win.fileCloseAction.setWhatsThis(fileCloseAction) #Export File fileExportText = \ "Open Babel"\ "

"\ "Exports the current part in any chemical file format "\ "supported by Open Babel. Note that exclusive "\ "features of NanoEngineer-1 are not saved to the exported file."\ "

" win.fileExportOpenBabelAction.setWhatsThis(fileExportText) # Save File fileSaveText = \ "Save File (Ctrl + S) "\ "

"\ "
"\ "Saves the current file."\ "

" win.fileSaveAction.setWhatsThis( fileSaveText ) # Save File As fileSaveAsText = \ "Save File As"\ "

"\ "Allows the user to save the current .mmp file with a new name or."\ "in a different location"\ "

" win.fileSaveAsAction.setWhatsThis( fileSaveAsText ) # Import Molcular Machine Part fileInsertMmpActionText = \ " Molecular Machine Part"\ "

"\ "
"\ "Inserts an existing .mmp file into the current part."\ "

" win.fileInsertMmpAction.setWhatsThis( fileInsertMmpActionText ) # Import Protein Data Bank File fileInsertPdbActionText = \ " Protein Databank File"\ "

"\ "Inserts an existing .pdb file into the current part."\ "

" win.fileInsertPdbAction.setWhatsThis( fileInsertPdbActionText ) # Export Protein Data Bank File fileExportPdbActionText = \ " Export Protein Databank File"\ "

"\ "Saves the current .mmp model as a Protein Databank File"\ "

" win.fileExportPdbAction.setWhatsThis( fileExportPdbActionText ) # Export Jpeg File fileExportJpgActionText = \ " Export JPEG File"\ "

"\ "Saves the current .mmp model as a JPEG File"\ "

" win.fileExportJpgAction.setWhatsThis( fileExportJpgActionText ) # Export PNG File fileExportPngActionText = \ " Export PNG File"\ "

"\ "Saves the current .mmp model as a PNG File"\ "

" win.fileExportPngAction.setWhatsThis( fileExportPngActionText ) # Export POV-ray File fileExportPovActionText = \ " Export POV-Ray File"\ "

"\ "Saves the current .mmp model as a POV-Ray File"\ "

" win.fileExportPovAction.setWhatsThis( fileExportPovActionText ) # Export POV-ray File fileExportAmdlActionText = \ " Export Animation Master Model"\ "

"\ "Saves the current .mmp model as an Animation Master Model File"\ "

" win.fileExportAmdlAction.setWhatsThis( fileExportAmdlActionText ) # Exit fileExitActionText = \ " Exit NanoEngineer-1"\ "

"\ "Closes NanoEngineer-1"\ "

"\ "You will be prompted to save any current changes to the .mmp file"\ "

" win.fileExitAction.setWhatsThis( fileExitActionText ) # # Edit Toolbar # # Make Checkpoint ### editMakeCheckpointText = \ "Make Checkpoint"\ "

"\ "
"\ "Make Undo checkpoint."\ "

" win.editMakeCheckpointAction.setWhatsThis( editMakeCheckpointText ) # Automatic Checkpointing ### [minor changes, bruce 060319] editAutoCheckpointingText = \ "Automatic Checkpointing"\ "

"\ "Enables/Disables Automatic Checkpointing. When enabled, "\ "the program maintains the Undo stack automatically. When disabled, "\ "the user is required to manually create Undo checkpoints using the "\ "Make Checkpoint button: "\ "

"\ "

"\ "

"\ "

Automatic Checkpointing can impact program performance. "\ "By disabling Automatic Checkpointing, the program will run faster. "\ "

"\ "

Remember that you must make your own Undo checkpoints "\ "manually when Automatic Checkpointing is disabled."\ "

" win.editAutoCheckpointingAction.setWhatsThis( editAutoCheckpointingText ) # Clear Undo Stack ### [minor changes, bruce 060319] editClearUndoStackText = \ "Clear Undo Stack"\ "

"\ "Clears all checkpoints on the Undo and Redo "\ "stacks, freeing up memory."\ "

" win.editClearUndoStackAction.setWhatsThis( editClearUndoStackText ) # Undo editUndoText = \ "Undo (Ctrl + Z) "\ "

"\ "
"\ "Reverses the last edit or command which changed structure "\ "or selection. "\ "

" #bruce 060317 revised this text to reflect #what it does in A7; 060320 added 1421-not-fixed warning win.editUndoAction.setWhatsThis( editUndoText ) win.editUndoText = editUndoText #bruce 060317 to help fix bug 1421 in #Undo whatsthis wiki help link # Redo from platform_dependent.PlatformDependent import is_macintosh if is_macintosh(): redo_accel = "(Ctrl + Shift + Z)" # note: this is further #modified (Ctrl -> Cmd) by other code # changing this is partly redundant with code in undo*.py, #but as of 060317 it's desirable in editRedoText too else: redo_accel = "(Ctrl + Y)" editRedoText = \ "Redo %s
"\ "
"\ "Restores a change which was undone using the Undo command."\ "
"\ "

" \ % redo_accel # This "known bug" (below) is no longer a bug, at least it works on Windows. # I'll ask someone with a MacOSX machine to test. --Mark 2008-05-05. #"Known bug: the link to wiki help for Redo "\ #"only works if you got this popup from the Edit menu item "\ #"for Redo, not from the Redo toolbutton.
"\ #"

" \ #% redo_accel #bruce 060317 revised this text to be more accurate, and split #out redo_accel; 060320 added 1421-not-fixed warning win.editRedoAction.setWhatsThis( editRedoText ) win.editRedoText = editRedoText #bruce 060317 to help fix bug 1421 #in Redo whatsthis wiki help link # Cut editCutText = \ "Cut (Ctrl + X) "\ "

"\ "
"\ "Removes the selected object(s) and stores the cut data on the"\ "clipboard."\ "

" win.editCutAction.setWhatsThis( editCutText ) # Copy editCopyText = \ "Copy (Ctrl + C) "\ "

"\ "
"\ "Places a copy of the selected chunk(s) on the clipboard "\ "while leaving the original chunk(s) unaffected."\ "

" win.editCopyAction.setWhatsThis( editCopyText ) # Paste editPasteText = \ "Paste (Ctrl + V) "\ "

"\ "
"\ "Paste places the user in Build mode "\ "where copied chunks on the clipboard can be pasted into "\ "the model by double clicking in empty space. If the "\ "current clipboard chunk has a hotspot, "\ "it can be bonded to another chunk by single clicking on "\ "one of the chunk's bondpoints."\ "

"\ "

A Hotspot is a green bondpoint on a "\ "clipboard chunk indicating it will be the active "\ "bondpoint which will connect to another chunk's bondpoint. "\ "To specify a hotspot on the clipboard chunk, click on one "\ "of its bondpoints in the MMKit's Thumbview."\ "

" win.editPasteAction.setWhatsThis( editPasteText ) # Paste From Clipboard pasteFromClipboardText = \ "Paste From Clipboard "\ "

"\ ""\ "
"\ "Allows the user to preview the contents of the "\ "clipboard and past items into the Workspace."\ "The preview window also allows the user to set "\ "hot spots on chunks."\ "

" win.pasteFromClipboardAction.setWhatsThis( pasteFromClipboardText ) win.editDnaDisplayStyleAction.setWhatsThis( """Edit DNA Display Style


Edit the DNA Display Style settings used whenever the Global Display Style is set to DNA Cylinder. These settings also apply to DNA strands and segments that have had their display style set to DNA Cylinder.

""") win.editProteinDisplayStyleAction.setWhatsThis( """Edit Protein Display Style


Edit the Protein Display Style settings used whenever the Global Display Style is set to Protein.

""") #Rename EditrenameActionText = \ "Rename Chunk "\ "

"\ ""\ "
"\ "Allows the user to rename the selected chunk "\ "

" win.editRenameAction.setWhatsThis( EditrenameActionText ) #Rename Object EditrenameobjectsActionText = \ "Rename Object "\ "

"\ ""\ "
"\ "Allows the user to rename the selected object "\ "

" win.editRenameObjectsAction.setWhatsThis( EditrenameobjectsActionText ) #editAddSuffixAction EditeditAddSuffixActionActionText = \ "Add Suffix "\ "

"\ ""\ "
"\ "Allows the user to add a suffix to the name of the selected object "\ "or objects"\ "

" win.editAddSuffixAction.setWhatsThis( EditeditAddSuffixActionActionText ) # Translate toolsMoveMoleculeActionText = \ "Translate"\ "

"\ ""\ "
"\ "Activates Move Chunks mode, allowing "\ "you to select, move and rotate one or more "\ "chunks with the mouse. Displays the Translate commands of the Move "\ "Properties Manager."\ "

" win.toolsMoveMoleculeAction.setWhatsThis( toolsMoveMoleculeActionText ) rotateComponentsActionText = \ "Rotate Chunk "\ "

"\ ""\ "
" \ "Activates Move Chunks mode, allowing you to select, move and "\ "rotate one or more chunks with the mouse. Displays the Rotate "\ "commands of the Move Properties Manager." \ "

" win.rotateComponentsAction.setWhatsThis( rotateComponentsActionText ) # Delete editDeleteText = \ "Delete (DEL) "\ "

"\ "
"\ "Deletes the selected object(s). "\ "For this Alpha release, deleted objects may "\ "be permanently lost, or they might be recoverable "\ "using Undo."\ "

" #bruce 060212 revised above text (and fixed spelling error); #should be revised again before A7 release win.editDeleteAction.setWhatsThis( editDeleteText ) #Preferences Dialog editPrefsText = \ "Preferences Dialog"\ "

"\ "Allows you to edit various user preferences "\ "such as changing atom, bond display properties,"\ "lighting, background color, window position and"\ "size, plugins etc.

" win.editPrefsAction.setWhatsThis( editPrefsText ) colorSchemeText = \ "Color Scheme Property Manager"\ "

"\ "Allows you to edit various color schemes "\ "such as changing background color, "\ "chunk selection color etc.

" win.colorSchemeAction.setWhatsThis( colorSchemeText ) # # View Toolbar # # Home View setViewHomeActionText = \ "Home (Home)"\ "

"\ "
"\ "When you create a new model, it appears in a "\ "default view orientation (FRONT view). When you "\ "open an existing model, it appears in the "\ "orientation it was last saved. You can change the "\ "default orientation by selecting Set Home View "\ "to Current View from the View menu."\ "

" win.setViewHomeAction.setWhatsThis( setViewHomeActionText ) # Zoom to fit setViewFitToWindowActionText = \ "Zoom to Fit"\ "


"\ "Refits the model to the screen so you can "\ "view the entire model."\ "

" win.setViewFitToWindowAction.setWhatsThis( setViewFitToWindowActionText ) # Recenter setViewRecenterActionText = \ "Recenter"\ "

"\ "
"\ "Changes the view center and zoom factor so "\ "that the origin is in the center of the view "\ "and you can view the entire model."\ "

" win.setViewRecenterAction.setWhatsThis( setViewRecenterActionText ) # Zoom to Area (used to be Zoom Tool). Mark 2008-01-29. setzoomToAreaActionText = \ "Zoom to Area"\ "

"\ "
"\ "Allows the user to zoom into a specific area of "\ "the model by specifying a rectangular area. "\ "The area is specified by holding down the left button, "\ "dragging the mouse, and then releasing the mouse button."\ "

"\ "

A mouse with a mouse wheel can also be used to "\ "zoom in/out."\ "

"\ "

The keyboard can also be used to zoom in/out:"\ "
- Zoom in by pressing the 'period' key ( '.' )."\ "
- Zoom out by pressing the 'comma' key ( ',' )."\ "

" win.zoomToAreaAction.setWhatsThis( setzoomToAreaActionText ) # Zoom (In/Out) setzoomInOutActionText = \ "Zoom In/Out"\ "

"\ "
"\ "Enters a temporary zoom mode that allows the user to zoom in or out "\ "using the mouse. Press ESC or click this button again to exit "\ "temporary zoom mode and return to the previous command."\ "

"\ "

- Zoom in by holding down the mouse button and pulling "\ "the mouse closer (cursor moves down)."\ "
- Zoom out by holding the mouse button and pushing "\ "the mouse away (cursor moves up)."\ "

"\ "

A mouse with a mouse wheel can also be used to "\ "zoom in/out."\ "

"\ "

The keyboard can also be used to zoom in/out:"\ "
- Zoom in by pressing the 'period' key ( '.' )."\ "
- Zoom out by pressing the 'comma' key ( ',' )."\ "

" win.zoomInOutAction.setWhatsThis( setzoomInOutActionText ) #Zoom To Selection setViewZoomtoSelectionActionText = \ "Zoom to Selection"\ "

"\ "
"\ " Zooms view to selected atoms or chunks. "\ "

" win.setViewZoomtoSelectionAction.setWhatsThis\ ( setViewZoomtoSelectionActionText ) # Pan Tool setpanToolActionText = \ "Pan Tool"\ "

"\ "
"\ "Allows X-Y panning using the left mouse button."\ "

"\ "

Users with a 3-button mouse can pan the model at "\ "any time by pressing the middle mouse button while "\ "holding down the Shift key."\ "

" win.panToolAction.setWhatsThis( setpanToolActionText ) # Rotate Tool setrotateToolActionText = \ "Rotate Tool"\ "

"\ "
"\ "Allows free rotation using the left mouse button."\ "

"\ "

Users with a 3-button mouse can rotate the "\ "model at any time by pressing "\ "the middle mouse button and dragging "\ "the mouse."\ "

" win.rotateToolAction.setWhatsThis( setrotateToolActionText ) #Standard Views standardViews_btnText = \ "Standard Views"\ "

"\ "
"\ "Displays the Standards Views Menu "\ "

" win.standardViews_btn.setWhatsThis( standardViews_btnText ) # Orthographic Projection setViewOrthoActionText = \ "Orthographic Projection"\ "

"\ "Sets nonperspective (or parallel) projection, "\ "with no foreshortening."\ "

" win.setViewOrthoAction.setWhatsThis( setViewOrthoActionText ) # Perspective Projection setViewPerspecActionText = \ "Perspective Projection"\ "

"\ "Set perspective projection, drawing objects "\ "slightly larger that are closer to the viewer."\ "

" win.setViewPerspecAction.setWhatsThis( setViewPerspecActionText ) # Normal To viewNormalToActionText = \ "Set View Normal To"\ "

"\ "
"\ "Orients view to the normal vector of the plane "\ "defined by 3 or more selected atoms, or a jig's "\ "axis."\ "

" win.viewNormalToAction.setWhatsThis( viewNormalToActionText ) # Parallel To viewParallelToActionText = \ "Set View Parallel To"\ "

"\ "
"\ "Orients view parallel to the vector defined by "\ "2 selected atoms."\ "

" win.viewParallelToAction.setWhatsThis( viewParallelToActionText ) # Save Named View saveNamedViewActionText = \ "Save Named View"\ "

"\ "
"\ "Saves the current view as a custom "\ "named view and places it in "\ "the Model Tree."\ "

" \ "

The view can be restored by selecting "\ "Change View from its context "\ "menu in the Model Tree."\ "

" win.saveNamedViewAction.setWhatsThis( saveNamedViewActionText ) # Front View viewFrontActionText = \ "Front View"\ "

"\ "
"\ "Orients the view to the Front View."\ "

" win.viewFrontAction.setWhatsThis( viewFrontActionText ) # Back View viewBackActionText = \ "Back View"\ "

"\ "
"\ "Orients the view to the Back View."\ "

" win.viewBackAction.setWhatsThis( viewBackActionText ) # Top View viewTopActionText = \ "Top View"\ "

"\ "
"\ "Orients the view to the Top View."\ "

" win.viewTopAction.setWhatsThis( viewTopActionText ) # Bottom View viewBottomActionText = \ "Bottom View"\ "

"\ "
"\ "Orients the view to the Bottom View."\ "

" win.viewBottomAction.setWhatsThis( viewBottomActionText ) # Left View viewLeftActionText = \ "Left View"\ "

"\ "
"\ "Orients the view to the Left View."\ "

" win.viewLeftAction.setWhatsThis( viewLeftActionText ) # Right View viewRightActionText = \ "Right View"\ "

"\ "
"\ "Orients the view to the Right View."\ "

" win.viewRightAction.setWhatsThis( viewRightActionText ) #Isometric View viewIsometricActionText = \ "IsometricView"\ "

"\ "
"\ "Orients the view to the Isometric View."\ "

" win.viewIsometricAction.setWhatsThis( viewIsometricActionText ) # Rotate View 180 viewRotate180ActionText = \ "Rotate View 180"\ "

"\ "
"\ "Rotates the view 180 degrees."\ "

" win.viewRotate180Action.setWhatsThis( viewRotate180ActionText ) # Rotate View +90 viewRotatePlus90ActionText = \ "Rotate View +90"\ "

"\ "
"\ "Increment the current view by 90 degrees "\ "around the vertical axis."\ "

" win.viewRotatePlus90Action.setWhatsThis( viewRotatePlus90ActionText ) # Rotate View -90 viewRotateMinus90ActionText = \ "Rotate View -90"\ "

"\ "
"\ "Decrement the current view by 90 degrees "\ "around the vertical axis."\ "

" win.viewRotateMinus90Action.setWhatsThis( viewRotateMinus90ActionText ) # Orientation Window viewOrientationActionText = \ "Orientation Window"\ "

"\ "
"\ "Opens the Orientation Menu "\ "

" win.viewOrientationAction.setWhatsThis( viewOrientationActionText ) # Set Current View to Home View setViewHomeToCurrentActionText = \ "Set Current View to Home View"\ "

"\ "Sets the current view displayed in the 3D graphics area to the Home View "\ "

" win.setViewHomeToCurrentAction.setWhatsThis( setViewHomeToCurrentActionText ) # Semi-Full Screen view viewSemiFullScreenActionText = \ "Semi-Full Screen"\ "

"\ "Sets display to Semi-Full Screen "\ "

" win.viewSemiFullScreenAction.setWhatsThis( viewSemiFullScreenActionText ) # Display Rulers viewRulersActionText = \ "Display Rulers"\ "

"\ "Toggles the display of 3D graphics area rulers"\ "

" win.viewRulersAction.setWhatsThis( viewRulersActionText ) # Display Reports viewReportsActionText = \ "Display Reports"\ "

"\ "Toggles the display of the report window"\ "

" win.viewReportsAction.setWhatsThis( viewReportsActionText ) # Full Screen view viewFullScreenActionText = \ "Full Screen"\ "

"\ "Sets display to Full Screen "\ "

" win.viewFullScreenAction.setWhatsThis( viewFullScreenActionText ) # QuteMolX viewQuteMolActionText = \ "QuteMolX"\ "

"\ "
"\ "Opens the QuteMolX Properties Manager where the user can "\ "alter rendering styles and launch QutemolX."\ "

" \ "QuteMolX must be installed and enabled as a "\ "plug-in from Preferences > Plug-ins for "\ "this feature to work." \ "

" win.viewQuteMolAction.setWhatsThis( viewQuteMolActionText ) # POV-Ray (was Raytrace Scene) viewRaytraceSceneActionText = \ "POV-Ray"\ "

"\ "
"\ "Raytrace the current scene using POV-Ray. "\ "

" \ "POV-Ray must be installed and enabled as "\ "a plug-in from Preferences > Plug-ins "\ "for this feature to work." \ "

" win.viewRaytraceSceneAction.setWhatsThis( viewRaytraceSceneActionText ) # Stereo View viewStereoViewActionText = \ "Stereo View"\ "

"\ "
"\ "Displays the Stereo View Property Manager "\ "

" win.setStereoViewAction.setWhatsThis(viewStereoViewActionText) # # Insert toolbar # # Graphene insertGrapheneActionText = \ "Build Graphene"\ "

"\ "
"\ "Inserts a 2D sheet of graphene in the model "\ "based on the current parameters in the "\ "Property Manager. To preview the structure "\ "based on the current parameters, click the "\ "Preview button located at the top of the "\ "Property Manager :
"\ " "\ "

" win.insertGrapheneAction.setWhatsThis(insertGrapheneActionText ) # Nanotube Generator (old) _text = \ "Nanotube Generator"\ "

"\ "
"\ "Inserts a carbon nanotube in "\ "the model based on the current parameters in "\ "the Property Manager. To preview the structure "\ "based on the current parameters, click the "\ "Preview button located at the top of the "\ "Property Manager :
"\ " "\ "

" win.nanotubeGeneratorAction.setWhatsThis( _text ) # Build Nanotube (new) _text = \ "Build Nanotube"\ "

"\ "
"\ "Inserts a carbon nanotube (CNT) or boron nitride nanotube (BNNT) "\ "in the 3D graphics area by defining the two endpoints of the "\ "nanotube."\ "

" win.buildNanotubeAction.setWhatsThis( _text ) # Build DNA buildDnaActionText = \ "Build DNA"\ "

"\ "
"\ "Invokes the interactive DNA Builder."\ "

" win.buildDnaAction.setWhatsThis(buildDnaActionText ) # Build Peptide buildPeptideActionText = \ "Build Peptide"\ "

"\ "
"\ "Displays peptide property manager where peptides can be created from"\ " a list of amino acids, click the Preview button "\ "located at the top of the Property Manager :
"\ " "\ "

" win.insertPeptideAction.setWhatsThis(buildPeptideActionText ) # POV-Ray Scene insertPovraySceneActionText = \ "Insert POV-Ray Scene"\ "

"\ "
"\ "Inserts a POV-Ray Scene file based on the "\ "current model and viewpoint. "\ "

" win.insertPovraySceneAction.setWhatsThis(insertPovraySceneActionText ) # Part Library _text = \ "Part Library"\ "

"\ "
"\ "Prompts the user to select an .mmp file from the NanoEngineer-1 "\ "Part Library to be inserted into the current part. "\ "

" win.partLibAction.setWhatsThis( _text ) # Comment insertCommentActionText = \ "Insert Comment"\ "

"\ "
"\ "Inserts a comment in the current part. "\ "

" win.insertCommentAction.setWhatsThis(insertCommentActionText ) #Insert Plane referencePlaneActionText = \ "Insert Reference Plane"\ "

"\ "
"\ "Inserts a reference plane into the 3D graphics area based on the. "\ "current visual orientation and user specified parameters"\ "

" win.referencePlaneAction.setWhatsThis(referencePlaneActionText ) # # Display toolbar # # Display Default dispDefaultActionText = \ "Display Default"\ "

"\ "
"\ "Changes the display setting of the selection (i.e. selected "\ "atoms, chunks, DNA, etc.) to Default. Objects with their "\ "display setting set to Default are rendered in the "\ "Global Display Style. "\ "

"\ "

The current Global Display Style is displayed in the "\ "status bar in the lower right corner of the main window and can "\ "be changed from there."\ "

" win.dispDefaultAction.setWhatsThis(dispDefaultActionText ) # Display Invisible dispInvisActionText = \ "Display Invisible"\ "

"\ "
"\ "Changes the display setting of selected atoms "\ "or chunks to Invisible, making them invisible."\ "

"\ "

If no atoms or chunks are selected, then this "\ "action will change the Current Display Mode "\ "of the 3D workspace to Invisible. All chunks "\ "with their display setting set to Default will"\ " inherit this display property."\ "

" win.dispInvisAction.setWhatsThis(dispInvisActionText ) # Display Lines dispLinesActionText = \ "Display Lines"\ "

"\ "
"\ "Changes the display setting of the selection (i.e. selected "\ "atoms, chunks, DNA, etc.) to Lines display style. "\ "Only bonds are rendered as colored lines. "\ "

"\ "

The thickness of bond lines can be changed from the Bonds "\ "page of the Preferences dialog."\ "

" win.dispLinesAction.setWhatsThis(dispLinesActionText ) # Display Tubes dispTubesActionText = \ "Display Tubes"\ "

"\ "
"\ "Changes the display setting of the selection (i.e. selected "\ "atoms, chunks, DNA, etc.) to Tubes display style. "\ "Atoms and bonds are rendered as colored tubes."\ "

" win.dispTubesAction.setWhatsThis(dispTubesActionText ) # Display Ball and Stick dispBallActionText = \ "Display Ball and Stick"\ "

"\ "
"\ "Changes the display setting of the selection (i.e. selected "\ "atoms, chunks, DNA, etc.) to Ball and Stick display style. "\ "Atoms are rendered as spheres and bonds are rendered as narrow "\ "cylinders."\ "

"\ "

The scale of the spheres and cylinders can be "\ "changed from the Atoms and Bonds pages "\ "of the Preferences dialog."\ "

" win.dispBallAction.setWhatsThis(dispBallActionText ) # Display CPK # [bruce extended and slightly corrected text, 060307] _text = \ "Display CPK"\ "

"\ "
"\ "Changes the display setting of the selection (i.e. selected "\ "atoms, chunks, DNA, etc.) to CPK display style. Atoms are "\ "rendered as spheres with a size equal to 0.775 of their VdW radius, "\ "corresponding to a contact force of approximately 0.1 nN with "\ "neighboring nonbonded atoms. Bonds are not rendered."\ "

"\ "

The scale of the spheres can be changed from the "\ "Atoms page of the Preferences dialog."\ "

" win.dispCPKAction.setWhatsThis( _text ) # DNA Cylinder _text = \ "Display DNA Cylinder"\ "

"\ "
"\ "Changes the display setting of the selection (i.e. selected "\ "DNA, etc.) to DNA Cylinder display style. DNA are rendered "\ "based on the settings found in the DNA Cylinder Display Style "\ "Options in the DNA page of the Preferences dialog."\ "

"\ "

Atoms and bonds are not rendered. This is considered a bug that "\ "will be fixed soon."\ "

" win.dispDnaCylinderAction.setWhatsThis( _text ) # Hide (Selection) _text = \ "Hide "\ "

"\ "
"\ "Hides the current selection. Works on atoms, chunks and/or any "\ "other object that can be hidden."\ "

" win.dispHideAction.setWhatsThis( _text ) # Unhide (Selection) unhideActionText = \ "Unhide "\ "

"\ "
"\ "Unhides the current selection. Works on atoms, chunks and/or any "\ "other object that can be hidden.

"\ "

"\ "If a selected chunk is both hidden and contains invisible "\ "atoms, then the first unhide operation will unhide the chunk and "\ "the second unhide operation will unhide the invisible atoms inside "\ "the chunk."\ "

" win.dispUnhideAction.setWhatsThis(unhideActionText) # Display Cylinder dispCylinderActionText = \ "Display Cylinder"\ "

"\ "
"\ "Changes the display setting of selected "\ "chunks to Cylinder mode. Chunks are "\ "rendered as cylinders. "\ "

"\ "

If no chunks are selected, then this action "\ "will change the Current Display Mode of "\ "the 3D workspace to Cylinder. All chunks "\ "with their display setting set to Default "\ "will inherit this display property."\ "

" win.dispCylinderAction.setWhatsThis(dispCylinderActionText ) # Display Surface dispSurfaceActionText = \ "Display Surface"\ "

"\ "
"\ "Changes the display setting of selected "\ "chunks to Surface mode. Chunks are "\ "rendered as a smooth surface."\ "

"\ "

If no chunks are selected, then this action "\ "will change the Current Display Mode of "\ "the 3D workspace to Surface. All chunks "\ "with their display setting set to Default"\ " will inherit this display property."\ "

" win.dispSurfaceAction.setWhatsThis(dispSurfaceActionText ) # Reset Chunk Color dispResetChunkColorText = \ "Reset Chunk Color"\ "

"\ "
"\ "Resets (removes) the user defined color of all selected chunks. "\ "All atoms and bonds in the chunk are rendered in their normal "\ "element colors."\ "

" win.resetChunkColorAction.setWhatsThis(dispResetChunkColorText ) # Reset Atoms Display dispResetAtomsDisplayText = \ "Reset Atoms Display"\ "Renders the selected atoms (or the atoms in the"\ "selected chunks) with the same display style as "\ "that of their parent chunk" win.dispResetAtomsDisplayAction.setWhatsThis(dispResetAtomsDisplayText) # Show Invisible Atoms dispShowInvisAtomsText = \ "Show Invisible Atoms"\ "Renders the selected atoms (or the atoms in the "\ "selected chunks) with the same display style as "\ " their parent chunk. However, if the parent chunk "\ "is set as invisible, this feature will not work." win.dispShowInvisAtomsAction.setWhatsThis(dispShowInvisAtomsText) #Element Color Settings Dialog dispElementColorSettingsText = \ "Element Color Settings Dialog"\ "Element colors can be manually changed " \ "using this dialog. Also, the user can load"\ "or save the element colors" win.dispElementColorSettingsAction.setWhatsThis\ (dispElementColorSettingsText) # # Select toolbar # # Select All selectAllActionText = \ "Select All (Ctrl + A)"\ "

"\ "
"\ "When in Build mode, this will select all the "\ "atoms in the model. Otherwise, this will select all "\ "the chunks in the model."\ "

" win.selectAllAction.setWhatsThis(selectAllActionText ) # Select None selectNoneActionText = \ "Select None

"\ "

"\ "
"\ "Unselects everything currently selected. "\ "

" win.selectNoneAction.setWhatsThis(selectNoneActionText ) # InvertSelection selectInvertActionText = \ "Invert Selection (Ctrl + Shift + I)"\ "

"\ "
"\ "Inverts the current selection."\ "

" win.selectInvertAction.setWhatsThis(selectInvertActionText ) # Select Connected selectConnectedActionText = \ "Select Connected (Ctrl + Shift + C)"\ "

"\ "
"\ "Selects all the atoms that can be reached by "\ "the currently selected atom via an unbroken "\ "chain of bonds.

"\ "

"\ "

You can also select all connected atoms by "\ "double clicking on an atom or bond while in "\ "Build mode.

" win.selectConnectedAction.setWhatsThis(selectConnectedActionText ) # Select Doubly selectDoublyActionText = \ "Select Doubly"\ "

"\ "
"\ "Selects all the atoms that can be reached from a "\ "currently selected atom through two disjoint "\ "unbroken chains of bonds. Atoms singly connected "\ "to this group and unconnected to anything else "\ "are also included in the selection."\ "

" win.selectDoublyAction.setWhatsThis(selectDoublyActionText ) # Expand Selection selectExpandActionText = \ "Expand Selection (Ctrl + D)"\ "

"\ "
"\ "Selects any atom that is a neighbor of a "\ "currently selected atom."\ "

" win.selectExpandAction.setWhatsThis(selectExpandActionText ) # Contract Selection selectContractActionText = \ "Contract Selection "\ "(Ctrl + Shift + D)"\ "

"\ "
"\ "Deselects any atom that is a neighbor of a "\ "non-picked atom or has a bondpoint."\ "

" win.selectContractAction.setWhatsThis(selectContractActionText ) # Selection Lock selectionLockActionText = \ "Selection Lock "\ "(Ctrl + L)"\ "

"\ ""\ " (off) "\ ""\ " (on)
"\ "Toggles the mouse Selection Lock on and off.

"\ "

"\ "When enabled, selection operations using the mouse (i.e. clicks and "\ "drags) are disabled in the 3D graphics area. All other selection "\ "commands available via toolbars, menus, the model tree and keyboard "\ "shortcuts are not affected when the Selection Lock is turned on."\ "

" win.selectLockAction.setWhatsThis(selectionLockActionText) # # Modify Toolbar # # Adjust Selection modifyAdjustSelActionText = \ "Adjust Selection"\ "

"\ "
"\ "Adjusts the atom and bond positions (of the "\ "selection) to make the geometry more "\ "realistic. The operations used to move the "\ "atoms and bonds approximate molecular mechanics"\ " methods."\ "

" win.modifyAdjustSelAction.setWhatsThis(modifyAdjustSelActionText ) # Adjust All modifyAdjustAllActionText = \ "Adjust All"\ "

"\ "
"\ "Adjusts the atom and bond positions (of the"\ " entire part) to make the geometry of the "\ " part more realistic. The operations used to "\ "move the atoms and bonds approximate molecular "\ "mechanics methods."\ "

" win.modifyAdjustAllAction.setWhatsThis(modifyAdjustAllActionText ) # Hydrogenate modifyHydrogenateActionText = \ "Hydrogenate"\ "

"\ "
"\ "Adds hydrogen atoms to all the bondpoints in "\ "the selection.

" win.modifyHydrogenateAction.setWhatsThis(modifyHydrogenateActionText ) # Dehydrogenate modifyDehydrogenateActionText = \ "Dehydrogenate"\ "

"\ "
"\ "Removes all hydrogen atoms from the "\ "selection.

" win.modifyDehydrogenateAction.setWhatsThis(modifyDehydrogenateActionText ) # Passivate modifyPassivateActionText = \ "Passivate"\ "

"\ "
"\ "Changes the types of incompletely bonded atoms "\ "to atoms with the right number of bonds, using"\ " atoms with the best atomic radius."\ "

" win.modifyPassivateAction.setWhatsThis(modifyPassivateActionText ) # Stretch modifyStretchActionText = \ "Stretch"\ "

"\ "
"\ "Stretches the bonds of the selected chunk(s).

" win.modifyStretchAction.setWhatsThis(modifyStretchActionText ) # Delete Bonds modifyDeleteBondsActionText = \ "Cut Bonds"\ "

"\ "
"\ "Delete all bonds between selected and unselected atoms or chunks.

" win.modifyDeleteBondsAction.setWhatsThis(modifyDeleteBondsActionText ) # Separate/New Chunk modifySeparateActionText = \ "Separate"\ "

"\ "
"\ "Creates a new chunk(s) from the currently "\ "selected atoms. If the selected atoms belong to different "\ "chunks, multiple new chunks are created.

" win.modifySeparateAction.setWhatsThis(modifySeparateActionText ) # New Chunk makeChunkFromSelectedAtomsActionText = \ "New Chunk"\ "

"\ "
"\ "Creates a new chunk from the currently selected atoms. "\ "All atoms end up in a single chunk.

" win.makeChunkFromSelectedAtomsAction.setWhatsThis\ (makeChunkFromSelectedAtomsActionText ) # Combine Chunks modifyMergeActionText = \ "Combine Chunks"\ "

"\ "
"\ "Combines two or more chunks into a single chunk.

" win.modifyMergeAction.setWhatsThis(modifyMergeActionText ) # Invert Chunks modifyInvertActionText = \ "Invert"\ "

"\ "
"\ "Inverts the atoms of the selected chunks.

" win.modifyInvertAction.setWhatsThis(modifyInvertActionText ) # Mirror Selected Chunks #Note that the the feature name is intentionally kept "Mirror" instead of #"Mirror Chunks" because # in future we will support mirrroing atoms as well. -- ninad060814 modifyMirrorActionText = \ "Mirror"\ "

"\ "
"\ "Mirrors the selected chunks about a "\ "reference Grid or Plane.
" win.modifyMirrorAction.setWhatsThis(modifyMirrorActionText ) # Align to Common Axis modifyAlignCommonAxisActionText = \ "Align To Common Axis"\ "

"\ "
"\ "Aligns one or more chunks to the axis of the first selected chunk. "\ "You must select two or more chunks before using this feature."\ "

" win. modifyAlignCommonAxisAction.setWhatsThis\ ( modifyAlignCommonAxisActionText ) #Center on Common Axis modifyCenterCommonAxisActionText = \ "Center On Common Axis"\ "

"\ " Moves all selected chunks to "\ "the center of the first "\ "selected chunk and also aligns "\ "them to the axis of the first one . You "\ "must select two or more chunks before "\ "using this feature.

" win.modifyCenterCommonAxisAction.setWhatsThis\ (modifyCenterCommonAxisActionText) # # Tools Toolbar # # Select Chunks toolsSelectMoleculesActionText = \ "Select Chunks"\ "

"\ "
"\ "Select Chunks allows you to select/unselect chunks with the "\ "mouse.

"\ "

"\ "Mouse/Key Combinations

"\ "

Left Click/Drag - selects a chunk(s).

"\ "

"\ "Ctrl+Left Click/Drag - removes chunk(s) from selection.

"\ "

"\ "Shift+Left Click/Drag - adds chunk(s) to selection."\ "

" win.toolsSelectMoleculesAction.setWhatsThis\ ( toolsSelectMoleculesActionText ) # Build Chunks toolsDepositAtomActionText = \ "Build Chunks"\ "

"\ "
"\ "Build Chunks provides an interactive molecular modeler "\ "that allows the user to easily build molecular structures one "\ "atom at a time.

" win.toolsDepositAtomAction.setWhatsThis( toolsDepositAtomActionText ) # Build Crystal (was Cookie Cutter Mode) toolsCookieCutActionText = \ "Build Crystal"\ "

"\ "<>Build Crystal provides tools for cutting "\ "out multi-layered shapes from slabs of diamond "\ "or lonsdaleite lattice.

" win.toolsCookieCutAction.setWhatsThis( toolsCookieCutActionText ) # Tools > Extrude toolsExtrudeActionText = \ "Extrude
"\ "

"\ "
"\ "Activates Extrude mode, allowing the user to "\ "create a rod or ring using one or more chunks as a repeating "\ "unit.

" win.toolsExtrudeAction.setWhatsThis( toolsExtrudeActionText ) # Fuse Chunks Mode toolsFuseChunksActionText = \ "Fuse Chunks Mode"\ ""\ "

"\ "
"\ "Fuse Chunks can be used to "\ "interactively join two or more chunks by "\ "dragging chunks around and fusing them "\ "together. Two fusing options are "\ "supported:

Make Bonds creates "\ "bonds between the existing bondpoints of two "\ "or more chunks. Bondpoints are highlighted "\ "and lines are drawn (and undrawn) as chunks "\ "are dragged to indicate bonding relationships "\ "between bondpoints. Bondpoints with "\ "multiple bonding relationships are highlighted "\ "in magenta to indicate that they cannot "\ "make bonds.

Fuse Atoms fuses "\ "pairs of overlapping atoms between chunks. "\ "The set of overlapping atoms in the selected "\ "chunk(s) are highlighted in green while the "\ "set of atoms that will be deleted in "\ "non-selected chunks are highlighted in dark "\ "red. It is possible that deleted atoms will "\ "not fuse properly, leaving bondpoints on the "\ "selected chunk(s) atoms. This is a bug. To "\ " help minimize this problem, try to get the "\ "bonds of overlapping atoms oriented "\ "similarly.
"\ "

" win.toolsFuseChunksAction.setWhatsThis( toolsFuseChunksActionText ) # # Simulator Toolbar # # Minimize Energy simMinimizeEnergyActionText = \ "Minimize Energy"\ "

"\ "
"\ "The potential energy of a chemical structure "\ "is a function of the relative positions of "\ "its atoms. To obtain this energy with "\ "complete accuracy involves a lot of computer "\ "time spent on quantum mechanical "\ "calculations, which cannot be practically "\ "done on a desktop computer. To get an "\ "approximate potential energy without all "\ "that, we represent the energy as a series "\ "of terms involving geometric properties of "\ "the structure: lengths of chemical bonds, "\ "angles between pairs and triples of chemical "\ "bonds, etc.

" \ "

" \ "As is generally the case with physical "\ "systems, the gradient of the potential "\ "energy represents the forces acting on "\ "various particles. The atoms want to move in "\ "the direction that most reduces the "\ "potential energy. Energy minimization is a "\ "process of adjusting the atom positions to "\ "try to find a global minimum of the "\ "potential energy. Each atom "\ "contributes three variables (its x, y, and z"\ " coordinates) so the search space is "\ "multi-dimensional. The global minimum is the "\ "configuration that the atoms will settle "\ "into if lowered to zero Kelvin.

" win. simMinimizeEnergyAction.setWhatsThis( simMinimizeEnergyActionText ) # Change Chunk Color dispObjectColorActionText = \ "Edit Color"\ "

"\ "
"\ "Allows the user to change the color of all selected chunks and/or "\ "jigs (i.e. rotary and linear motors)."\ "

" win.dispObjectColorAction.setWhatsThis( dispObjectColorActionText ) # Run Dynamics (was NanoDynamics-1). Mark 060807. simSetupActionText = \ "Run Dynamics"\ "

"\ "
"\ "This is the interface to the NanoEngineer-1 molecular "\ "dynamics simulator. Enter the parameters of the "\ "simulation and click Run Simulation. The "\ "simulator creates a trajectory (movie) file by "\ "calculating the inter-atomic potentials and bonding "\ "of the entire model.

" win. simSetupAction.setWhatsThis( simSetupActionText ) # Simulation Jigs simulationJigsActionText = \ "Simulation Jigs"\ "

"\ "
"\ "Drop down menu for adding rotary motors, linear motors and "\ "other jigs used to simulate structures"\ "

" win.simulationJigsAction.setWhatsThis( simulationJigsActionText ) # Play Movie (was Movie Player) Mark 060807. simMoviePlayerActionText = \ "Play Movie"\ "

"\ "
"\ "Plays the most recent trajectory (movie) file "\ "created by the NanoEngineer-1 molecular dynamics"\ " simulator. To create a movie file, select "\ "Run Dynamics.

" win. simMoviePlayerAction.setWhatsThis( simMoviePlayerActionText ) # Make Graphs (was Plot Tool) Mark 060807. simPlotToolActionText = \ "Make Graphs"\ "

"\ "
"\ "Make a graph of a simulator trace file using "\ "GNUplot. A simulation must be run to create "\ "the trace file and the part must have a jig that "\ "writes output to the trace file.

"\ "The following list of jigs write data to the trace "\ "file:
Rotary Motors: speed (GHz) and "\ "torque (nn-nm)
Linear Motors: "\ "displacement (pm)
Anchors: torque "\ "(nn-nm)
Thermostats: energy added "\ "(zJ)
Thermometer: temperature (K)
"\ "Measure Distance: distance(angstroms)
"\ "Measure Angle: angle (degrees)
"\ "Measure Dihedral: dihedral(degrees)
"\ "

" win. simPlotToolAction.setWhatsThis( simPlotToolActionText ) # # Dashboard Buttons # # Done toolsDoneActionText = \ "Done"\ "

"\ "
"\ "Completes the current operation and enters the "\ "default mode."\ "

" win.toolsDoneAction.setWhatsThis( toolsDoneActionText ) # # Jigs # # Anchor jigsAnchorActionText = \ "Anchor"\ "

"\ "
"\ "Attaches an Anchor to the selected atom(s), "\ "which constrains its motion during a minimization "\ "or simulation."\ "

"\ "

To create an Anchor, enter Build mode, "\ "select the atom(s) you want to anchor and then "\ "select this action. Anchors are drawn as a black "\ "wireframe box around each selected atom."\ "

" win.jigsAnchorAction.setWhatsThis(jigsAnchorActionText ) # Rotary Motor jigsMotorActionText = \ "Rotary Motor"\ "

"\ "
"\ "Attaches a Rotary Motor to the selected "\ "atoms. The Rotary Motor is used by the simulator to "\ "apply rotary motion to a set of atoms during a "\ "simulation run. You may specify the torque "\ "(in nN*nm) and speed (in Ghz) of the "\ "motor."\ "

"\ "

To create a Rotary Motor, enter Build mode,"\ " select the atoms you want to attach the motor to "\ "and then select this action."\ "

" win.jigsMotorAction.setWhatsThis(jigsMotorActionText ) # Linear Motor jigsLinearMotorActionText = \ "Linear Motor"\ "

"\ "
"\ "Attaches a Linear Motor to the selected "\ "atoms. The Linear Motor is used by the "\ "simulator to apply linear motion to a set of "\ "atoms during a simulation run. You may specify"\ " the force (in nN*nm) and stiffness "\ "(in N/m) of the motor. "\ "

"\ "

To create a Linear Motor, enter "\ "Build mode, select the atoms you want "\ "to attach the motor to and then select "\ "this action."\ "

" win.jigsLinearMotorAction.setWhatsThis(jigsLinearMotorActionText ) # Thermostat jigsStatActionText = \ "Thermostat"\ "

"\ "
"\ "Attaches a Langevin Thermostat to a single "\ "selected atom, thereby associating the thermostat to "\ "the entire molecule of which the selected atom is a "\ "member. The user specifies the temperature "\ "(in Kelvin)."\ "

"\ "

The Langevin Thermostat is used to set and hold "\ "the temperature of a molecule during a simulation run."\ "

"\ "

To create a Langevin Thermostat, enter "\ "Build mode, select a single atom and then "\ "select this action. The thermostat is drawn as a "\ "blue wireframe box around the selected atom."\ "

" win.jigsStatAction.setWhatsThis(jigsStatActionText ) # Thermometer jigsThermoActionText = \ "Thermometer"\ "

"\ "
"\ "Attaches a Thermometer to a single selected "\ "atom, thereby associating the themometer to the "\ "entire molecule of which the selected atom is a "\ "member. "\ "

The temperature of the molecule will be recorded "\ "and written to a trace file during a simulation run."\ "

"\ "

To create a Thermometer, enter Build mode,"\ " select a single atom and then select this action. "\ "The thermometer is drawn as a dark red wireframe "\ "box around the selected atom."\ "

" win.jigsThermoAction.setWhatsThis(jigsThermoActionText ) # ESP Image jigsESPImageActionText = \ "ESP Image"\ "

"\ "
"\ "An ESP Image allows the user to visualize "\ "the electrostatic potential of points on the face "\ "of a square 2D surface. Nano-Hive's MPQC ESP "\ "Plane plug-in is used to calculate the "\ "electrostatic potential."\ "

"\ "

To create an ESP Image, enter Build "\ "mode, select three or more atoms and then select "\ "this jig. The ESP Image is drawn as a plane with "\ "a bounding volume."\ "

" win.jigsESPImageAction.setWhatsThis(jigsESPImageActionText ) # Atom Set jigsAtomSetActionText = \ "Atom Set"\ "

"\ "
"\ "An Atom Set jig provides a convienient way "\ "to save an atom selection which can be reselected "\ "later."\ "

"\ "

To create an Atom Set, enter Build mode, "\ "select any number of atoms and then select this "\ "jig. The Atom Set is drawn as a set of wireframe "\ "boxes around each atom in the selection."\ "

"\ "

To reselect the atoms in an Atom Set, select "\ "it's context menu in the Model Tree and click the "\ "menu item that states "\ "Select this jig's atoms."\ "

" win.jigsAtomSetAction.setWhatsThis(jigsAtomSetActionText ) # Measure Distance jigsDistanceActionText = \ "Measure Distance Jig"\ "

"\ ""\ "
"\ "A Measure Distance Jig functions as a "\ "dimension to display the distance between two "\ "atoms."\ "

"\ "

To create the Measure Distance Jig, enter "\ "Build mode, select two atoms and then "\ "select this jig. The Measure Distance Jig is "\ "drawn as a pair of wireframe boxes around each "\ "atom connected by a line and a pair of numbers. "\ "The first number is the distance between the "\ "VdW radii (this can be a negative number for "\ "atoms that are close together). The second number "\ "is the distance between the nuclei."\ "

"\ "

The Measure Distance Jig will write the two "\ "distance values to the trace file for each frame "\ "of a simulation run and can be plotted using the "\ "Plot Tool."\ "

" win.jigsDistanceAction.setWhatsThis(jigsDistanceActionText ) # Measure Angle jigsAngleActionText = \ "Measure Angle Jig"\ "

"\ "
"\ "A Measure Angle Jig functions as a dimension "\ "to display the angle between three atoms."\ "

"\ "

To create the Measure Angle Jig, enter "\ "Build mode, select three atoms and then "\ "select this jig. The Measure Angle Jig is "\ "drawn as a set of wireframe boxes around each atom "\ "and a number which is the angle between the three "\ "atoms."\ "

"\ "

The Measure Angle Jig will write the angle value "\ "to the trace file "\ "for each frame of a simulation run and can be "\ "plotted using the Plot Tool."\ "

" win.jigsAngleAction.setWhatsThis(jigsAngleActionText ) # Measure Dihedral jigsDihedralActionText = \ "Measure Dihedral Jig"\ "

"\ ""\ "
"\ "A Measure Dihedral Jig functions as a "\ "dimension to display the dihedral angle of a four"\ " atom sequence."\ "

"\ "

To create the Measure Dihedral Jig, enter "\ "Build mode, select four atoms and then "\ "select this jig. The Measure Dihedral Jig is "\ "drawn as a set of wireframe boxes around each "\ "atom and a number which is the dihedral angle "\ "value."\ "

"\ "

The Measure Dihedral Jig will write the "\ "dihedral angle value to the trace file "\ "for each frame of a simulation run and can be "\ "plotted using the Plot Tool."\ "

" win.jigsDihedralAction.setWhatsThis(jigsDihedralActionText ) # GAMESS Jig jigsGamessActionText = \ "GAMESS Jig"\ "

"\ "
"\ "A GAMESS Jig is used to tag a set of atoms "\ "for running a GAMESS calculation. Energy "\ "and Geometry Optimization calculations are "\ "supported."\ "

"\ "

To create the GAMESS Jig, enter Build mode, "\ "select the atoms to tag and then select this jig. "\ "The GAMESS Jig is drawn as a set of magenta "\ "wireframe boxes around each atom."\ "

" win.jigsGamessAction.setWhatsThis(jigsGamessActionText ) # Grid Plane Jig jigsGridPlaneActionText = \ "Grid Plane"\ "

"\ "
"\ "A Grid Plane jig is a rectanglar plane "\ "that can display a square or SiC grid within its "\ "boundary. It is often used as an aid in "\ "constructing large lattice structures made of "\ "silicon carbide (SiC). It is also used as a "\ "visual aid in estimating distances between atoms "\ "and/or other structures."\ "

"\ "

To create the Grid Plane jig, enter"\ "Build mode, select three or more atoms "\ "and then select this jig. "\ "

"\ "

The Grid Plane jig is drawn as a rectanglar "\ "plane with a grid."\ "

" win.jigsGridPlaneAction.setWhatsThis(jigsGridPlaneActionText ) # # Help Toolbar # # What's This _text = \ "Enter \"What's This\" mode"\ "

"\ "
"\ "This invokes \"What's This?\" help mode which is part of NanoEngineer-1's "\ "online help system, and provides users with information about the "\ "functionality and usage of a particular command button or widget.

" win.helpWhatsThisAction.setWhatsThis( _text ) win.helpMouseControlsAction.setWhatsThis("Displays help for mouse controls") win.helpKeyboardShortcutsAction.setWhatsThis("Displays help for keyboard"\ "shortcuts") win.helpSelectionShortcutsAction.setWhatsThis("Displays help for selection"\ " controls") win.helpGraphicsCardAction.setWhatsThis("Displays information for the"\ " computer's graphics card") win.helpAboutAction.setWhatsThis("Displays information about this version"\ " of NanoEngineer-1") # # Status bar # # Global Display Style combobox _text = \ "Global Display Style"\ "

"\ "Use this widget to change the Global Display Style."\ "

"\ "Objects with their display setting set to Default are "\ "rendered in the Global Display Style."\ "

" win.statusBar().globalDisplayStylesComboBox.setWhatsThis( _text ) def create_whats_this_descriptions_for_NanoHive_dialog(w): "Create What's This descriptions for the Nano-Hive dialog widgets." # MPQC Electrostatics Potential Plane MPQCESPText = \ "MPQC Electrostatics Potential Plane"\ "Enables the MPQC Electrostatics Potential Plane "\ "plugin. "\ "

" w.MPQC_ESP_checkbox.setWhatsThis(MPQCESPText ) MPQCESPTipText = "Enables/disables MPQC Electrostatics "\ "Potential Plane Plugin" w.MPQC_ESP_checkbox.setToolTip(MPQCESPTipText) # end