class AOgpu{ //private: Point3f dir; // direction void CheckAtom(QAtom &a); static vector<Byte> fakeTexture; static vector<unsigned int> snap; static vector<int> sum; static unsigned int div; static float areas; // expected area coverage of a 1 radius sphere int snapx, snapy; void OpenGLSnap(); bool SavePPM( const char * filename ); static unsigned int mask; public: static void Reset(Mol &m); AOgpu( Point3f _dir, Mol &m); static void GetFinalTexture(vector<Byte> &text, Mol &m); };