// This is a component of AXIS, a front-end for LinuxCNC // Copyright 2005, 2006 Jeff Epler and // Chris Radek // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #include #define GL_GLEXT_PROTOTYPES #include #include static PyObject *glerror; #define GLCALL0V(name) \ static PyObject *py##name(PyObject *s, PyObject *o) { \ if(!PyArg_ParseTuple(o, ":" #name)) return NULL; \ name(); \ CHECK_ERROR; \ Py_INCREF(Py_None); return Py_None; \ } #define GLCALL1V(name, fmt, t1) \ static PyObject *py##name(PyObject *s, PyObject *o) { \ t1 p1; \ if(!PyArg_ParseTuple(o, fmt ":" #name, &p1)) return NULL; \ name(p1); \ CHECK_ERROR; \ Py_INCREF(Py_None); return Py_None; \ } #define GLCALL2V(name, fmt, t1, t2) \ static PyObject *py##name(PyObject *s, PyObject *o) { \ t1 p1; t2 p2; \ if(!PyArg_ParseTuple(o, fmt ":" #name, &p1, &p2)) return NULL; \ name(p1, p2); \ CHECK_ERROR; \ Py_INCREF(Py_None); return Py_None; \ } #define GLCALL3V(name, fmt, t1, t2, t3) \ static PyObject *py##name(PyObject *s, PyObject *o) { \ t1 p1; t2 p2; t3 p3; \ if(!PyArg_ParseTuple(o, fmt ":" #name, &p1, &p2, &p3)) return NULL; \ name(p1, p2, p3); \ CHECK_ERROR; \ Py_INCREF(Py_None); return Py_None; \ } #define GLCALL4V(name, fmt, t1, t2, t3, t4) \ static PyObject *py##name(PyObject *s, PyObject *o) { \ t1 p1; t2 p2; t3 p3; t4 p4; \ if(!PyArg_ParseTuple(o, fmt ":" #name, &p1, &p2, &p3, &p4)) return NULL; \ name(p1, p2, p3, p4); \ CHECK_ERROR; \ Py_INCREF(Py_None); return Py_None; \ } #define GLCALL5V(name, fmt, t1, t2, t3, t4, t5) \ static PyObject *py##name(PyObject *s, PyObject *o) { \ t1 p1; t2 p2; t3 p3; t4 p4; t5 p5; \ if(!PyArg_ParseTuple(o, fmt ":" #name, &p1, &p2, &p3, &p4, &p5)) \ return NULL; \ name(p1, p2, p3, p4, p5); \ CHECK_ERROR; \ Py_INCREF(Py_None); return Py_None; \ } #define GLCALL6V(name, fmt, t1, t2, t3, t4, t5, t6) \ static PyObject *py##name(PyObject *s, PyObject *o) { \ t1 p1; t2 p2; t3 p3; t4 p4; t5 p5; t6 p6; \ if(!PyArg_ParseTuple(o, fmt ":" #name, &p1, &p2, &p3, &p4, &p5, &p6)) \ return NULL; \ name(p1, p2, p3, p4, p5, p6); \ CHECK_ERROR; \ Py_INCREF(Py_None); return Py_None; \ } #define GLCALL7V(name, fmt, t1, t2, t3, t4, t5, t6, t7) \ static PyObject *py##name(PyObject *s, PyObject *o) { \ t1 p1; t2 p2; t3 p3; t4 p4; t5 p5; t6 p6; t7 p7; \ if(!PyArg_ParseTuple(o, fmt ":" #name, &p1, &p2, &p3, &p4, &p5, &p6, &p7)) \ return NULL; \ name(p1, p2, p3, p4, p5, p6, p7); \ CHECK_ERROR; \ Py_INCREF(Py_None); return Py_None; \ } #define GLCALL8V(name, fmt, t1, t2, t3, t4, t5, t6, t7, t8) \ static PyObject *py##name(PyObject *s, PyObject *o) { \ t1 p1; t2 p2; t3 p3; t4 p4; t5 p5; t6 p6; t7 p7; t8 p8; \ if(!PyArg_ParseTuple(o, fmt ":" #name, \ &p1, &p2, &p3, &p4, &p5, &p6, &p7, &p8)) \ return NULL; \ name(p1, p2, p3, p4, p5, p6, p7, p8); \ CHECK_ERROR; \ Py_INCREF(Py_None); return Py_None; \ } #define CHECK_ERROR (void)0 GLCALL1V(glBegin, "i", int) GLCALL3V(glColor3f, "fff", float, float, float) GLCALL4V(glColor4f, "ffff", float, float, float, float) GLCALL4V(glBlendColor, "ffff", float, float, float, float) GLCALL3V(glVertex3f, "fff", float, float, float); GLCALL2V(glLineStipple, "ii", int, int) GLCALL1V(glLineWidth, "f", float) GLCALL1V(glCallList, "i", int) GLCALL1V(glClear, "i", int) GLCALL4V(glClearColor, "ffff", float, float, float, float) GLCALL4V(glColorMask, "iiii", int, int, int, int); GLCALL2V(glColorMaterial, "ii", int, int); GLCALL1V(glDepthFunc, "i", int) GLCALL1V(glDepthMask, "i", int) GLCALL1V(glDisable, "i", int) GLCALL1V(glEnable, "i", int) GLCALL0V(glEndList) GLCALL1V(glFrontFace, "i", int) GLCALL0V(glInitNames) GLCALL3V(glLightf, "iif", int, int, float) GLCALL0V(glLoadIdentity) GLCALL1V(glLoadName, "i", int) GLCALL2V(glNewList, "ii", int, int) GLCALL3V(glNormal3f, "fff", float, float, float) GLCALL2V(glPixelZoom, "ff", float, float) GLCALL2V(glPolygonOffset, "ff", float, float) GLCALL0V(glPopMatrix) GLCALL0V(glPushMatrix) GLCALL1V(glPushAttrib, "i", int) GLCALL1V(glPushClientAttrib, "i", int) GLCALL0V(glPopAttrib) GLCALL0V(glPopClientAttrib) GLCALL1V(glPushName, "i", int) GLCALL2V(glRasterPos2i, "ii", int, int) GLCALL4V(glRectf, "ffff", float, float, float, float) GLCALL4V(glRotatef, "ffff", float, float, float, float) GLCALL3V(glScalef, "fff", float, float, float) GLCALL3V(glStencilFunc, "iii", int, int, int); GLCALL3V(glStencilOp, "iii", int, int, int); GLCALL1V(glDrawBuffer, "i", int) GLCALL3V(glDrawArrays, "iii", int, int, int) GLCALL1V(glMatrixMode, "i", int) GLCALL6V(glOrtho, "ffffff", float, float, float, float, float, float); GLCALL3V(glTranslatef, "fff", float, float, float); GLCALL4V(glViewport, "iiii", int, int, int, int); GLCALL4V(gluPerspective, "dddd", double, double, double, double); static void make_glerror(int code) { PyObject *e = \ PyObject_CallFunction(glerror, "is", code, gluErrorString(code)); PyErr_SetObject(glerror, e); } #undef CHECK_ERROR #define CHECK_ERROR do { \ GLenum e = glGetError(); \ if(e) { make_glerror(e); return NULL; } \ } while(0) GLCALL0V(glEnd) GLCALL2V(glDeleteLists, "ii", int, int) GLCALL2V(glBlendFunc, "ii", int, int) GLCALL0V(glFlush) GLCALL2V(glPixelStorei, "ii", int, int) static PyObject *pyglBitmap(PyObject *s, PyObject *o) { int width, height, nbitmap; float xorg, yorg, xmove, ymove; char *bitmap; if(!PyArg_ParseTuple(o, "iiffffs#:glBitmap", &width, &height, &xorg, &yorg, &xmove, &ymove, &bitmap, &nbitmap)) { return NULL; } glBitmap(width, height, xorg, yorg, xmove, ymove, (GLubyte*)bitmap); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static PyObject *pyglDrawPixels(PyObject *s, PyObject *o) { int width, height, format, type, nbitmap; char *bitmap; if(!PyArg_ParseTuple(o, "iiiis#:glBitmap", &width, &height, &format, &type, &bitmap, &nbitmap)) { return NULL; } glDrawPixels(width, height, format, type, (GLubyte*)bitmap); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static PyObject *pyglGenLists(PyObject *s, PyObject *o) { int range; if(!PyArg_ParseTuple(o, "i:glGenLists", &range)) return NULL; return PyInt_FromLong(glGenLists(range)); } static PyObject *pyglGetDoublev(PyObject *s, PyObject *o) { int what; if(!PyArg_ParseTuple(o, "i:glGetDoublev", &what)) return NULL; switch(what) { case GL_MODELVIEW_MATRIX: case GL_PROJECTION_MATRIX: { double d[16]; PyObject *r = PyList_New(16); int i; glGetDoublev(what, d); for(i=0; i<16; i++) { PyList_SetItem(r, i, PyFloat_FromDouble(d[i])); } return r; } default: PyErr_Format(PyExc_ValueError, "glGetDoublev does not support getting %d", what); return NULL; } } static PyObject *pyglGetIntegerv(PyObject *s, PyObject *o) { int what; if(!PyArg_ParseTuple(o, "i:glGetIntegerv", &what)) return NULL; switch(what) { case GL_LIST_INDEX: { int r; glGetIntegerv(what, &r); return PyInt_FromLong(r); } case GL_VIEWPORT: { int d[4]; PyObject *r = PyList_New(4); int i; glGetIntegerv(what, d); for(i=0; i<4; i++) { PyList_SetItem(r, i, PyInt_FromLong(d[i])); } return r; } default: PyErr_Format(PyExc_ValueError, "glGetIntegerv does not support getting %d", what); return NULL; } } static PyObject *pyglInterleavedArrays(PyObject *s, PyObject *o) { static void *buf = NULL; PyObject *str; int format, stride, size; if(!PyArg_ParseTuple(o, "iiO:glInterleavedArrays", &format, &stride, &str)) { return NULL; } if(!PyString_Check(str)) { PyErr_Format( PyExc_TypeError, "Expected string" ); return NULL; } // size = min(8192, PyString_GET_SIZE(str)); size = PyString_GET_SIZE(str); if(buf == NULL) buf = malloc(size); else buf = realloc(buf, size); memcpy(buf, PyString_AS_STRING(str), size); glInterleavedArrays(format, stride, buf); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static PyObject *pyglLightModeli(PyObject *s, PyObject *o) { int pname, param; if(!PyArg_ParseTuple(o, "ii:glLightModeli", &pname, ¶m)) return NULL; glLightModeli(pname, param); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static PyObject *pyglLightModelfv(PyObject *s, PyObject *o) { int pname; float param[4]; if(!PyArg_ParseTuple(o, "i(ffff):glLightModelfv", &pname, param, param+1, param+2, param+3)) return NULL; glLightModelfv(pname, param); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static PyObject *pyglLightfv(PyObject *s, PyObject *o) { int light, pname; float param[4]; if(!PyArg_ParseTuple(o, "ii(ffff):glLightfv", &light, &pname, param, param+1, param+2, param+3)) return NULL; glLightfv(light, pname, param); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static PyObject *pyglMaterialfv(PyObject *s, PyObject *o) { int face, pname; float param[4]; if(!PyArg_ParseTuple(o, "ii(ffff):glMaterialfv", &face, &pname, param, param+1, param+2, param+3)) return NULL; glMaterialfv(face, pname, param); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static PyObject *pyglMultMatrixd(PyObject *s, PyObject *o) { double matrix[16]; if(!PyArg_ParseTuple(o, "(dddddddddddddddd):glMultMatrixd", matrix, matrix+1, matrix+2, matrix+3, matrix+4, matrix+5, matrix+6, matrix+7, matrix+8, matrix+9, matrix+10, matrix+11, matrix+12, matrix+13, matrix+14, matrix+15)) return NULL; glMultMatrixd(matrix); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static PyObject *pyglPolygonStipple(PyObject *s, PyObject *o) { char *buf; int sz; if(!PyArg_ParseTuple(o, "s#:glPolygonStipple", &buf, &sz)) return NULL; if(sz != 128) { PyErr_SetString(PyExc_ValueError, "Buffer must be 128 bytes long"); return NULL; } glPolygonStipple((GLubyte*)buf); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static PyObject *pyglReadPixels(PyObject *s, PyObject *o) { int x, y, width, height, format=GL_RGB, type=GL_UNSIGNED_BYTE; int sz; char *buf; PyObject *res; if(!PyArg_ParseTuple(o, "iiii|ii", &x, &y, &width, &height, &format, &type)) return NULL; sz = width * height * 4; buf = malloc(sz); glReadPixels(x,y,width,height,format,type,buf); res = PyString_FromStringAndSize(buf, sz); free(buf); return res; } typedef struct { PyObject_HEAD GLUquadric *q; } Quadric; static void Quadric_dealloc(Quadric *q); // static PyObject *Quadric_repr(Quadric *q); static PyTypeObject Quadric_Type = { PyObject_HEAD_INIT(NULL) 0, /* ob_size */ "minigl.quadric", /* ob_name */ sizeof(Quadric), /* ob_basicsize */ 0, /* ob_itemsize */ /* methods */ (destructor)Quadric_dealloc,/*tp_dealloc*/ 0, /*tp_print*/ 0, /*tp_getattr*/ 0, /*tp_setattr*/ 0, /*tp_compare*/ 0, /*tp_repr*/ 0, /*tp_as_number*/ 0, /*tp_as_sequence*/ 0, /*tp_as_mapping*/ 0, /*tp_hash*/ 0, /*tp_call*/ 0, /*tp_str*/ 0, /*tp_getattro*/ 0, /*tp_setattro*/ 0, /*tp_as_buffer*/ Py_TPFLAGS_DEFAULT, /*tp_flags*/ 0, /*tp_doc*/ 0, /*tp_traverse*/ 0, /*tp_clear*/ 0, /*tp_richcompare*/ 0, /*tp_weaklistoffset*/ 0, /*tp_iter*/ 0, /*tp_iternext*/ 0, /*tp_methods*/ 0, /*tp_members*/ 0, /*tp_getset*/ 0, /*tp_base*/ 0, /*tp_dict*/ 0, /*tp_descr_get*/ 0, /*tp_descr_set*/ 0, /*tp_dictoffset*/ 0, /*tp_init*/ PyType_GenericAlloc, /*tp_alloc*/ PyType_GenericNew, /*tp_new*/ 0, /*tp_free*/ 0, /*tp_is_gc*/ }; static void Quadric_dealloc(Quadric *q) { if(q->q) { gluDeleteQuadric(q->q); } PyObject_Del(q); } static Quadric *pygluNewQuadric(PyObject *s, PyObject *o) { Quadric *q = PyObject_New(Quadric, &Quadric_Type); if(q) q->q = gluNewQuadric(); return q; } static PyObject *pygluDeleteQuadric(PyObject *s, PyObject *o) { Quadric *q; if(!PyArg_ParseTuple(o, "O!:gluDeleteQuadric", &Quadric_Type, &q)) return NULL; if(q->q) { gluDeleteQuadric(q->q); q->q = NULL; } Py_INCREF(Py_None); return Py_None; } static PyObject *pygluSphere(PyObject *s, PyObject *o) { Quadric *q; double radius; int slices, stacks; if(!PyArg_ParseTuple(o, "O!dii:gluSphere", &Quadric_Type, &q, &radius, &slices, &stacks)) return NULL; if(!q->q) { PyErr_SetString(PyExc_TypeError, "Operation on deleted quadric"); return NULL; } gluSphere(q->q, radius, slices, stacks); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static PyObject *pygluCylinder(PyObject *s, PyObject *o) { Quadric *q; double base, top, height; int slices, stacks; if(!PyArg_ParseTuple(o, "O!dddii:gluCylinder", &Quadric_Type, &q, &base, &top, &height, &slices, &stacks)) return NULL; if(!q->q) { PyErr_SetString(PyExc_TypeError, "Operation on deleted quadric"); return NULL; } gluCylinder(q->q, base, top, height, slices, stacks); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static PyObject *pygluDisk(PyObject *s, PyObject *o) { Quadric *q; double inner, outer; int slices, loops; if(!PyArg_ParseTuple(o, "O!ddii:gluDisk", &Quadric_Type, &q, &inner, &outer, &slices, &loops)) return NULL; if(!q->q) { PyErr_SetString(PyExc_TypeError, "Operation on deleted quadric"); return NULL; } gluDisk(q->q, inner, outer, slices, loops); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static PyObject *pygluQuadricOrientation(PyObject *s, PyObject *o) { Quadric *q; int orient; if(!PyArg_ParseTuple(o, "O!i:gluQuadricOrientation", &Quadric_Type, &q, &orient)) return NULL; if(!q->q) { PyErr_SetString(PyExc_TypeError, "Operation on deleted quadric"); return NULL; } gluQuadricOrientation(q->q, orient); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static PyObject *pygluLookAt(PyObject *s, PyObject *o) { double eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz; if(!PyArg_ParseTuple(o, "ddddddddd:gluLookAt", &eyex, &eyey, &eyez, ¢erx, ¢ery, ¢erz, &upx, &upy, &upz)) return NULL; gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static PyObject *pygluPickMatrix(PyObject *s, PyObject *o) { double x, y, delx, dely; int viewport[4]; if(!PyArg_ParseTuple(o, "dddd(iiii):gluPickMatrix", &x, &y, &delx, &dely, viewport, viewport+1, viewport+2, viewport+3)) return NULL; gluPickMatrix(x, y, delx, dely, viewport); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static PyObject *pygluProject(PyObject *s, PyObject *o) { double x, y, z, wx, wy, wz, model[16], proj[16]; int viewport[4]; if(!PyArg_ParseTuple(o, "ddd:gluProject", &x, &y, &z)) return NULL; glGetIntegerv(GL_VIEWPORT, viewport); glGetDoublev(GL_MODELVIEW_MATRIX, model); glGetDoublev(GL_PROJECTION_MATRIX, proj); gluProject(x, y, z, model, proj, viewport, &wx, &wy, &wz); CHECK_ERROR; return Py_BuildValue("ddd", wx, wy, wz); } static PyObject *pygluUnProject(PyObject *s, PyObject *o) { double x, y, z, wx, wy, wz, model[16], proj[16]; int viewport[4]; if(!PyArg_ParseTuple(o, "ddd:gluUnProject", &x, &y, &z)) return NULL; glGetIntegerv(GL_VIEWPORT, viewport); glGetDoublev(GL_MODELVIEW_MATRIX, model); glGetDoublev(GL_PROJECTION_MATRIX, proj); gluUnProject(x, y, z, model, proj, viewport, &wx, &wy, &wz); CHECK_ERROR; return Py_BuildValue("ddd", wx, wy, wz); } static GLuint *select_buffer = NULL; static PyObject *pyglSelectBuffer( PyObject *s, PyObject *o) { int sz; if(!PyArg_ParseTuple(o, "i:glSelectBuffer", &sz)) return NULL; if(select_buffer) select_buffer = realloc( select_buffer, sizeof(int) * sz); else select_buffer = malloc(sizeof(int) * sz); glSelectBuffer(sz, select_buffer); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static GLfloat *feedback_buffer = NULL; static PyObject *pyglFeedbackBuffer( PyObject *s, PyObject *o) { int sz, ty; if(!PyArg_ParseTuple(o, "ii:glFeedbackBuffer", &sz, &ty)) return NULL; if(feedback_buffer) feedback_buffer = realloc( feedback_buffer, sizeof(int) * sz); else feedback_buffer = malloc(sizeof(int) * sz); glFeedbackBuffer(sz, ty, feedback_buffer); CHECK_ERROR; Py_INCREF(Py_None); return Py_None; } static PyObject *pyglRenderMode( PyObject *s, PyObject *o) { int mode, lastmode, count; if(!PyArg_ParseTuple(o, "i:glRenderMode", &mode)) return NULL; glGetIntegerv(GL_RENDER_MODE, &lastmode); count = glRenderMode(mode); CHECK_ERROR; if(count < 0) { PyErr_Format(PyExc_OverflowError, "Buffer too small"); return 0; } if(lastmode == GL_SELECT) { PyObject *r = PyList_New(0); int i = 0; while(i < count) { PyObject *record = PyTuple_New(3); int namelen = select_buffer[i++]; PyObject *name = PyList_New(namelen); int j; PyTuple_SetItem(record, 0, PyFloat_FromDouble(select_buffer[i++] / 214748364.)); PyTuple_SetItem(record, 1, PyFloat_FromDouble(select_buffer[i++] / 214748364.)); for(j=0; namelen; namelen--, j++, i++) PyList_SetItem(name, j, PyInt_FromLong(select_buffer[i])); PyTuple_SetItem(record, 2, name); PyList_Append(r, record); Py_DECREF(record); } return r; } else if(lastmode == GL_FEEDBACK ) { PyObject *r = PyList_New(count); int i; for(i=0; i < count; i++) { PyList_SET_ITEM(r, i, PyFloat_FromDouble(feedback_buffer[i])); } return r; } Py_INCREF(Py_None); return Py_None; } /* glSelectBuffer */ static PyMethodDef methods[] = { #define METH(name, doc) { #name, (PyCFunction) py##name, METH_VARARGS, doc } METH(glBegin, "delimit the vertices of a primitive or a group of like primitives"), METH(glColor3f, "set the current color"), METH(glColor4f, "set the current color"), METH(glBlendColor, "set the blend color"), METH(glDeleteLists, "delete a contiguous group of display lists"), METH(glBlendFunc, "specify pixel arithmetic"), METH(glCallList, "execute a display list"), METH(glClear, "clear buffers to preset values"), METH(glClearColor, "specify clear values for the color buffers"), METH(glColorMask, "specify which components of color to write"), METH(glColorMaterial, "cause a material color to track the current color"), METH(glDepthFunc, "specify the value used for depth buffer comparisons"), METH(glDepthMask, "enable or disable writing into the depth buffer"), METH(glDisable, "enable or disable server-side GL capabilities"), METH(glEnable, "enable or disable server-side GL capabilities"), METH(glEnd, "delimit the vertices of a primitive or a group of like primitives"), METH(glEndList, "create or replace a display list"), METH(glFlush, "force execution of GL commands in finite time"), METH(glFrontFace, "define front- and back-facing polygons"), METH(glInitNames, "initialize the name stack"), METH(glLightf, "set light source parameters"), METH(glLineStipple, "specify the line stipple pattern"), METH(glLineWidth, "specify the width of rasterized lines"), METH(glLoadIdentity, "replace the current matrix with the identity matrix"), METH(glLoadName, "load a name onto the name stack"), METH(glMatrixMode, "specify which matrix is the current matrix"), METH(glNewList, "create or replace a display list"), METH(glNormal3f, "set the current normal vector"), METH(glPixelZoom, "specify the pixel zoom factors"), METH(glPolygonOffset, "set the scale and units used to calculate depth values"), METH(glPolygonStipple, "set the polygon stippling pattern"), METH(glPopMatrix, "push and pop the current matrix stack"), METH(glPushMatrix, "push and pop the current matrix stack"), METH(glPopAttrib, "push and pop the current attribute stack"), METH(glPushAttrib, "push and pop the current attribute stack"), METH(glPopClientAttrib, "push and pop the current client attribute stack"), METH(glPushClientAttrib, "push and pop the current client attribute stack"), METH(glPushName, "push and pop the name stack"), METH(glRenderMode, "set rasterization mode"), METH(glRasterPos2i, "specify the raster position for pixel operations"), METH(glRectf, "draw a rectangle"), METH(glRotatef, "multiply the current matrix by a rotation matrix"), METH(glScalef, "multiply the current matrix by a general scaling matrix"), METH(glStencilFunc, "specify the stencil buffer test function"), METH(glStencilOp, "specify the stencil buffer operation"), METH(glFlush, "force execution of GL commands in finite time"), METH(glDrawBuffer, "specify which color buffers are to be drawn into"), METH(glDrawArrays, "render primitives from array data"), METH(glDrawPixels, "write a block of pixels to the frame buffer"), METH(glMatrixMode, "specify which matrix is the current matrix"), METH(glOrtho, "multiply the current matrix with an orthographic matrix"), METH(glTranslatef, "multiply the current matrix by a translation matrix"), METH(glVertex3f, "specify a vertex"), METH(glViewport, "set the viewport"), METH(gluPerspective, "set up a perspective projection matrix"), METH(glGenLists, "generate a contiguous set of empty display lists"), METH(glGetDoublev, "return the value or values of a selected parameter"), METH(glGetIntegerv, "return the value or values of a selected parameter"), METH(glInterleavedArrays, "simultaneously specify and enable several interleaved arrays"), METH(glLightfv, "set light source parameters"), METH(glLightModelfv, "set the lighting model parameters"), METH(glLightModeli, "set the lighting model parameters"), METH(glMaterialfv, "specify material parameters for the lighting model"), METH(glMultMatrixd, "multiply the current matrix with the specified matrix"), METH(glPixelStorei, "set pixel storage modes"), METH(glSelectBuffer, "establish a buffer for selection mode values"), METH(glFeedbackBuffer, "establish a buffer for feedback mode values"), // METH(glVertex3fv, ""), METH(gluSphere, "draw a sphere"), METH(gluCylinder, "draw a cylinder"), METH(gluDeleteQuadric, "destroy a quadrics object"), METH(gluDisk, "draw a disk"), METH(gluLookAt, "define a viewing transformation"), METH(gluNewQuadric, "create a quadrics object"), METH(gluPickMatrix, "define a picking region"), METH(gluProject, "map object coordinates to window coordinates"), METH(gluQuadricOrientation, "specify inside/outside orientation for quadrics"), METH(gluUnProject, "map window coordinates to object coordinates"), METH(glBitmap, "draw a bitmap"), METH(glReadPixels, "read pixels"), #undef METH {NULL, NULL, 0, 0}, }; #define CONST(x) PyObject_SetAttrString(m, #x, PyInt_FromLong(x)) void initminigl(void) { PyObject *m = \ Py_InitModule3("minigl", methods, "Mini version of pyopengl for axis"); glerror = PyErr_NewException("minigl.error", PyExc_RuntimeError, NULL); PyObject_SetAttrString(m, "error", glerror); CONST(GL_ALWAYS); CONST(GL_AMBIENT_AND_DIFFUSE); CONST(GL_LEQUAL); CONST(GL_BACK); CONST(GL_BLEND); CONST(GL_COLOR_BUFFER_BIT); CONST(GL_COLOR_MATERIAL); CONST(GL_COMPILE); CONST(GL_CULL_FACE); CONST(GL_DEPTH_BUFFER_BIT); CONST(GL_DEPTH_TEST); CONST(GL_FALSE); CONST(GL_FRONT); CONST(GL_FRONT_AND_BACK); CONST(GL_KEEP); CONST(GL_LESS); CONST(GL_LIGHTING); CONST(GL_LIGHTING_BIT); CONST(GL_LIGHT_MODEL_AMBIENT); CONST(GL_LIGHT_MODEL_LOCAL_VIEWER); CONST(GL_LINES); CONST(GL_LINE_LOOP); CONST(GL_LINE_STIPPLE); CONST(GL_LINE_STRIP); CONST(GL_MODELVIEW); CONST(GL_MODELVIEW_MATRIX); CONST(GL_ONE_MINUS_SRC_ALPHA); CONST(GL_CONSTANT_ALPHA); CONST(GL_ONE_MINUS_CONSTANT_ALPHA); CONST(GL_ONE); CONST(GL_PROJECTION); CONST(GL_PROJECTION_MATRIX); CONST(GL_QUADS); CONST(GL_QUAD_STRIP); CONST(GL_RENDER); CONST(GL_REPLACE); CONST(GL_SELECT); CONST(GL_FEEDBACK); CONST(GL_SRC_ALPHA); CONST(GL_STACK_OVERFLOW); CONST(GL_STENCIL_BUFFER_BIT); CONST(GL_STENCIL_TEST); CONST(GL_TRUE); CONST(GL_UNPACK_ALIGNMENT); CONST(GL_V3F); CONST(GL_C3F_V3F); CONST(GL_C4UB_V3F); CONST(GL_VIEWPORT); CONST(GL_LIGHT0); CONST(GL_POSITION); CONST(GL_AMBIENT); CONST(GL_AMBIENT_AND_DIFFUSE); CONST(GL_DIFFUSE); CONST(GL_CCW); CONST(GL_DITHER); CONST(GL_AUTO_NORMAL); CONST(GL_NORMALIZE); CONST(GL_POLYGON_OFFSET_FILL); CONST(GL_POLYGON_STIPPLE); CONST(GL_POLYGON); CONST(GL_GREATER); CONST(GL_LIST_INDEX); CONST(GL_TRIANGLES); CONST(GL_TRIANGLE_STRIP); CONST(GL_TRIANGLE_FAN); CONST(GLU_INSIDE); CONST(GLU_OUTSIDE); CONST(GL_TEXTURE_2D); CONST(GL_2D); CONST(GL_3D); CONST(GL_3D_COLOR); CONST(GL_3D_COLOR_TEXTURE); CONST(GL_4D_COLOR_TEXTURE); CONST(GL_COMPILE_AND_EXECUTE); CONST(GL_CLIENT_PIXEL_STORE_BIT); CONST(GL_UNPACK_SWAP_BYTES); CONST(GL_UNPACK_LSB_FIRST); CONST(GL_UNPACK_ROW_LENGTH); CONST(GL_UNPACK_IMAGE_HEIGHT); CONST(GL_UNPACK_SKIP_PIXELS); CONST(GL_UNPACK_SKIP_ROWS); CONST(GL_UNPACK_SKIP_IMAGES); CONST(GL_UNPACK_ALIGNMENT); CONST(GL_LUMINANCE); CONST(GL_UNSIGNED_BYTE); }