* Tileset 0 * [[00.gif]] * Subanimation 0x00, Type: 2, Num. Frame Blocks: 1 * Used By: * Poison Sting * Frame Block ID: 0x01, X: 120, Y: 40, Mode: 0
* Tileset 0 * [[01.gif]] * Subanimation 0x01, Type: 2, Num. Frame Blocks: 2 * Used By: * Pound * Doubleslap * Pay Day * Vine Whip * Double Kick * Twineedle * Pin Missile * Peck * Submission * Solarbeam * Rage * Mirror Move * Kinesis * Struggle * Frame Block ID: 0x01, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x01, X: 128, Y: 48, Mode: 0
* Tileset 0 * [[02.gif]] * Subanimation 0x02, Type: 2, Num. Frame Blocks: 3 * Used By: * Comet Punch * Fire Punch * Ice Punch * Thunderpunch * Gust * Slam * Bite * Bone Club * Waterfall * Dream Eater * Leech Life * Dizzy Punch * Bonemerang * Hyper Fang * Frame Block ID: 0x01, X: 136, Y: 32, Mode: 0 * Frame Block ID: 0x01, X: 104, Y: 40, Mode: 0 * Frame Block ID: 0x01, X: 120, Y: 48, Mode: 0
* Tileset 0 * [[03.gif]] * Subanimation 0x03, Type: 2, Num. Frame Blocks: 4 * Used By: * Karate Chop * Frame Block ID: 0x01, X: 128, Y: 24, Mode: 0 * Frame Block ID: 0x01, X: 128, Y: 32, Mode: 0 * Frame Block ID: 0x01, X: 128, Y: 40, Mode: 0 * Frame Block ID: 0x01, X: 128, Y: 48, Mode: 0
* Tileset 1 * [[04.gif]] * Subanimation 0x04, Type: 2, Num. Frame Blocks: 3 * Used By: * Mega Punch * Wing Attack * Fly * Mega Kick * Jump Kick * Rolling Kick * Thrash * Hyper Beam * Drill Peck * Low Kick * Counter * Strength * Dig * Quick Attack * Bide * Spike Cannon * Hi Jump Kick * Sky Attack * Rock Slide * Super Fang * Frame Block ID: 0x02, X: 104, Y: 48, Mode: 0 * Frame Block ID: 0x02, X: 120, Y: 32, Mode: 0 * Frame Block ID: 0x02, X: 128, Y: 16, Mode: 0
* Tileset 1 * [[05.gif]] * Subanimation 0x05, Type: 2, Num. Frame Blocks: 1 * Used By: * Stomp * Headbutt * Horn Attack * Horn Drill * Sonicboom * Skull Bash * Crabhammer * Frame Block ID: 0x02, X: 120, Y: 32, Mode: 0
* Tileset 0 * [[06.gif]] * Subanimation 0x06, Type: 0, Num. Frame Blocks: 11 * Used By: * Poké Ball toss * Frame Block ID: 0x03, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x03, X: 48, Y: 76, Mode: 0 * Frame Block ID: 0x03, X: 56, Y: 64, Mode: 0 * Frame Block ID: 0x03, X: 64, Y: 56, Mode: 0 * Frame Block ID: 0x03, X: 72, Y: 48, Mode: 0 * Frame Block ID: 0x03, X: 80, Y: 40, Mode: 0 * Frame Block ID: 0x03, X: 88, Y: 32, Mode: 0 * Frame Block ID: 0x03, X: 96, Y: 30, Mode: 0 * Frame Block ID: 0x03, X: 104, Y: 32, Mode: 0 * Frame Block ID: 0x03, X: 112, Y: 41, Mode: 0 * Frame Block ID: 0x03, X: 120, Y: 50, Mode: 0
* Tileset 0 * [[07.gif]] * Subanimation 0x07, Type: 0, Num. Frame Blocks: 11 * Used By: * Great Ball toss * Frame Block ID: 0x03, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x03, X: 48, Y: 76, Mode: 0 * Frame Block ID: 0x03, X: 56, Y: 67, Mode: 0 * Frame Block ID: 0x03, X: 64, Y: 59, Mode: 0 * Frame Block ID: 0x03, X: 72, Y: 51, Mode: 0 * Frame Block ID: 0x03, X: 80, Y: 45, Mode: 0 * Frame Block ID: 0x03, X: 88, Y: 40, Mode: 0 * Frame Block ID: 0x03, X: 96, Y: 38, Mode: 0 * Frame Block ID: 0x03, X: 104, Y: 40, Mode: 0 * Frame Block ID: 0x03, X: 112, Y: 45, Mode: 0 * Frame Block ID: 0x03, X: 120, Y: 50, Mode: 0
* Tileset 0 * [[08.gif]] * Subanimation 0x08, Type: 0, Num. Frame Blocks: 11 * Used By: * Ultra Ball toss * Frame Block ID: 0x03, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x03, X: 48, Y: 80, Mode: 0 * Frame Block ID: 0x03, X: 56, Y: 72, Mode: 0 * Frame Block ID: 0x03, X: 64, Y: 64, Mode: 0 * Frame Block ID: 0x03, X: 72, Y: 56, Mode: 0 * Frame Block ID: 0x03, X: 80, Y: 52, Mode: 0 * Frame Block ID: 0x03, X: 88, Y: 48, Mode: 0 * Frame Block ID: 0x03, X: 96, Y: 47, Mode: 0 * Frame Block ID: 0x03, X: 104, Y: 48, Mode: 0 * Frame Block ID: 0x03, X: 112, Y: 49, Mode: 0 * Frame Block ID: 0x03, X: 120, Y: 50, Mode: 0
* Tileset 0 * [[09.gif]] * Subanimation 0x09, Type: 0, Num. Frame Blocks: 4 * Used By: * Ball shake * Frame Block ID: 0x03, X: 120, Y: 56, Mode: 4 * Frame Block ID: 0x04, X: 120, Y: 56, Mode: 4 * Frame Block ID: 0x03, X: 120, Y: 56, Mode: 4 * Frame Block ID: 0x05, X: 120, Y: 56, Mode: 4
* Tileset 0 * [[0A.gif]] * Subanimation 0x0A, Type: 2, Num. Frame Blocks: 6 * Used By: * Smokescreen * Ball poof * Frame Block ID: 0x06, X: 112, Y: 48, Mode: 0 * Frame Block ID: 0x07, X: 112, Y: 48, Mode: 0 * Frame Block ID: 0x08, X: 108, Y: 44, Mode: 0 * Frame Block ID: 0x09, X: 108, Y: 44, Mode: 0 * Frame Block ID: 0x0A, X: 104, Y: 40, Mode: 0 * Frame Block ID: 0x0A, X: 104, Y: 40, Mode: 0
* Tileset 0 * [[0B.gif]] * Subanimation 0x0B, Type: 0, Num. Frame Blocks: 4 * Used By: * Ball blocked * Frame Block ID: 0x01, X: 96, Y: 40, Mode: 0 * Frame Block ID: 0x03, X: 96, Y: 64, Mode: 0 * Frame Block ID: 0x03, X: 88, Y: 88, Mode: 0 * Frame Block ID: 0x03, X: 80, Y: 64, Mode: 0
* Tileset 1 * [[0C.gif]] * Subanimation 0x0C, Type: 2, Num. Frame Blocks: 3 * Used By: * Flamethrower * Dragon Rage * Fire Spin * Fire Blast * Frame Block ID: 0x0C, X: 104, Y: 56, Mode: 0 * Frame Block ID: 0x0C, X: 120, Y: 56, Mode: 0 * Frame Block ID: 0x0C, X: 136, Y: 56, Mode: 0
* Tileset 1 * [[0D.gif]] * Subanimation 0x0D, Type: 2, Num. Frame Blocks: 6 * Used By: * Flamethrower * Dragon Rage * Fire Spin * Fire Blast * Frame Block ID: 0x0C, X: 104, Y: 56, Mode: 2 * Frame Block ID: 0x0C, X: 104, Y: 40, Mode: 0 * Frame Block ID: 0x0C, X: 120, Y: 56, Mode: 2 * Frame Block ID: 0x0C, X: 120, Y: 40, Mode: 0 * Frame Block ID: 0x0C, X: 136, Y: 56, Mode: 2 * Frame Block ID: 0x0C, X: 136, Y: 40, Mode: 0
* Tileset 1 * [[0E.gif]] * Subanimation 0x0E, Type: 2, Num. Frame Blocks: 9 * Used By: * Dragon Rage * Fire Spin * Frame Block ID: 0x0C, X: 104, Y: 56, Mode: 2 * Frame Block ID: 0x0C, X: 104, Y: 40, Mode: 2 * Frame Block ID: 0x0C, X: 104, Y: 24, Mode: 0 * Frame Block ID: 0x0C, X: 120, Y: 56, Mode: 2 * Frame Block ID: 0x0C, X: 120, Y: 40, Mode: 2 * Frame Block ID: 0x0C, X: 120, Y: 24, Mode: 0 * Frame Block ID: 0x0C, X: 136, Y: 56, Mode: 2 * Frame Block ID: 0x0C, X: 136, Y: 40, Mode: 2 * Frame Block ID: 0x0C, X: 136, Y: 24, Mode: 0
* Tileset 0 * [[0F.gif]] * Subanimation 0x0F, Type: 2, Num. Frame Blocks: 12 * Used By: * Scratch * Fury Swipes * Slash * Frame Block ID: 0x26, X: 104, Y: 32, Mode: 2 * Frame Block ID: 0x26, X: 112, Y: 40, Mode: 2 * Frame Block ID: 0x26, X: 120, Y: 48, Mode: 0 * Frame Block ID: 0x27, X: 104, Y: 32, Mode: 2 * Frame Block ID: 0x27, X: 112, Y: 40, Mode: 2 * Frame Block ID: 0x27, X: 120, Y: 48, Mode: 0 * Frame Block ID: 0x28, X: 104, Y: 32, Mode: 2 * Frame Block ID: 0x28, X: 112, Y: 40, Mode: 2 * Frame Block ID: 0x28, X: 120, Y: 48, Mode: 0 * Frame Block ID: 0x29, X: 104, Y: 32, Mode: 2 * Frame Block ID: 0x29, X: 112, Y: 40, Mode: 2 * Frame Block ID: 0x29, X: 120, Y: 48, Mode: 0
* Tileset 1 * [[10.gif]] * Subanimation 0x10, Type: 4, Num. Frame Blocks: 8 * Used By: * Gust * Whirlwind * Sonicboom * Frame Block ID: 0x2D, X: 48, Y: 80, Mode: 0 * Frame Block ID: 0x2E, X: 56, Y: 80, Mode: 0 * Frame Block ID: 0x2D, X: 64, Y: 80, Mode: 0 * Frame Block ID: 0x2E, X: 72, Y: 80, Mode: 0 * Frame Block ID: 0x2D, X: 80, Y: 80, Mode: 0 * Frame Block ID: 0x2E, X: 88, Y: 72, Mode: 0 * Frame Block ID: 0x2D, X: 96, Y: 64, Mode: 0 * Frame Block ID: 0x2E, X: 104, Y: 48, Mode: 0
* Tileset 1 * [[11.gif]] * Subanimation 0x11, Type: 2, Num. Frame Blocks: 12 * Used By: * Fire Punch * Ember * Frame Block ID: 0x0B, X: 120, Y: 64, Mode: 0 * Frame Block ID: 0x0C, X: 120, Y: 64, Mode: 0 * Frame Block ID: 0x0B, X: 120, Y: 64, Mode: 0 * Frame Block ID: 0x0C, X: 120, Y: 64, Mode: 0 * Frame Block ID: 0x0B, X: 136, Y: 64, Mode: 0 * Frame Block ID: 0x0C, X: 136, Y: 64, Mode: 0 * Frame Block ID: 0x0B, X: 136, Y: 64, Mode: 0 * Frame Block ID: 0x0C, X: 136, Y: 64, Mode: 0 * Frame Block ID: 0x0B, X: 128, Y: 64, Mode: 0 * Frame Block ID: 0x0C, X: 128, Y: 64, Mode: 0 * Frame Block ID: 0x0B, X: 128, Y: 64, Mode: 0 * Frame Block ID: 0x0C, X: 128, Y: 64, Mode: 0
* Tileset 0 * [[12_0.gif]] * Tileset 1 * [[12_1.gif]] * Subanimation 0x12, Type: 3, Num. Frame Blocks: 9 * Used By: * Growl * Sing * Screech * Lovely Kiss * Frame Block ID: 0x17, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x17, X: 54, Y: 66, Mode: 0 * Frame Block ID: 0x17, X: 68, Y: 56, Mode: 0 * Frame Block ID: 0x17, X: 82, Y: 64, Mode: 0 * Frame Block ID: 0x17, X: 96, Y: 72, Mode: 0 * Frame Block ID: 0x17, X: 110, Y: 62, Mode: 0 * Frame Block ID: 0x17, X: 124, Y: 40, Mode: 0 * Frame Block ID: 0x17, X: 138, Y: 40, Mode: 0 * Frame Block ID: 0x17, X: 152, Y: 48, Mode: 0
* Tileset 1 * [[13.gif]] * Subanimation 0x13, Type: 4, Num. Frame Blocks: 6 * Used By: * Acid * Sludge * Frame Block ID: 0x30, X: 56, Y: 67, Mode: 0 * Frame Block ID: 0x30, X: 72, Y: 51, Mode: 0 * Frame Block ID: 0x30, X: 88, Y: 40, Mode: 0 * Frame Block ID: 0x30, X: 104, Y: 32, Mode: 0 * Frame Block ID: 0x30, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x30, X: 120, Y: 32, Mode: 0
* Tileset 1 * [[14.gif]] * Subanimation 0x14, Type: 2, Num. Frame Blocks: 9 * Used By: * Acid * Toxic * Lick * Sludge * Frame Block ID: 0x30, X: 120, Y: 32, Mode: 0 * Frame Block ID: 0x30, X: 120, Y: 32, Mode: 3 * Frame Block ID: 0x31, X: 120, Y: 48, Mode: 4 * Frame Block ID: 0x31, X: 120, Y: 56, Mode: 4 * Frame Block ID: 0x31, X: 120, Y: 64, Mode: 0 * Frame Block ID: 0x30, X: 120, Y: 32, Mode: 2 * Frame Block ID: 0x31, X: 128, Y: 48, Mode: 4 * Frame Block ID: 0x31, X: 128, Y: 56, Mode: 4 * Frame Block ID: 0x31, X: 128, Y: 64, Mode: 0
* Tileset 1 * [[15.gif]] * Subanimation 0x15, Type: 1, Num. Frame Blocks: 2 * Used By: * Roar * Sonicboom * Frame Block ID: 0x35, X: 64, Y: 72, Mode: 0 * Frame Block ID: 0x35, X: 57, Y: 72, Mode: 0
* Tileset 0 * [[16.gif]] * Subanimation 0x16, Type: 2, Num. Frame Blocks: 12 * Used By: * Razor Wind * Cut * Vine Whip * Razor Leaf * Frame Block ID: 0x2A, X: 144, Y: 16, Mode: 0 * Frame Block ID: 0x2B, X: 144, Y: 16, Mode: 2 * Frame Block ID: 0x2B, X: 136, Y: 24, Mode: 2 * Frame Block ID: 0x2A, X: 128, Y: 32, Mode: 4 * Frame Block ID: 0x2B, X: 128, Y: 32, Mode: 2 * Frame Block ID: 0x2B, X: 120, Y: 40, Mode: 2 * Frame Block ID: 0x2A, X: 112, Y: 48, Mode: 4 * Frame Block ID: 0x2B, X: 112, Y: 48, Mode: 2 * Frame Block ID: 0x2B, X: 104, Y: 56, Mode: 2 * Frame Block ID: 0x2A, X: 96, Y: 64, Mode: 4 * Frame Block ID: 0x2C, X: 104, Y: 16, Mode: 2 * Frame Block ID: 0x2C, X: 104, Y: 16, Mode: 0
* Tileset 0 * [[17.gif]] * Subanimation 0x17, Type: 2, Num. Frame Blocks: 4 * Used By: * Dizzy Punch * Frame Block ID: 0x36, X: 136, Y: 36, Mode: 0 * Frame Block ID: 0x36, X: 112, Y: 36, Mode: 0 * Frame Block ID: 0x37, X: 112, Y: 28, Mode: 0 * Frame Block ID: 0x37, X: 136, Y: 28, Mode: 0
* Tileset 1 * [[18.gif]] * Subanimation 0x18, Type: 5, Num. Frame Blocks: 4 * Used By: * Swords Dance * Frame Block ID: 0x36, X: 136, Y: 36, Mode: 0 * Frame Block ID: 0x36, X: 112, Y: 36, Mode: 0 * Frame Block ID: 0x37, X: 112, Y: 28, Mode: 0 * Frame Block ID: 0x37, X: 136, Y: 28, Mode: 0
* Tileset 1 * [[19.gif]] * Subanimation 0x19, Type: 4, Num. Frame Blocks: 12 * Used By: * Smog * Poison Gas * Frame Block ID: 0x38, X: 56, Y: 67, Mode: 0 * Frame Block ID: 0x39, X: 56, Y: 67, Mode: 0 * Frame Block ID: 0x38, X: 72, Y: 51, Mode: 0 * Frame Block ID: 0x39, X: 72, Y: 51, Mode: 0 * Frame Block ID: 0x38, X: 88, Y: 40, Mode: 0 * Frame Block ID: 0x39, X: 88, Y: 40, Mode: 0 * Frame Block ID: 0x38, X: 104, Y: 32, Mode: 0 * Frame Block ID: 0x39, X: 104, Y: 32, Mode: 0 * Frame Block ID: 0x38, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x39, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x38, X: 120, Y: 32, Mode: 0 * Frame Block ID: 0x39, X: 120, Y: 32, Mode: 0
* Tileset 0 * [[1A.gif]] * Subanimation 0x1A, Type: 2, Num. Frame Blocks: 16 * Used By: * Hydro Pump * Surf * Waterfall * Frame Block ID: 0x3A, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x3B, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x3C, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x3D, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x3E, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x3F, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x3E, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x3F, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x3A, X: 128, Y: 24, Mode: 0 * Frame Block ID: 0x3B, X: 128, Y: 24, Mode: 0 * Frame Block ID: 0x3C, X: 128, Y: 24, Mode: 0 * Frame Block ID: 0x3D, X: 128, Y: 24, Mode: 0 * Frame Block ID: 0x3E, X: 128, Y: 24, Mode: 0 * Frame Block ID: 0x3F, X: 128, Y: 24, Mode: 0 * Frame Block ID: 0x3E, X: 128, Y: 24, Mode: 0 * Frame Block ID: 0x3F, X: 128, Y: 24, Mode: 0
* Tileset 1 * [[1B.gif]] * Subanimation 0x1B, Type: 4, Num. Frame Blocks: 4 * Used By: * Leech Seed * Frame Block ID: 0x40, X: 56, Y: 67, Mode: 0 * Frame Block ID: 0x40, X: 72, Y: 51, Mode: 0 * Frame Block ID: 0x40, X: 88, Y: 40, Mode: 0 * Frame Block ID: 0x40, X: 104, Y: 40, Mode: 0
* Tileset 1 * [[1C.gif]] * Subanimation 0x1C, Type: 2, Num. Frame Blocks: 3 * Used By: * Leech Seed * Frame Block ID: 0x41, X: 104, Y: 52, Mode: 0 * Frame Block ID: 0x41, X: 136, Y: 52, Mode: 0 * Frame Block ID: 0x41, X: 120, Y: 56, Mode: 0
* Tileset 0 * [[1D.gif]] * Subanimation 0x1D, Type: 5, Num. Frame Blocks: 15 * Used By: * Rock Slide * Frame Block ID: 0x24, X: 112, Y: 56, Mode: 0 * Frame Block ID: 0x23, X: 112, Y: 48, Mode: 2 * Frame Block ID: 0x24, X: 128, Y: 56, Mode: 0 * Frame Block ID: 0x23, X: 112, Y: 40, Mode: 2 * Frame Block ID: 0x23, X: 128, Y: 48, Mode: 2 * Frame Block ID: 0x24, X: 96, Y: 56, Mode: 0 * Frame Block ID: 0x25, X: 96, Y: 32, Mode: 4 * Frame Block ID: 0x25, X: 96, Y: 16, Mode: 4 * Frame Block ID: 0x25, X: 96, Y: 8, Mode: 4 * Frame Block ID: 0x25, X: 96, Y: 11, Mode: 4 * Frame Block ID: 0x25, X: 96, Y: 8, Mode: 4 * Frame Block ID: 0x25, X: 96, Y: 11, Mode: 4 * Frame Block ID: 0x25, X: 96, Y: 8, Mode: 4 * Frame Block ID: 0x25, X: 96, Y: 11, Mode: 4 * Frame Block ID: 0x25, X: 96, Y: 8, Mode: 3
* Tileset 0 * [[1E.gif]] * Subanimation 0x1E, Type: 0, Num. Frame Blocks: 1 * Used By: * Rock Slide * Frame Block ID: 0x25, X: 64, Y: 48, Mode: 0
* Tileset 1 * [[1F.gif]] * Subanimation 0x1F, Type: 4, Num. Frame Blocks: 5 * Used By: * Flamethrower * Dragon Rage * Fire Blast * Frame Block ID: 0x0C, X: 40, Y: 88, Mode: 3 * Frame Block ID: 0x0C, X: 60, Y: 80, Mode: 3 * Frame Block ID: 0x0C, X: 80, Y: 72, Mode: 3 * Frame Block ID: 0x0C, X: 100, Y: 64, Mode: 3 * Frame Block ID: 0x0C, X: 120, Y: 56, Mode: 0
* Tileset 1 * [[20.gif]] * Subanimation 0x20, Type: 2, Num. Frame Blocks: 2 * Used By: * Fire Blast * Frame Block ID: 0x42, X: 104, Y: 24, Mode: 0 * Frame Block ID: 0x43, X: 104, Y: 24, Mode: 0
* Tileset 0 * [[21_0.gif]] * Tileset 1 * [[21_1.gif]] * Subanimation 0x21, Type: 2, Num. Frame Blocks: 3 * Used By: * Absorb * Mega Drain * Mimic * Leech Life * Transform * Conversion * Frame Block ID: 0x44, X: 104, Y: 16, Mode: 0 * Frame Block ID: 0x45, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x46, X: 120, Y: 32, Mode: 2
* Tileset 0 * [[22_0.gif]] * Tileset 1 * [[22_1.gif]] * Subanimation 0x22, Type: 4, Num. Frame Blocks: 11 * Used By: * Absorb * Mega Drain * Mimic * Leech Life * Transform * Conversion * Frame Block ID: 0x47, X: 120, Y: 32, Mode: 0 * Frame Block ID: 0x47, X: 112, Y: 28, Mode: 0 * Frame Block ID: 0x47, X: 104, Y: 24, Mode: 0 * Frame Block ID: 0x47, X: 96, Y: 22, Mode: 0 * Frame Block ID: 0x47, X: 88, Y: 20, Mode: 0 * Frame Block ID: 0x47, X: 84, Y: 18, Mode: 0 * Frame Block ID: 0x47, X: 80, Y: 20, Mode: 0 * Frame Block ID: 0x47, X: 76, Y: 24, Mode: 0 * Frame Block ID: 0x47, X: 72, Y: 28, Mode: 0 * Frame Block ID: 0x47, X: 56, Y: 48, Mode: 0 * Frame Block ID: 0x47, X: 40, Y: 72, Mode: 0
* Tileset 0 * [[23.gif]] * Subanimation 0x23, Type: 2, Num. Frame Blocks: 2 * Used By: * Bind * Wrap * Thunder Wave * Clamp * Constrict * Frame Block ID: 0x51, X: 96, Y: 40, Mode: 0 * Frame Block ID: 0x51, X: 98, Y: 40, Mode: 0
* Tileset 0 * [[24.gif]] * Subanimation 0x24, Type: 5, Num. Frame Blocks: 2 * Used By: * Unknown (0xB8) * Unknown (0xB9) * Frame Block ID: 0x51, X: 96, Y: 40, Mode: 0 * Frame Block ID: 0x51, X: 98, Y: 40, Mode: 0
* Tileset 0 * [[25.gif]] * Subanimation 0x25, Type: 3, Num. Frame Blocks: 2 * Used By: * Amnesia * Unknown (0xBE) * Frame Block ID: 0x52, X: 48, Y: 56, Mode: 0 * Frame Block ID: 0x52, X: 72, Y: 64, Mode: 0
* Tileset 0 * [[26.gif]] * Subanimation 0x26, Type: 0, Num. Frame Blocks: 2 * Used By: * Confused Pokémon * Frame Block ID: 0x52, X: 112, Y: 16, Mode: 0 * Frame Block ID: 0x52, X: 96, Y: 32, Mode: 0
* Tileset 0 * [[27.gif]] * Subanimation 0x27, Type: 5, Num. Frame Blocks: 2 * Used By: * Unknown (0xBA) * Unknown (0xBB) * Frame Block ID: 0x54, X: 112, Y: 16, Mode: 0 * Frame Block ID: 0x54, X: 96, Y: 32, Mode: 0
* Tileset 1 * [[28.gif]] * Subanimation 0x28, Type: 1, Num. Frame Blocks: 3 * Used By: * Sand Attack * Smokescreen * Frame Block ID: 0x55, X: 72, Y: 48, Mode: 3 * Frame Block ID: 0x56, X: 72, Y: 48, Mode: 3 * Frame Block ID: 0x57, X: 72, Y: 48, Mode: 0
* Tileset 1 * [[29.gif]] * Subanimation 0x29, Type: 2, Num. Frame Blocks: 29 * Used By: * Thundershock * Thunderbolt * Thunder Wave * Thunder * Frame Block ID: 0x48, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3 * Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 3 * Frame Block ID: 0x49, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3 * Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 0 * Frame Block ID: 0x4C, X: 96, Y: 18, Mode: 3 * Frame Block ID: 0x4D, X: 98, Y: 18, Mode: 3 * Frame Block ID: 0x49, X: 114, Y: 32, Mode: 0 * Frame Block ID: 0x4C, X: 96, Y: 18, Mode: 3 * Frame Block ID: 0x4D, X: 98, Y: 18, Mode: 0 * Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3 * Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 3 * Frame Block ID: 0x49, X: 114, Y: 34, Mode: 0 * Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3 * Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 0 * Frame Block ID: 0x4C, X: 96, Y: 18, Mode: 3 * Frame Block ID: 0x4D, X: 98, Y: 18, Mode: 3 * Frame Block ID: 0x49, X: 112, Y: 34, Mode: 0 * Frame Block ID: 0x4C, X: 96, Y: 18, Mode: 3 * Frame Block ID: 0x4D, X: 96, Y: 16, Mode: 0 * Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3 * Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 3 * Frame Block ID: 0x49, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3 * Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 0 * Frame Block ID: 0x4C, X: 96, Y: 18, Mode: 3 * Frame Block ID: 0x4D, X: 96, Y: 16, Mode: 3 * Frame Block ID: 0x49, X: 114, Y: 32, Mode: 0
* Tileset 0 * [[2A.gif]] * Subanimation 0x2A, Type: 2, Num. Frame Blocks: 4 * Used By: * Vicegrip * Guillotine * Clamp * Crabhammer * Frame Block ID: 0x4E, X: 96, Y: 24, Mode: 0 * Frame Block ID: 0x4F, X: 96, Y: 24, Mode: 0 * Frame Block ID: 0x50, X: 96, Y: 24, Mode: 0 * Frame Block ID: 0x50, X: 96, Y: 24, Mode: 0
* Tileset 1 * [[2B.gif]] * Subanimation 0x2B, Type: 2, Num. Frame Blocks: 11 * Used By: * Thunderpunch * Thunder * Frame Block ID: 0x0D, X: 128, Y: 16, Mode: 3 * Frame Block ID: 0x0E, X: 128, Y: 16, Mode: 3 * Frame Block ID: 0x0F, X: 128, Y: 16, Mode: 0 * Frame Block ID: 0x0D, X: 128, Y: 32, Mode: 0 * Frame Block ID: 0x0D, X: 128, Y: 32, Mode: 0 * Frame Block ID: 0x0D, X: 128, Y: 52, Mode: 0 * Frame Block ID: 0x0D, X: 128, Y: 52, Mode: 0 * Frame Block ID: 0x10, X: 120, Y: 56, Mode: 0 * Frame Block ID: 0x10, X: 120, Y: 56, Mode: 0 * Frame Block ID: 0x11, X: 112, Y: 48, Mode: 0 * Frame Block ID: 0x11, X: 112, Y: 48, Mode: 0
* Tileset 0 * [[2C.gif]] * Subanimation 0x2C, Type: 2, Num. Frame Blocks: 12 * Used By: * Water Gun * Frame Block ID: 0x12, X: 112, Y: 16, Mode: 0 * Frame Block ID: 0x12, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x12, X: 112, Y: 48, Mode: 0 * Frame Block ID: 0x12, X: 112, Y: 64, Mode: 0 * Frame Block ID: 0x13, X: 112, Y: 72, Mode: 0 * Frame Block ID: 0x13, X: 112, Y: 72, Mode: 2 * Frame Block ID: 0x14, X: 112, Y: 72, Mode: 0 * Frame Block ID: 0x14, X: 112, Y: 72, Mode: 2 * Frame Block ID: 0x15, X: 112, Y: 72, Mode: 0 * Frame Block ID: 0x15, X: 112, Y: 72, Mode: 0 * Frame Block ID: 0x16, X: 112, Y: 72, Mode: 0 * Frame Block ID: 0x16, X: 112, Y: 72, Mode: 0
* Tileset 0 * [[2D.gif]] * Subanimation 0x2D, Type: 3, Num. Frame Blocks: 6 * Used By: * Double Edge * Frame Block ID: 0x44, X: 20, Y: 64, Mode: 0 * Frame Block ID: 0x45, X: 28, Y: 72, Mode: 0 * Frame Block ID: 0x46, X: 36, Y: 80, Mode: 0 * Frame Block ID: 0x47, X: 36, Y: 80, Mode: 0 * Frame Block ID: 0x47, X: 36, Y: 80, Mode: 0 * Frame Block ID: 0x47, X: 36, Y: 80, Mode: 0
* Tileset 0 * [[2E.gif]] * Subanimation 0x2E, Type: 1, Num. Frame Blocks: 14 * Used By: * Ice Beam * Psybeam * Aurora Beam * Hyper Beam * Solarbeam * Frame Block ID: 0x18, X: 56, Y: 56, Mode: 2 * Frame Block ID: 0x75, X: 64, Y: 72, Mode: 4 * Frame Block ID: 0x19, X: 56, Y: 56, Mode: 2 * Frame Block ID: 0x75, X: 72, Y: 68, Mode: 4 * Frame Block ID: 0x1A, X: 56, Y: 56, Mode: 2 * Frame Block ID: 0x75, X: 80, Y: 64, Mode: 4 * Frame Block ID: 0x1B, X: 56, Y: 56, Mode: 2 * Frame Block ID: 0x75, X: 88, Y: 60, Mode: 4 * Frame Block ID: 0x1C, X: 56, Y: 56, Mode: 2 * Frame Block ID: 0x75, X: 96, Y: 56, Mode: 4 * Frame Block ID: 0x1D, X: 56, Y: 56, Mode: 2 * Frame Block ID: 0x75, X: 104, Y: 52, Mode: 4 * Frame Block ID: 0x1E, X: 56, Y: 56, Mode: 2 * Frame Block ID: 0x75, X: 112, Y: 48, Mode: 0
* Tileset 0 * [[2F.gif]] * Subanimation 0x2F, Type: 2, Num. Frame Blocks: 4 * Used By: * Ice Punch * Ice Beam * Frame Block ID: 0x1F, X: 104, Y: 64, Mode: 0 * Frame Block ID: 0x20, X: 104, Y: 56, Mode: 0 * Frame Block ID: 0x21, X: 104, Y: 48, Mode: 0 * Frame Block ID: 0x22, X: 104, Y: 40, Mode: 0
* Tileset 0 * [[30.gif]] * Subanimation 0x30, Type: 2, Num. Frame Blocks: 18 * Used By: * Rock Throw * Frame Block ID: 0x23, X: 104, Y: 16, Mode: 2 * Frame Block ID: 0x23, X: 120, Y: 16, Mode: 2 * Frame Block ID: 0x23, X: 136, Y: 16, Mode: 0 * Frame Block ID: 0x23, X: 104, Y: 24, Mode: 2 * Frame Block ID: 0x23, X: 120, Y: 16, Mode: 2 * Frame Block ID: 0x23, X: 136, Y: 16, Mode: 0 * Frame Block ID: 0x23, X: 104, Y: 32, Mode: 2 * Frame Block ID: 0x23, X: 120, Y: 16, Mode: 2 * Frame Block ID: 0x23, X: 136, Y: 24, Mode: 0 * Frame Block ID: 0x25, X: 104, Y: 24, Mode: 0 * Frame Block ID: 0x25, X: 104, Y: 32, Mode: 0 * Frame Block ID: 0x25, X: 104, Y: 40, Mode: 0 * Frame Block ID: 0x24, X: 104, Y: 64, Mode: 2 * Frame Block ID: 0x23, X: 120, Y: 48, Mode: 2 * Frame Block ID: 0x23, X: 136, Y: 56, Mode: 0 * Frame Block ID: 0x23, X: 120, Y: 56, Mode: 2 * Frame Block ID: 0x24, X: 136, Y: 64, Mode: 0 * Frame Block ID: 0x24, X: 136, Y: 64, Mode: 0
* Tileset 0 * [[31.gif]] * Subanimation 0x31, Type: 1, Num. Frame Blocks: 10 * Used By: * Supersonic * Psywave * Frame Block ID: 0x2F, X: 64, Y: 80, Mode: 0 * Frame Block ID: 0x2F, X: 68, Y: 80, Mode: 0 * Frame Block ID: 0x2F, X: 72, Y: 72, Mode: 0 * Frame Block ID: 0x2F, X: 76, Y: 72, Mode: 0 * Frame Block ID: 0x2F, X: 80, Y: 64, Mode: 0 * Frame Block ID: 0x2F, X: 84, Y: 64, Mode: 0 * Frame Block ID: 0x2F, X: 88, Y: 56, Mode: 0 * Frame Block ID: 0x2F, X: 92, Y: 56, Mode: 0 * Frame Block ID: 0x2F, X: 96, Y: 48, Mode: 0 * Frame Block ID: 0x2F, X: 100, Y: 48, Mode: 0
* Tileset 0 * [[32_0.gif]] * Tileset 1 * [[32_1.gif]] * (above two images are possible graphics for this unused subanimation) * Subanimation 0x32, Type: 3, Num. Frame Blocks: 3 * Used By: * None * Frame Block ID: 0x47, X: 48, Y: 64, Mode: 0 * Frame Block ID: 0x47, X: 56, Y: 56, Mode: 0 * Frame Block ID: 0x47, X: 64, Y: 48, Mode: 0
* Tileset 1 * [[33.gif]] * Subanimation 0x33, Type: 1, Num. Frame Blocks: 6 * Used By: * Double Team * Barrier * Light Screen * Reflect * Frame Block ID: 0x58, X: 72, Y: 56, Mode: 0 * Frame Block ID: 0x34, X: 72, Y: 56, Mode: 0 * Frame Block ID: 0x58, X: 72, Y: 56, Mode: 0 * Frame Block ID: 0x34, X: 72, Y: 56, Mode: 0 * Frame Block ID: 0x58, X: 72, Y: 56, Mode: 0 * Frame Block ID: 0x34, X: 72, Y: 56, Mode: 0
* Tileset 1 * [[34.gif]] * Subanimation 0x34, Type: 1, Num. Frame Blocks: 21 * Used By: * Selfdestruct * Explosion * Frame Block ID: 0x48, X: 16, Y: 56, Mode: 0 * Frame Block ID: 0x49, X: 16, Y: 56, Mode: 0 * Frame Block ID: 0x5A, X: 16, Y: 56, Mode: 0 * Frame Block ID: 0x48, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x49, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x5A, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x48, X: 16, Y: 80, Mode: 0 * Frame Block ID: 0x49, X: 16, Y: 80, Mode: 0 * Frame Block ID: 0x5A, X: 16, Y: 80, Mode: 0 * Frame Block ID: 0x48, X: 40, Y: 56, Mode: 0 * Frame Block ID: 0x49, X: 40, Y: 56, Mode: 0 * Frame Block ID: 0x5A, X: 40, Y: 56, Mode: 0 * Frame Block ID: 0x48, X: 24, Y: 72, Mode: 0 * Frame Block ID: 0x49, X: 24, Y: 72, Mode: 0 * Frame Block ID: 0x5A, X: 24, Y: 72, Mode: 0 * Frame Block ID: 0x48, X: 32, Y: 64, Mode: 0 * Frame Block ID: 0x49, X: 32, Y: 64, Mode: 0 * Frame Block ID: 0x5A, X: 32, Y: 64, Mode: 0 * Frame Block ID: 0x48, X: 32, Y: 72, Mode: 0 * Frame Block ID: 0x49, X: 32, Y: 72, Mode: 0 * Frame Block ID: 0x5A, X: 32, Y: 72, Mode: 0
* Tileset 0 * [[35.gif]] * Subanimation 0x35, Type: 1, Num. Frame Blocks: 4 * Used By: * Bubblebeam * Bubble * Frame Block ID: 0x5B, X: 60, Y: 64, Mode: 3 * Frame Block ID: 0x5C, X: 80, Y: 56, Mode: 3 * Frame Block ID: 0x5D, X: 100, Y: 40, Mode: 3 * Frame Block ID: 0x5E, X: 120, Y: 24, Mode: 0
* Tileset 0 * [[36.gif]] * Subanimation 0x36, Type: 2, Num. Frame Blocks: 8 * Used By: * Poisonpowder * Stun Spore * Sleep Powder * Spore * Frame Block ID: 0x5F, X: 96, Y: 16, Mode: 0 * Frame Block ID: 0x5F, X: 104, Y: 16, Mode: 0 * Frame Block ID: 0x60, X: 96, Y: 16, Mode: 0 * Frame Block ID: 0x60, X: 104, Y: 16, Mode: 0 * Frame Block ID: 0x61, X: 96, Y: 16, Mode: 0 * Frame Block ID: 0x61, X: 104, Y: 16, Mode: 0 * Frame Block ID: 0x62, X: 96, Y: 16, Mode: 0 * Frame Block ID: 0x62, X: 104, Y: 16, Mode: 0
* Tileset 0 * [[37.gif]] * Subanimation 0x37, Type: 1, Num. Frame Blocks: 10 * Used By: * String Shot * Frame Block ID: 0x63, X: 56, Y: 48, Mode: 0 * Frame Block ID: 0x64, X: 64, Y: 48, Mode: 0 * Frame Block ID: 0x63, X: 72, Y: 56, Mode: 0 * Frame Block ID: 0x65, X: 152, Y: 24, Mode: 0 * Frame Block ID: 0x65, X: 144, Y: 28, Mode: 0 * Frame Block ID: 0x65, X: 136, Y: 32, Mode: 0 * Frame Block ID: 0x65, X: 128, Y: 36, Mode: 0 * Frame Block ID: 0x65, X: 120, Y: 40, Mode: 0 * Frame Block ID: 0x65, X: 112, Y: 44, Mode: 0 * Frame Block ID: 0x65, X: 104, Y: 48, Mode: 0
* Tileset 0 * [[38.gif]] * Subanimation 0x38, Type: 2, Num. Frame Blocks: 16 * Used By: * Blizzard * Frame Block ID: 0x66, X: 80, Y: 16, Mode: 0 * Frame Block ID: 0x66, X: 88, Y: 32, Mode: 0 * Frame Block ID: 0x66, X: 96, Y: 48, Mode: 0 * Frame Block ID: 0x67, X: 104, Y: 64, Mode: 3 * Frame Block ID: 0x66, X: 112, Y: 16, Mode: 4 * Frame Block ID: 0x66, X: 120, Y: 32, Mode: 4 * Frame Block ID: 0x66, X: 128, Y: 48, Mode: 4 * Frame Block ID: 0x67, X: 136, Y: 64, Mode: 3 * Frame Block ID: 0x66, X: 96, Y: 16, Mode: 4 * Frame Block ID: 0x66, X: 104, Y: 32, Mode: 4 * Frame Block ID: 0x66, X: 112, Y: 48, Mode: 4 * Frame Block ID: 0x67, X: 120, Y: 64, Mode: 3 * Frame Block ID: 0x66, X: 128, Y: 16, Mode: 4 * Frame Block ID: 0x66, X: 136, Y: 32, Mode: 4 * Frame Block ID: 0x66, X: 144, Y: 48, Mode: 4 * Frame Block ID: 0x67, X: 152, Y: 64, Mode: 0
* Tileset 0 * [[39_0.gif]] * Tileset 1 * [[39_1.gif]] * (above two images are possible graphics for this unused subanimation) * Subanimation 0x39, Type: 3, Num. Frame Blocks: 1 * Used By: * None * Frame Block ID: 0x47, X: 36, Y: 76, Mode: 0
* Tileset 0 * [[3A.gif]] * Subanimation 0x3A, Type: 3, Num. Frame Blocks: 3 * Used By: * Rest * Unknown (0xBC) * Frame Block ID: 0x53, X: 48, Y: 56, Mode: 0 * Frame Block ID: 0x53, X: 40, Y: 56, Mode: 0 * Frame Block ID: 0x53, X: 32, Y: 64, Mode: 0
* Tileset 0 * [[3B.gif]] * Subanimation 0x3B, Type: 0, Num. Frame Blocks: 3 * Used By: * Sleeping Pokémon * Frame Block ID: 0x53, X: 112, Y: 16, Mode: 0 * Frame Block ID: 0x53, X: 104, Y: 40, Mode: 0 * Frame Block ID: 0x53, X: 96, Y: 32, Mode: 0
* Tileset 0 * [[3C_0.gif]] * Tileset 1 * [[3C_1.gif]] * (above two images are possible graphics for this unused subanimation) * Subanimation 0x3C, Type: 3, Num. Frame Blocks: 7 * Used By: * None * Frame Block ID: 0x59, X: 76, Y: 80, Mode: 3 * Frame Block ID: 0x59, X: 77, Y: 96, Mode: 3 * Frame Block ID: 0x59, X: 74, Y: 64, Mode: 3 * Frame Block ID: 0x59, X: 77, Y: 88, Mode: 3 * Frame Block ID: 0x59, X: 75, Y: 72, Mode: 3 * Frame Block ID: 0x59, X: 77, Y: 104, Mode: 3 * Frame Block ID: 0x59, X: 72, Y: 56, Mode: 0
* Tileset 0 * [[3D_0.gif]] * Tileset 1 * [[3D_1.gif]] * (above two images are possible graphics for this unused subanimation) * Subanimation 0x3D, Type: 0, Num. Frame Blocks: 8 * Used By: * None * Frame Block ID: 0x3A, X: 80, Y: 64, Mode: 0 * Frame Block ID: 0x3B, X: 80, Y: 64, Mode: 0 * Frame Block ID: 0x3C, X: 80, Y: 64, Mode: 0 * Frame Block ID: 0x3D, X: 80, Y: 64, Mode: 0 * Frame Block ID: 0x3E, X: 80, Y: 64, Mode: 0 * Frame Block ID: 0x3F, X: 80, Y: 64, Mode: 0 * Frame Block ID: 0x3E, X: 80, Y: 64, Mode: 0 * Frame Block ID: 0x3F, X: 80, Y: 64, Mode: 0
* Tileset 1 * [[3E.gif]] * Subanimation 0x3E, Type: 4, Num. Frame Blocks: 18 * Used By: * Confuse Ray * Frame Block ID: 0x02, X: 56, Y: 67, Mode: 0 * Frame Block ID: 0x34, X: 56, Y: 67, Mode: 0 * Frame Block ID: 0x02, X: 56, Y: 67, Mode: 0 * Frame Block ID: 0x02, X: 72, Y: 51, Mode: 0 * Frame Block ID: 0x34, X: 72, Y: 51, Mode: 0 * Frame Block ID: 0x02, X: 72, Y: 51, Mode: 0 * Frame Block ID: 0x02, X: 88, Y: 40, Mode: 0 * Frame Block ID: 0x34, X: 88, Y: 40, Mode: 0 * Frame Block ID: 0x02, X: 88, Y: 40, Mode: 0 * Frame Block ID: 0x02, X: 104, Y: 32, Mode: 0 * Frame Block ID: 0x34, X: 104, Y: 32, Mode: 0 * Frame Block ID: 0x02, X: 104, Y: 32, Mode: 0 * Frame Block ID: 0x02, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x34, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x02, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x02, X: 120, Y: 32, Mode: 0 * Frame Block ID: 0x34, X: 120, Y: 32, Mode: 0 * Frame Block ID: 0x02, X: 120, Y: 32, Mode: 0
* Tileset 1 * [[3F.gif]] * Subanimation 0x3F, Type: 3, Num. Frame Blocks: 18 * Used By: * Swift * Frame Block ID: 0x68, X: 72, Y: 72, Mode: 0 * Frame Block ID: 0x68, X: 88, Y: 64, Mode: 0 * Frame Block ID: 0x68, X: 104, Y: 56, Mode: 0 * Frame Block ID: 0x68, X: 120, Y: 48, Mode: 0 * Frame Block ID: 0x68, X: 136, Y: 40, Mode: 0 * Frame Block ID: 0x68, X: 152, Y: 32, Mode: 0 * Frame Block ID: 0x68, X: 72, Y: 56, Mode: 0 * Frame Block ID: 0x68, X: 88, Y: 48, Mode: 0 * Frame Block ID: 0x68, X: 104, Y: 40, Mode: 0 * Frame Block ID: 0x68, X: 120, Y: 32, Mode: 0 * Frame Block ID: 0x68, X: 136, Y: 24, Mode: 0 * Frame Block ID: 0x68, X: 152, Y: 16, Mode: 0 * Frame Block ID: 0x68, X: 72, Y: 88, Mode: 0 * Frame Block ID: 0x68, X: 88, Y: 80, Mode: 0 * Frame Block ID: 0x68, X: 104, Y: 72, Mode: 0 * Frame Block ID: 0x68, X: 120, Y: 64, Mode: 0 * Frame Block ID: 0x68, X: 136, Y: 56, Mode: 0 * Frame Block ID: 0x68, X: 152, Y: 48, Mode: 0
* Tileset 1 * [[40.gif]] * Subanimation 0x40, Type: 2, Num. Frame Blocks: 6 * Used By: * Sing * Frame Block ID: 0x17, X: 136, Y: 36, Mode: 0 * Frame Block ID: 0x17, X: 112, Y: 36, Mode: 0 * Frame Block ID: 0x17, X: 104, Y: 32, Mode: 0 * Frame Block ID: 0x17, X: 112, Y: 28, Mode: 0 * Frame Block ID: 0x17, X: 136, Y: 28, Mode: 0 * Frame Block ID: 0x17, X: 144, Y: 32, Mode: 0
* Tileset 1 * [[41.gif]] * Subanimation 0x41, Type: 4, Num. Frame Blocks: 5 * Used By: * Egg Bomb * Barrage * Frame Block ID: 0x03, X: 56, Y: 67, Mode: 0 * Frame Block ID: 0x03, X: 72, Y: 51, Mode: 0 * Frame Block ID: 0x03, X: 88, Y: 40, Mode: 0 * Frame Block ID: 0x03, X: 104, Y: 32, Mode: 0 * Frame Block ID: 0x03, X: 120, Y: 32, Mode: 0
* Tileset 1 * [[42.gif]] * Subanimation 0x42, Type: 2, Num. Frame Blocks: 3 * Used By: * Egg Bomb * Frame Block ID: 0x48, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x49, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x5A, X: 112, Y: 24, Mode: 0
* Tileset 0 * [[43_0.gif]] * Tileset 1 * [[43_1.gif]] * Subanimation 0x43, Type: 5, Num. Frame Blocks: 3 * Used By: * Meditate * Harden * Defense Curl * Sharpen * Unknown (0xB0) * Unknown (0xB1) * Unknown (0xB4) * Unknown (0xB5) * Frame Block ID: 0x6A, X: 104, Y: 24, Mode: 0 * Frame Block ID: 0x6B, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x6C, X: 120, Y: 40, Mode: 0
* Tileset 1 * [[44.gif]] * Subanimation 0x44, Type: 1, Num. Frame Blocks: 12 * Used By: * Razor Leaf * Frame Block ID: 0x69, X: 72, Y: 72, Mode: 0 * Frame Block ID: 0x69, X: 88, Y: 64, Mode: 0 * Frame Block ID: 0x69, X: 104, Y: 56, Mode: 0 * Frame Block ID: 0x69, X: 120, Y: 48, Mode: 0 * Frame Block ID: 0x69, X: 136, Y: 40, Mode: 0 * Frame Block ID: 0x69, X: 152, Y: 32, Mode: 0 * Frame Block ID: 0x69, X: 72, Y: 56, Mode: 0 * Frame Block ID: 0x69, X: 88, Y: 48, Mode: 0 * Frame Block ID: 0x69, X: 104, Y: 40, Mode: 0 * Frame Block ID: 0x69, X: 120, Y: 32, Mode: 0 * Frame Block ID: 0x69, X: 136, Y: 24, Mode: 0 * Frame Block ID: 0x69, X: 152, Y: 16, Mode: 0
* Tileset 0 * [[45.gif]] * Subanimation 0x45, Type: 1, Num. Frame Blocks: 4 * Used By: * Horn Attack * Frame Block ID: 0x6D, X: 64, Y: 60, Mode: 0 * Frame Block ID: 0x6D, X: 80, Y: 56, Mode: 0 * Frame Block ID: 0x6D, X: 72, Y: 68, Mode: 0 * Frame Block ID: 0x6D, X: 88, Y: 64, Mode: 0
* Tileset 0 * [[46.gif]] * Subanimation 0x46, Type: 1, Num. Frame Blocks: 6 * Used By: * Fury Attack * Frame Block ID: 0x6D, X: 64, Y: 60, Mode: 0 * Frame Block ID: 0x6D, X: 80, Y: 56, Mode: 0 * Frame Block ID: 0x6D, X: 72, Y: 68, Mode: 0 * Frame Block ID: 0x6D, X: 88, Y: 64, Mode: 0 * Frame Block ID: 0x6D, X: 40, Y: 52, Mode: 0 * Frame Block ID: 0x6D, X: 56, Y: 48, Mode: 0
* Tileset 0 * [[47.gif]] * Subanimation 0x47, Type: 1, Num. Frame Blocks: 3 * Used By: * Transform * Substitute * Frame Block ID: 0x06, X: 32, Y: 72, Mode: 0 * Frame Block ID: 0x07, X: 32, Y: 72, Mode: 0 * Frame Block ID: 0x08, X: 28, Y: 68, Mode: 0
* Tileset 0 * [[48.gif]] * Subanimation 0x48, Type: 0, Num. Frame Blocks: 6 * Used By: * Unknown (0xAA) * Frame Block ID: 0x03, X: 80, Y: 72, Mode: 4 * Frame Block ID: 0x03, X: 80, Y: 80, Mode: 4 * Frame Block ID: 0x04, X: 80, Y: 80, Mode: 4 * Frame Block ID: 0x03, X: 80, Y: 80, Mode: 4 * Frame Block ID: 0x05, X: 80, Y: 80, Mode: 4 * Frame Block ID: 0x03, X: 80, Y: 80, Mode: 3
* Tileset 0 * [[49.gif]] * Subanimation 0x49, Type: 0, Num. Frame Blocks: 4 * Used By: * Unknown (0xAB) * Frame Block ID: 0x04, X: 80, Y: 80, Mode: 4 * Frame Block ID: 0x03, X: 80, Y: 80, Mode: 4 * Frame Block ID: 0x05, X: 80, Y: 80, Mode: 4 * Frame Block ID: 0x03, X: 80, Y: 80, Mode: 3
* Tileset 0 * [[4A.gif]] * Subanimation 0x4A, Type: 0, Num. Frame Blocks: 1 * Used By: * Unknown (0xAC) * Frame Block ID: 0x04, X: 80, Y: 56, Mode: 3
* Tileset 0 * [[4B.gif]] * Subanimation 0x4B, Type: 0, Num. Frame Blocks: 3 * Used By: * Unknown (0xAD) * Frame Block ID: 0x06, X: 72, Y: 64, Mode: 0 * Frame Block ID: 0x07, X: 72, Y: 64, Mode: 0 * Frame Block ID: 0x08, X: 72, Y: 64, Mode: 0
* Tileset 0 * [[4C.gif]] * Subanimation 0x4C, Type: 3, Num. Frame Blocks: 8 * Used By: * Softboiled * Frame Block ID: 0x6F, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x6E, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x70, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x6E, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x6F, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x6E, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x70, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x6E, X: 40, Y: 88, Mode: 0
* Tileset 1 * [[4D.gif]] * Subanimation 0x4D, Type: 1, Num. Frame Blocks: 6 * Used By: * Tri Attack * Frame Block ID: 0x32, X: 72, Y: 72, Mode: 0 * Frame Block ID: 0x33, X: 88, Y: 56, Mode: 0 * Frame Block ID: 0x32, X: 104, Y: 56, Mode: 0 * Frame Block ID: 0x33, X: 112, Y: 40, Mode: 0 * Frame Block ID: 0x32, X: 136, Y: 40, Mode: 0 * Frame Block ID: 0x33, X: 152, Y: 24, Mode: 0
* Tileset 1 * [[4E.gif]] * Subanimation 0x4E, Type: 2, Num. Frame Blocks: 1 * Used By: * Seismic Toss * Frame Block ID: 0x71, X: 112, Y: 32, Mode: 3
* Tileset 1 * [[4F.gif]] * Subanimation 0x4F, Type: 2, Num. Frame Blocks: 7 * Used By: * Seismic Toss * Frame Block ID: 0x71, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x71, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x71, X: 112, Y: 16, Mode: 0 * Frame Block ID: 0x71, X: 112, Y: 8, Mode: 0 * Frame Block ID: 0x72, X: 112, Y: 8, Mode: 0 * Frame Block ID: 0x73, X: 112, Y: 8, Mode: 0 * Frame Block ID: 0x74, X: 112, Y: 8, Mode: 0
* Tileset 1 * [[50.gif]] * Subanimation 0x50, Type: 2, Num. Frame Blocks: 8 * Used By: * Seismic Toss * Frame Block ID: 0x74, X: 112, Y: 8, Mode: 0 * Frame Block ID: 0x73, X: 112, Y: 8, Mode: 0 * Frame Block ID: 0x72, X: 112, Y: 8, Mode: 0 * Frame Block ID: 0x71, X: 112, Y: 8, Mode: 0 * Frame Block ID: 0x71, X: 112, Y: 16, Mode: 0 * Frame Block ID: 0x71, X: 112, Y: 24, Mode: 0 * Frame Block ID: 0x71, X: 112, Y: 32, Mode: 0 * Frame Block ID: 0x71, X: 112, Y: 40, Mode: 0
* Tileset 0 * [[51.gif]] * Subanimation 0x51, Type: 5, Num. Frame Blocks: 6 * Used By: * Withdraw * Frame Block ID: 0x76, X: 112, Y: 48, Mode: 0 * Frame Block ID: 0x34, X: 112, Y: 48, Mode: 0 * Frame Block ID: 0x76, X: 112, Y: 48, Mode: 0 * Frame Block ID: 0x34, X: 112, Y: 48, Mode: 0 * Frame Block ID: 0x76, X: 112, Y: 48, Mode: 0 * Frame Block ID: 0x34, X: 112, Y: 48, Mode: 0
* Tileset 0 * [[52.gif]] * Subanimation 0x52, Type: 2, Num. Frame Blocks: 7 * Used By: * Pay Day * Frame Block ID: 0x77, X: 112, Y: 64, Mode: 0 * Frame Block ID: 0x77, X: 108, Y: 56, Mode: 0 * Frame Block ID: 0x77, X: 104, Y: 48, Mode: 0 * Frame Block ID: 0x77, X: 100, Y: 56, Mode: 0 * Frame Block ID: 0x77, X: 96, Y: 64, Mode: 0 * Frame Block ID: 0x77, X: 92, Y: 56, Mode: 0 * Frame Block ID: 0x77, X: 88, Y: 64, Mode: 0
* Tileset 0 * [[53.gif]] * Subanimation 0x53, Type: 0, Num. Frame Blocks: 12 * Used By: * Unknown (0xC9) * Frame Block ID: 0x78, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x78, X: 48, Y: 76, Mode: 0 * Frame Block ID: 0x78, X: 56, Y: 64, Mode: 0 * Frame Block ID: 0x78, X: 64, Y: 56, Mode: 0 * Frame Block ID: 0x78, X: 72, Y: 48, Mode: 0 * Frame Block ID: 0x78, X: 80, Y: 40, Mode: 0 * Frame Block ID: 0x78, X: 88, Y: 32, Mode: 0 * Frame Block ID: 0x78, X: 96, Y: 30, Mode: 0 * Frame Block ID: 0x78, X: 104, Y: 32, Mode: 0 * Frame Block ID: 0x78, X: 112, Y: 41, Mode: 0 * Frame Block ID: 0x78, X: 120, Y: 50, Mode: 0 * Frame Block ID: 0x01, X: 116, Y: 46, Mode: 0
* Tileset 0 * [[54.gif]] * Subanimation 0x54, Type: 0, Num. Frame Blocks: 11 * Used By: * Unknown (0xCA) * Frame Block ID: 0x79, X: 40, Y: 88, Mode: 0 * Frame Block ID: 0x79, X: 48, Y: 76, Mode: 0 * Frame Block ID: 0x79, X: 56, Y: 64, Mode: 0 * Frame Block ID: 0x79, X: 64, Y: 56, Mode: 0 * Frame Block ID: 0x79, X: 72, Y: 48, Mode: 0 * Frame Block ID: 0x79, X: 80, Y: 40, Mode: 0 * Frame Block ID: 0x79, X: 88, Y: 32, Mode: 0 * Frame Block ID: 0x79, X: 96, Y: 30, Mode: 0 * Frame Block ID: 0x79, X: 104, Y: 32, Mode: 0 * Frame Block ID: 0x79, X: 112, Y: 41, Mode: 0 * Frame Block ID: 0x79, X: 120, Y: 50, Mode: 0
* Tileset 0 * [[55.gif]] * Subanimation 0x55, Type: 2, Num. Frame Blocks: 1 * Used By: * Barrage * Frame Block ID: 0x01, X: 116, Y: 28, Mode: 0