* Tileset 0
* [[00.gif]]
* Subanimation 0x00, Type: 2, Num. Frame Blocks: 1
* Used By:
* Poison Sting
* Frame Block ID: 0x01, X: 120, Y: 40, Mode: 0
* Tileset 0
* [[01.gif]]
* Subanimation 0x01, Type: 2, Num. Frame Blocks: 2
* Used By:
* Pound
* Doubleslap
* Pay Day
* Vine Whip
* Double Kick
* Twineedle
* Pin Missile
* Peck
* Submission
* Solarbeam
* Rage
* Mirror Move
* Kinesis
* Struggle
* Frame Block ID: 0x01, X: 112, Y: 32, Mode: 0
* Frame Block ID: 0x01, X: 128, Y: 48, Mode: 0
* Tileset 0
* [[02.gif]]
* Subanimation 0x02, Type: 2, Num. Frame Blocks: 3
* Used By:
* Comet Punch
* Fire Punch
* Ice Punch
* Thunderpunch
* Gust
* Slam
* Bite
* Bone Club
* Waterfall
* Dream Eater
* Leech Life
* Dizzy Punch
* Bonemerang
* Hyper Fang
* Frame Block ID: 0x01, X: 136, Y: 32, Mode: 0
* Frame Block ID: 0x01, X: 104, Y: 40, Mode: 0
* Frame Block ID: 0x01, X: 120, Y: 48, Mode: 0
* Tileset 0
* [[03.gif]]
* Subanimation 0x03, Type: 2, Num. Frame Blocks: 4
* Used By:
* Karate Chop
* Frame Block ID: 0x01, X: 128, Y: 24, Mode: 0
* Frame Block ID: 0x01, X: 128, Y: 32, Mode: 0
* Frame Block ID: 0x01, X: 128, Y: 40, Mode: 0
* Frame Block ID: 0x01, X: 128, Y: 48, Mode: 0
* Tileset 1
* [[04.gif]]
* Subanimation 0x04, Type: 2, Num. Frame Blocks: 3
* Used By:
* Mega Punch
* Wing Attack
* Fly
* Mega Kick
* Jump Kick
* Rolling Kick
* Thrash
* Hyper Beam
* Drill Peck
* Low Kick
* Counter
* Strength
* Dig
* Quick Attack
* Bide
* Spike Cannon
* Hi Jump Kick
* Sky Attack
* Rock Slide
* Super Fang
* Frame Block ID: 0x02, X: 104, Y: 48, Mode: 0
* Frame Block ID: 0x02, X: 120, Y: 32, Mode: 0
* Frame Block ID: 0x02, X: 128, Y: 16, Mode: 0
* Tileset 1
* [[05.gif]]
* Subanimation 0x05, Type: 2, Num. Frame Blocks: 1
* Used By:
* Stomp
* Headbutt
* Horn Attack
* Horn Drill
* Sonicboom
* Skull Bash
* Crabhammer
* Frame Block ID: 0x02, X: 120, Y: 32, Mode: 0
* Tileset 0
* [[06.gif]]
* Subanimation 0x06, Type: 0, Num. Frame Blocks: 11
* Used By:
* Poké Ball toss
* Frame Block ID: 0x03, X: 40, Y: 88, Mode: 0
* Frame Block ID: 0x03, X: 48, Y: 76, Mode: 0
* Frame Block ID: 0x03, X: 56, Y: 64, Mode: 0
* Frame Block ID: 0x03, X: 64, Y: 56, Mode: 0
* Frame Block ID: 0x03, X: 72, Y: 48, Mode: 0
* Frame Block ID: 0x03, X: 80, Y: 40, Mode: 0
* Frame Block ID: 0x03, X: 88, Y: 32, Mode: 0
* Frame Block ID: 0x03, X: 96, Y: 30, Mode: 0
* Frame Block ID: 0x03, X: 104, Y: 32, Mode: 0
* Frame Block ID: 0x03, X: 112, Y: 41, Mode: 0
* Frame Block ID: 0x03, X: 120, Y: 50, Mode: 0
* Tileset 0
* [[07.gif]]
* Subanimation 0x07, Type: 0, Num. Frame Blocks: 11
* Used By:
* Great Ball toss
* Frame Block ID: 0x03, X: 40, Y: 88, Mode: 0
* Frame Block ID: 0x03, X: 48, Y: 76, Mode: 0
* Frame Block ID: 0x03, X: 56, Y: 67, Mode: 0
* Frame Block ID: 0x03, X: 64, Y: 59, Mode: 0
* Frame Block ID: 0x03, X: 72, Y: 51, Mode: 0
* Frame Block ID: 0x03, X: 80, Y: 45, Mode: 0
* Frame Block ID: 0x03, X: 88, Y: 40, Mode: 0
* Frame Block ID: 0x03, X: 96, Y: 38, Mode: 0
* Frame Block ID: 0x03, X: 104, Y: 40, Mode: 0
* Frame Block ID: 0x03, X: 112, Y: 45, Mode: 0
* Frame Block ID: 0x03, X: 120, Y: 50, Mode: 0
* Tileset 0
* [[08.gif]]
* Subanimation 0x08, Type: 0, Num. Frame Blocks: 11
* Used By:
* Ultra Ball toss
* Frame Block ID: 0x03, X: 40, Y: 88, Mode: 0
* Frame Block ID: 0x03, X: 48, Y: 80, Mode: 0
* Frame Block ID: 0x03, X: 56, Y: 72, Mode: 0
* Frame Block ID: 0x03, X: 64, Y: 64, Mode: 0
* Frame Block ID: 0x03, X: 72, Y: 56, Mode: 0
* Frame Block ID: 0x03, X: 80, Y: 52, Mode: 0
* Frame Block ID: 0x03, X: 88, Y: 48, Mode: 0
* Frame Block ID: 0x03, X: 96, Y: 47, Mode: 0
* Frame Block ID: 0x03, X: 104, Y: 48, Mode: 0
* Frame Block ID: 0x03, X: 112, Y: 49, Mode: 0
* Frame Block ID: 0x03, X: 120, Y: 50, Mode: 0
* Tileset 0
* [[09.gif]]
* Subanimation 0x09, Type: 0, Num. Frame Blocks: 4
* Used By:
* Ball shake
* Frame Block ID: 0x03, X: 120, Y: 56, Mode: 4
* Frame Block ID: 0x04, X: 120, Y: 56, Mode: 4
* Frame Block ID: 0x03, X: 120, Y: 56, Mode: 4
* Frame Block ID: 0x05, X: 120, Y: 56, Mode: 4
* Tileset 0
* [[0A.gif]]
* Subanimation 0x0A, Type: 2, Num. Frame Blocks: 6
* Used By:
* Smokescreen
* Ball poof
* Frame Block ID: 0x06, X: 112, Y: 48, Mode: 0
* Frame Block ID: 0x07, X: 112, Y: 48, Mode: 0
* Frame Block ID: 0x08, X: 108, Y: 44, Mode: 0
* Frame Block ID: 0x09, X: 108, Y: 44, Mode: 0
* Frame Block ID: 0x0A, X: 104, Y: 40, Mode: 0
* Frame Block ID: 0x0A, X: 104, Y: 40, Mode: 0
* Tileset 0
* [[0B.gif]]
* Subanimation 0x0B, Type: 0, Num. Frame Blocks: 4
* Used By:
* Ball blocked
* Frame Block ID: 0x01, X: 96, Y: 40, Mode: 0
* Frame Block ID: 0x03, X: 96, Y: 64, Mode: 0
* Frame Block ID: 0x03, X: 88, Y: 88, Mode: 0
* Frame Block ID: 0x03, X: 80, Y: 64, Mode: 0
* Tileset 1
* [[0C.gif]]
* Subanimation 0x0C, Type: 2, Num. Frame Blocks: 3
* Used By:
* Flamethrower
* Dragon Rage
* Fire Spin
* Fire Blast
* Frame Block ID: 0x0C, X: 104, Y: 56, Mode: 0
* Frame Block ID: 0x0C, X: 120, Y: 56, Mode: 0
* Frame Block ID: 0x0C, X: 136, Y: 56, Mode: 0
* Tileset 1
* [[0D.gif]]
* Subanimation 0x0D, Type: 2, Num. Frame Blocks: 6
* Used By:
* Flamethrower
* Dragon Rage
* Fire Spin
* Fire Blast
* Frame Block ID: 0x0C, X: 104, Y: 56, Mode: 2
* Frame Block ID: 0x0C, X: 104, Y: 40, Mode: 0
* Frame Block ID: 0x0C, X: 120, Y: 56, Mode: 2
* Frame Block ID: 0x0C, X: 120, Y: 40, Mode: 0
* Frame Block ID: 0x0C, X: 136, Y: 56, Mode: 2
* Frame Block ID: 0x0C, X: 136, Y: 40, Mode: 0
* Tileset 1
* [[0E.gif]]
* Subanimation 0x0E, Type: 2, Num. Frame Blocks: 9
* Used By:
* Dragon Rage
* Fire Spin
* Frame Block ID: 0x0C, X: 104, Y: 56, Mode: 2
* Frame Block ID: 0x0C, X: 104, Y: 40, Mode: 2
* Frame Block ID: 0x0C, X: 104, Y: 24, Mode: 0
* Frame Block ID: 0x0C, X: 120, Y: 56, Mode: 2
* Frame Block ID: 0x0C, X: 120, Y: 40, Mode: 2
* Frame Block ID: 0x0C, X: 120, Y: 24, Mode: 0
* Frame Block ID: 0x0C, X: 136, Y: 56, Mode: 2
* Frame Block ID: 0x0C, X: 136, Y: 40, Mode: 2
* Frame Block ID: 0x0C, X: 136, Y: 24, Mode: 0
* Tileset 0
* [[0F.gif]]
* Subanimation 0x0F, Type: 2, Num. Frame Blocks: 12
* Used By:
* Scratch
* Fury Swipes
* Slash
* Frame Block ID: 0x26, X: 104, Y: 32, Mode: 2
* Frame Block ID: 0x26, X: 112, Y: 40, Mode: 2
* Frame Block ID: 0x26, X: 120, Y: 48, Mode: 0
* Frame Block ID: 0x27, X: 104, Y: 32, Mode: 2
* Frame Block ID: 0x27, X: 112, Y: 40, Mode: 2
* Frame Block ID: 0x27, X: 120, Y: 48, Mode: 0
* Frame Block ID: 0x28, X: 104, Y: 32, Mode: 2
* Frame Block ID: 0x28, X: 112, Y: 40, Mode: 2
* Frame Block ID: 0x28, X: 120, Y: 48, Mode: 0
* Frame Block ID: 0x29, X: 104, Y: 32, Mode: 2
* Frame Block ID: 0x29, X: 112, Y: 40, Mode: 2
* Frame Block ID: 0x29, X: 120, Y: 48, Mode: 0
* Tileset 1
* [[10.gif]]
* Subanimation 0x10, Type: 4, Num. Frame Blocks: 8
* Used By:
* Gust
* Whirlwind
* Sonicboom
* Frame Block ID: 0x2D, X: 48, Y: 80, Mode: 0
* Frame Block ID: 0x2E, X: 56, Y: 80, Mode: 0
* Frame Block ID: 0x2D, X: 64, Y: 80, Mode: 0
* Frame Block ID: 0x2E, X: 72, Y: 80, Mode: 0
* Frame Block ID: 0x2D, X: 80, Y: 80, Mode: 0
* Frame Block ID: 0x2E, X: 88, Y: 72, Mode: 0
* Frame Block ID: 0x2D, X: 96, Y: 64, Mode: 0
* Frame Block ID: 0x2E, X: 104, Y: 48, Mode: 0
* Tileset 1
* [[11.gif]]
* Subanimation 0x11, Type: 2, Num. Frame Blocks: 12
* Used By:
* Fire Punch
* Ember
* Frame Block ID: 0x0B, X: 120, Y: 64, Mode: 0
* Frame Block ID: 0x0C, X: 120, Y: 64, Mode: 0
* Frame Block ID: 0x0B, X: 120, Y: 64, Mode: 0
* Frame Block ID: 0x0C, X: 120, Y: 64, Mode: 0
* Frame Block ID: 0x0B, X: 136, Y: 64, Mode: 0
* Frame Block ID: 0x0C, X: 136, Y: 64, Mode: 0
* Frame Block ID: 0x0B, X: 136, Y: 64, Mode: 0
* Frame Block ID: 0x0C, X: 136, Y: 64, Mode: 0
* Frame Block ID: 0x0B, X: 128, Y: 64, Mode: 0
* Frame Block ID: 0x0C, X: 128, Y: 64, Mode: 0
* Frame Block ID: 0x0B, X: 128, Y: 64, Mode: 0
* Frame Block ID: 0x0C, X: 128, Y: 64, Mode: 0
* Tileset 0
* [[12_0.gif]]
* Tileset 1
* [[12_1.gif]]
* Subanimation 0x12, Type: 3, Num. Frame Blocks: 9
* Used By:
* Growl
* Sing
* Screech
* Lovely Kiss
* Frame Block ID: 0x17, X: 40, Y: 88, Mode: 0
* Frame Block ID: 0x17, X: 54, Y: 66, Mode: 0
* Frame Block ID: 0x17, X: 68, Y: 56, Mode: 0
* Frame Block ID: 0x17, X: 82, Y: 64, Mode: 0
* Frame Block ID: 0x17, X: 96, Y: 72, Mode: 0
* Frame Block ID: 0x17, X: 110, Y: 62, Mode: 0
* Frame Block ID: 0x17, X: 124, Y: 40, Mode: 0
* Frame Block ID: 0x17, X: 138, Y: 40, Mode: 0
* Frame Block ID: 0x17, X: 152, Y: 48, Mode: 0
* Tileset 1
* [[13.gif]]
* Subanimation 0x13, Type: 4, Num. Frame Blocks: 6
* Used By:
* Acid
* Sludge
* Frame Block ID: 0x30, X: 56, Y: 67, Mode: 0
* Frame Block ID: 0x30, X: 72, Y: 51, Mode: 0
* Frame Block ID: 0x30, X: 88, Y: 40, Mode: 0
* Frame Block ID: 0x30, X: 104, Y: 32, Mode: 0
* Frame Block ID: 0x30, X: 112, Y: 32, Mode: 0
* Frame Block ID: 0x30, X: 120, Y: 32, Mode: 0
* Tileset 1
* [[14.gif]]
* Subanimation 0x14, Type: 2, Num. Frame Blocks: 9
* Used By:
* Acid
* Toxic
* Lick
* Sludge
* Frame Block ID: 0x30, X: 120, Y: 32, Mode: 0
* Frame Block ID: 0x30, X: 120, Y: 32, Mode: 3
* Frame Block ID: 0x31, X: 120, Y: 48, Mode: 4
* Frame Block ID: 0x31, X: 120, Y: 56, Mode: 4
* Frame Block ID: 0x31, X: 120, Y: 64, Mode: 0
* Frame Block ID: 0x30, X: 120, Y: 32, Mode: 2
* Frame Block ID: 0x31, X: 128, Y: 48, Mode: 4
* Frame Block ID: 0x31, X: 128, Y: 56, Mode: 4
* Frame Block ID: 0x31, X: 128, Y: 64, Mode: 0
* Tileset 1
* [[15.gif]]
* Subanimation 0x15, Type: 1, Num. Frame Blocks: 2
* Used By:
* Roar
* Sonicboom
* Frame Block ID: 0x35, X: 64, Y: 72, Mode: 0
* Frame Block ID: 0x35, X: 57, Y: 72, Mode: 0
* Tileset 0
* [[16.gif]]
* Subanimation 0x16, Type: 2, Num. Frame Blocks: 12
* Used By:
* Razor Wind
* Cut
* Vine Whip
* Razor Leaf
* Frame Block ID: 0x2A, X: 144, Y: 16, Mode: 0
* Frame Block ID: 0x2B, X: 144, Y: 16, Mode: 2
* Frame Block ID: 0x2B, X: 136, Y: 24, Mode: 2
* Frame Block ID: 0x2A, X: 128, Y: 32, Mode: 4
* Frame Block ID: 0x2B, X: 128, Y: 32, Mode: 2
* Frame Block ID: 0x2B, X: 120, Y: 40, Mode: 2
* Frame Block ID: 0x2A, X: 112, Y: 48, Mode: 4
* Frame Block ID: 0x2B, X: 112, Y: 48, Mode: 2
* Frame Block ID: 0x2B, X: 104, Y: 56, Mode: 2
* Frame Block ID: 0x2A, X: 96, Y: 64, Mode: 4
* Frame Block ID: 0x2C, X: 104, Y: 16, Mode: 2
* Frame Block ID: 0x2C, X: 104, Y: 16, Mode: 0
* Tileset 0
* [[17.gif]]
* Subanimation 0x17, Type: 2, Num. Frame Blocks: 4
* Used By:
* Dizzy Punch
* Frame Block ID: 0x36, X: 136, Y: 36, Mode: 0
* Frame Block ID: 0x36, X: 112, Y: 36, Mode: 0
* Frame Block ID: 0x37, X: 112, Y: 28, Mode: 0
* Frame Block ID: 0x37, X: 136, Y: 28, Mode: 0
* Tileset 1
* [[18.gif]]
* Subanimation 0x18, Type: 5, Num. Frame Blocks: 4
* Used By:
* Swords Dance
* Frame Block ID: 0x36, X: 136, Y: 36, Mode: 0
* Frame Block ID: 0x36, X: 112, Y: 36, Mode: 0
* Frame Block ID: 0x37, X: 112, Y: 28, Mode: 0
* Frame Block ID: 0x37, X: 136, Y: 28, Mode: 0
* Tileset 1
* [[19.gif]]
* Subanimation 0x19, Type: 4, Num. Frame Blocks: 12
* Used By:
* Smog
* Poison Gas
* Frame Block ID: 0x38, X: 56, Y: 67, Mode: 0
* Frame Block ID: 0x39, X: 56, Y: 67, Mode: 0
* Frame Block ID: 0x38, X: 72, Y: 51, Mode: 0
* Frame Block ID: 0x39, X: 72, Y: 51, Mode: 0
* Frame Block ID: 0x38, X: 88, Y: 40, Mode: 0
* Frame Block ID: 0x39, X: 88, Y: 40, Mode: 0
* Frame Block ID: 0x38, X: 104, Y: 32, Mode: 0
* Frame Block ID: 0x39, X: 104, Y: 32, Mode: 0
* Frame Block ID: 0x38, X: 112, Y: 32, Mode: 0
* Frame Block ID: 0x39, X: 112, Y: 32, Mode: 0
* Frame Block ID: 0x38, X: 120, Y: 32, Mode: 0
* Frame Block ID: 0x39, X: 120, Y: 32, Mode: 0
* Tileset 0
* [[1A.gif]]
* Subanimation 0x1A, Type: 2, Num. Frame Blocks: 16
* Used By:
* Hydro Pump
* Surf
* Waterfall
* Frame Block ID: 0x3A, X: 112, Y: 24, Mode: 0
* Frame Block ID: 0x3B, X: 112, Y: 24, Mode: 0
* Frame Block ID: 0x3C, X: 112, Y: 24, Mode: 0
* Frame Block ID: 0x3D, X: 112, Y: 24, Mode: 0
* Frame Block ID: 0x3E, X: 112, Y: 24, Mode: 0
* Frame Block ID: 0x3F, X: 112, Y: 24, Mode: 0
* Frame Block ID: 0x3E, X: 112, Y: 24, Mode: 0
* Frame Block ID: 0x3F, X: 112, Y: 24, Mode: 0
* Frame Block ID: 0x3A, X: 128, Y: 24, Mode: 0
* Frame Block ID: 0x3B, X: 128, Y: 24, Mode: 0
* Frame Block ID: 0x3C, X: 128, Y: 24, Mode: 0
* Frame Block ID: 0x3D, X: 128, Y: 24, Mode: 0
* Frame Block ID: 0x3E, X: 128, Y: 24, Mode: 0
* Frame Block ID: 0x3F, X: 128, Y: 24, Mode: 0
* Frame Block ID: 0x3E, X: 128, Y: 24, Mode: 0
* Frame Block ID: 0x3F, X: 128, Y: 24, Mode: 0
* Tileset 1
* [[1B.gif]]
* Subanimation 0x1B, Type: 4, Num. Frame Blocks: 4
* Used By:
* Leech Seed
* Frame Block ID: 0x40, X: 56, Y: 67, Mode: 0
* Frame Block ID: 0x40, X: 72, Y: 51, Mode: 0
* Frame Block ID: 0x40, X: 88, Y: 40, Mode: 0
* Frame Block ID: 0x40, X: 104, Y: 40, Mode: 0
* Tileset 1
* [[1C.gif]]
* Subanimation 0x1C, Type: 2, Num. Frame Blocks: 3
* Used By:
* Leech Seed
* Frame Block ID: 0x41, X: 104, Y: 52, Mode: 0
* Frame Block ID: 0x41, X: 136, Y: 52, Mode: 0
* Frame Block ID: 0x41, X: 120, Y: 56, Mode: 0
* Tileset 0
* [[1D.gif]]
* Subanimation 0x1D, Type: 5, Num. Frame Blocks: 15
* Used By:
* Rock Slide
* Frame Block ID: 0x24, X: 112, Y: 56, Mode: 0
* Frame Block ID: 0x23, X: 112, Y: 48, Mode: 2
* Frame Block ID: 0x24, X: 128, Y: 56, Mode: 0
* Frame Block ID: 0x23, X: 112, Y: 40, Mode: 2
* Frame Block ID: 0x23, X: 128, Y: 48, Mode: 2
* Frame Block ID: 0x24, X: 96, Y: 56, Mode: 0
* Frame Block ID: 0x25, X: 96, Y: 32, Mode: 4
* Frame Block ID: 0x25, X: 96, Y: 16, Mode: 4
* Frame Block ID: 0x25, X: 96, Y: 8, Mode: 4
* Frame Block ID: 0x25, X: 96, Y: 11, Mode: 4
* Frame Block ID: 0x25, X: 96, Y: 8, Mode: 4
* Frame Block ID: 0x25, X: 96, Y: 11, Mode: 4
* Frame Block ID: 0x25, X: 96, Y: 8, Mode: 4
* Frame Block ID: 0x25, X: 96, Y: 11, Mode: 4
* Frame Block ID: 0x25, X: 96, Y: 8, Mode: 3
* Tileset 0
* [[1E.gif]]
* Subanimation 0x1E, Type: 0, Num. Frame Blocks: 1
* Used By:
* Rock Slide
* Frame Block ID: 0x25, X: 64, Y: 48, Mode: 0
* Tileset 1
* [[1F.gif]]
* Subanimation 0x1F, Type: 4, Num. Frame Blocks: 5
* Used By:
* Flamethrower
* Dragon Rage
* Fire Blast
* Frame Block ID: 0x0C, X: 40, Y: 88, Mode: 3
* Frame Block ID: 0x0C, X: 60, Y: 80, Mode: 3
* Frame Block ID: 0x0C, X: 80, Y: 72, Mode: 3
* Frame Block ID: 0x0C, X: 100, Y: 64, Mode: 3
* Frame Block ID: 0x0C, X: 120, Y: 56, Mode: 0
* Tileset 1
* [[20.gif]]
* Subanimation 0x20, Type: 2, Num. Frame Blocks: 2
* Used By:
* Fire Blast
* Frame Block ID: 0x42, X: 104, Y: 24, Mode: 0
* Frame Block ID: 0x43, X: 104, Y: 24, Mode: 0
* Tileset 0
* [[21_0.gif]]
* Tileset 1
* [[21_1.gif]]
* Subanimation 0x21, Type: 2, Num. Frame Blocks: 3
* Used By:
* Absorb
* Mega Drain
* Mimic
* Leech Life
* Transform
* Conversion
* Frame Block ID: 0x44, X: 104, Y: 16, Mode: 0
* Frame Block ID: 0x45, X: 112, Y: 24, Mode: 0
* Frame Block ID: 0x46, X: 120, Y: 32, Mode: 2
* Tileset 0
* [[22_0.gif]]
* Tileset 1
* [[22_1.gif]]
* Subanimation 0x22, Type: 4, Num. Frame Blocks: 11
* Used By:
* Absorb
* Mega Drain
* Mimic
* Leech Life
* Transform
* Conversion
* Frame Block ID: 0x47, X: 120, Y: 32, Mode: 0
* Frame Block ID: 0x47, X: 112, Y: 28, Mode: 0
* Frame Block ID: 0x47, X: 104, Y: 24, Mode: 0
* Frame Block ID: 0x47, X: 96, Y: 22, Mode: 0
* Frame Block ID: 0x47, X: 88, Y: 20, Mode: 0
* Frame Block ID: 0x47, X: 84, Y: 18, Mode: 0
* Frame Block ID: 0x47, X: 80, Y: 20, Mode: 0
* Frame Block ID: 0x47, X: 76, Y: 24, Mode: 0
* Frame Block ID: 0x47, X: 72, Y: 28, Mode: 0
* Frame Block ID: 0x47, X: 56, Y: 48, Mode: 0
* Frame Block ID: 0x47, X: 40, Y: 72, Mode: 0
* Tileset 0
* [[23.gif]]
* Subanimation 0x23, Type: 2, Num. Frame Blocks: 2
* Used By:
* Bind
* Wrap
* Thunder Wave
* Clamp
* Constrict
* Frame Block ID: 0x51, X: 96, Y: 40, Mode: 0
* Frame Block ID: 0x51, X: 98, Y: 40, Mode: 0
* Tileset 0
* [[24.gif]]
* Subanimation 0x24, Type: 5, Num. Frame Blocks: 2
* Used By:
* Unknown (0xB8)
* Unknown (0xB9)
* Frame Block ID: 0x51, X: 96, Y: 40, Mode: 0
* Frame Block ID: 0x51, X: 98, Y: 40, Mode: 0
* Tileset 0
* [[25.gif]]
* Subanimation 0x25, Type: 3, Num. Frame Blocks: 2
* Used By:
* Amnesia
* Unknown (0xBE)
* Frame Block ID: 0x52, X: 48, Y: 56, Mode: 0
* Frame Block ID: 0x52, X: 72, Y: 64, Mode: 0
* Tileset 0
* [[26.gif]]
* Subanimation 0x26, Type: 0, Num. Frame Blocks: 2
* Used By:
* Confused Pokémon
* Frame Block ID: 0x52, X: 112, Y: 16, Mode: 0
* Frame Block ID: 0x52, X: 96, Y: 32, Mode: 0
* Tileset 0
* [[27.gif]]
* Subanimation 0x27, Type: 5, Num. Frame Blocks: 2
* Used By:
* Unknown (0xBA)
* Unknown (0xBB)
* Frame Block ID: 0x54, X: 112, Y: 16, Mode: 0
* Frame Block ID: 0x54, X: 96, Y: 32, Mode: 0
* Tileset 1
* [[28.gif]]
* Subanimation 0x28, Type: 1, Num. Frame Blocks: 3
* Used By:
* Sand Attack
* Smokescreen
* Frame Block ID: 0x55, X: 72, Y: 48, Mode: 3
* Frame Block ID: 0x56, X: 72, Y: 48, Mode: 3
* Frame Block ID: 0x57, X: 72, Y: 48, Mode: 0
* Tileset 1
* [[29.gif]]
* Subanimation 0x29, Type: 2, Num. Frame Blocks: 29
* Used By:
* Thundershock
* Thunderbolt
* Thunder Wave
* Thunder
* Frame Block ID: 0x48, X: 112, Y: 32, Mode: 0
* Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3
* Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 3
* Frame Block ID: 0x49, X: 112, Y: 32, Mode: 0
* Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3
* Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 0
* Frame Block ID: 0x4C, X: 96, Y: 18, Mode: 3
* Frame Block ID: 0x4D, X: 98, Y: 18, Mode: 3
* Frame Block ID: 0x49, X: 114, Y: 32, Mode: 0
* Frame Block ID: 0x4C, X: 96, Y: 18, Mode: 3
* Frame Block ID: 0x4D, X: 98, Y: 18, Mode: 0
* Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3
* Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 3
* Frame Block ID: 0x49, X: 114, Y: 34, Mode: 0
* Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3
* Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 0
* Frame Block ID: 0x4C, X: 96, Y: 18, Mode: 3
* Frame Block ID: 0x4D, X: 98, Y: 18, Mode: 3
* Frame Block ID: 0x49, X: 112, Y: 34, Mode: 0
* Frame Block ID: 0x4C, X: 96, Y: 18, Mode: 3
* Frame Block ID: 0x4D, X: 96, Y: 16, Mode: 0
* Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3
* Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 3
* Frame Block ID: 0x49, X: 112, Y: 32, Mode: 0
* Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3
* Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 0
* Frame Block ID: 0x4C, X: 96, Y: 18, Mode: 3
* Frame Block ID: 0x4D, X: 96, Y: 16, Mode: 3
* Frame Block ID: 0x49, X: 114, Y: 32, Mode: 0
* Tileset 0
* [[2A.gif]]
* Subanimation 0x2A, Type: 2, Num. Frame Blocks: 4
* Used By:
* Vicegrip
* Guillotine
* Clamp
* Crabhammer
* Frame Block ID: 0x4E, X: 96, Y: 24, Mode: 0
* Frame Block ID: 0x4F, X: 96, Y: 24, Mode: 0
* Frame Block ID: 0x50, X: 96, Y: 24, Mode: 0
* Frame Block ID: 0x50, X: 96, Y: 24, Mode: 0
* Tileset 1
* [[2B.gif]]
* Subanimation 0x2B, Type: 2, Num. Frame Blocks: 11
* Used By:
* Thunderpunch
* Thunder
* Frame Block ID: 0x0D, X: 128, Y: 16, Mode: 3
* Frame Block ID: 0x0E, X: 128, Y: 16, Mode: 3
* Frame Block ID: 0x0F, X: 128, Y: 16, Mode: 0
* Frame Block ID: 0x0D, X: 128, Y: 32, Mode: 0
* Frame Block ID: 0x0D, X: 128, Y: 32, Mode: 0
* Frame Block ID: 0x0D, X: 128, Y: 52, Mode: 0
* Frame Block ID: 0x0D, X: 128, Y: 52, Mode: 0
* Frame Block ID: 0x10, X: 120, Y: 56, Mode: 0
* Frame Block ID: 0x10, X: 120, Y: 56, Mode: 0
* Frame Block ID: 0x11, X: 112, Y: 48, Mode: 0
* Frame Block ID: 0x11, X: 112, Y: 48, Mode: 0
* Tileset 0
* [[2C.gif]]
* Subanimation 0x2C, Type: 2, Num. Frame Blocks: 12
* Used By:
* Water Gun
* Frame Block ID: 0x12, X: 112, Y: 16, Mode: 0
* Frame Block ID: 0x12, X: 112, Y: 32, Mode: 0
* Frame Block ID: 0x12, X: 112, Y: 48, Mode: 0
* Frame Block ID: 0x12, X: 112, Y: 64, Mode: 0
* Frame Block ID: 0x13, X: 112, Y: 72, Mode: 0
* Frame Block ID: 0x13, X: 112, Y: 72, Mode: 2
* Frame Block ID: 0x14, X: 112, Y: 72, Mode: 0
* Frame Block ID: 0x14, X: 112, Y: 72, Mode: 2
* Frame Block ID: 0x15, X: 112, Y: 72, Mode: 0
* Frame Block ID: 0x15, X: 112, Y: 72, Mode: 0
* Frame Block ID: 0x16, X: 112, Y: 72, Mode: 0
* Frame Block ID: 0x16, X: 112, Y: 72, Mode: 0
* Tileset 0
* [[2D.gif]]
* Subanimation 0x2D, Type: 3, Num. Frame Blocks: 6
* Used By:
* Double Edge
* Frame Block ID: 0x44, X: 20, Y: 64, Mode: 0
* Frame Block ID: 0x45, X: 28, Y: 72, Mode: 0
* Frame Block ID: 0x46, X: 36, Y: 80, Mode: 0
* Frame Block ID: 0x47, X: 36, Y: 80, Mode: 0
* Frame Block ID: 0x47, X: 36, Y: 80, Mode: 0
* Frame Block ID: 0x47, X: 36, Y: 80, Mode: 0
* Tileset 0
* [[2E.gif]]
* Subanimation 0x2E, Type: 1, Num. Frame Blocks: 14
* Used By:
* Ice Beam
* Psybeam
* Aurora Beam
* Hyper Beam
* Solarbeam
* Frame Block ID: 0x18, X: 56, Y: 56, Mode: 2
* Frame Block ID: 0x75, X: 64, Y: 72, Mode: 4
* Frame Block ID: 0x19, X: 56, Y: 56, Mode: 2
* Frame Block ID: 0x75, X: 72, Y: 68, Mode: 4
* Frame Block ID: 0x1A, X: 56, Y: 56, Mode: 2
* Frame Block ID: 0x75, X: 80, Y: 64, Mode: 4
* Frame Block ID: 0x1B, X: 56, Y: 56, Mode: 2
* Frame Block ID: 0x75, X: 88, Y: 60, Mode: 4
* Frame Block ID: 0x1C, X: 56, Y: 56, Mode: 2
* Frame Block ID: 0x75, X: 96, Y: 56, Mode: 4
* Frame Block ID: 0x1D, X: 56, Y: 56, Mode: 2
* Frame Block ID: 0x75, X: 104, Y: 52, Mode: 4
* Frame Block ID: 0x1E, X: 56, Y: 56, Mode: 2
* Frame Block ID: 0x75, X: 112, Y: 48, Mode: 0
* Tileset 0
* [[2F.gif]]
* Subanimation 0x2F, Type: 2, Num. Frame Blocks: 4
* Used By:
* Ice Punch
* Ice Beam
* Frame Block ID: 0x1F, X: 104, Y: 64, Mode: 0
* Frame Block ID: 0x20, X: 104, Y: 56, Mode: 0
* Frame Block ID: 0x21, X: 104, Y: 48, Mode: 0
* Frame Block ID: 0x22, X: 104, Y: 40, Mode: 0
* Tileset 0
* [[30.gif]]
* Subanimation 0x30, Type: 2, Num. Frame Blocks: 18
* Used By:
* Rock Throw
* Frame Block ID: 0x23, X: 104, Y: 16, Mode: 2
* Frame Block ID: 0x23, X: 120, Y: 16, Mode: 2
* Frame Block ID: 0x23, X: 136, Y: 16, Mode: 0
* Frame Block ID: 0x23, X: 104, Y: 24, Mode: 2
* Frame Block ID: 0x23, X: 120, Y: 16, Mode: 2
* Frame Block ID: 0x23, X: 136, Y: 16, Mode: 0
* Frame Block ID: 0x23, X: 104, Y: 32, Mode: 2
* Frame Block ID: 0x23, X: 120, Y: 16, Mode: 2
* Frame Block ID: 0x23, X: 136, Y: 24, Mode: 0
* Frame Block ID: 0x25, X: 104, Y: 24, Mode: 0
* Frame Block ID: 0x25, X: 104, Y: 32, Mode: 0
* Frame Block ID: 0x25, X: 104, Y: 40, Mode: 0
* Frame Block ID: 0x24, X: 104, Y: 64, Mode: 2
* Frame Block ID: 0x23, X: 120, Y: 48, Mode: 2
* Frame Block ID: 0x23, X: 136, Y: 56, Mode: 0
* Frame Block ID: 0x23, X: 120, Y: 56, Mode: 2
* Frame Block ID: 0x24, X: 136, Y: 64, Mode: 0
* Frame Block ID: 0x24, X: 136, Y: 64, Mode: 0
* Tileset 0
* [[31.gif]]
* Subanimation 0x31, Type: 1, Num. Frame Blocks: 10
* Used By:
* Supersonic
* Psywave
* Frame Block ID: 0x2F, X: 64, Y: 80, Mode: 0
* Frame Block ID: 0x2F, X: 68, Y: 80, Mode: 0
* Frame Block ID: 0x2F, X: 72, Y: 72, Mode: 0
* Frame Block ID: 0x2F, X: 76, Y: 72, Mode: 0
* Frame Block ID: 0x2F, X: 80, Y: 64, Mode: 0
* Frame Block ID: 0x2F, X: 84, Y: 64, Mode: 0
* Frame Block ID: 0x2F, X: 88, Y: 56, Mode: 0
* Frame Block ID: 0x2F, X: 92, Y: 56, Mode: 0
* Frame Block ID: 0x2F, X: 96, Y: 48, Mode: 0
* Frame Block ID: 0x2F, X: 100, Y: 48, Mode: 0
* Tileset 0
* [[32_0.gif]]
* Tileset 1
* [[32_1.gif]]
* (above two images are possible graphics for this unused subanimation)
* Subanimation 0x32, Type: 3, Num. Frame Blocks: 3
* Used By:
* None
* Frame Block ID: 0x47, X: 48, Y: 64, Mode: 0
* Frame Block ID: 0x47, X: 56, Y: 56, Mode: 0
* Frame Block ID: 0x47, X: 64, Y: 48, Mode: 0
* Tileset 1
* [[33.gif]]
* Subanimation 0x33, Type: 1, Num. Frame Blocks: 6
* Used By:
* Double Team
* Barrier
* Light Screen
* Reflect
* Frame Block ID: 0x58, X: 72, Y: 56, Mode: 0
* Frame Block ID: 0x34, X: 72, Y: 56, Mode: 0
* Frame Block ID: 0x58, X: 72, Y: 56, Mode: 0
* Frame Block ID: 0x34, X: 72, Y: 56, Mode: 0
* Frame Block ID: 0x58, X: 72, Y: 56, Mode: 0
* Frame Block ID: 0x34, X: 72, Y: 56, Mode: 0
* Tileset 1
* [[34.gif]]
* Subanimation 0x34, Type: 1, Num. Frame Blocks: 21
* Used By:
* Selfdestruct
* Explosion
* Frame Block ID: 0x48, X: 16, Y: 56, Mode: 0
* Frame Block ID: 0x49, X: 16, Y: 56, Mode: 0
* Frame Block ID: 0x5A, X: 16, Y: 56, Mode: 0
* Frame Block ID: 0x48, X: 40, Y: 88, Mode: 0
* Frame Block ID: 0x49, X: 40, Y: 88, Mode: 0
* Frame Block ID: 0x5A, X: 40, Y: 88, Mode: 0
* Frame Block ID: 0x48, X: 16, Y: 80, Mode: 0
* Frame Block ID: 0x49, X: 16, Y: 80, Mode: 0
* Frame Block ID: 0x5A, X: 16, Y: 80, Mode: 0
* Frame Block ID: 0x48, X: 40, Y: 56, Mode: 0
* Frame Block ID: 0x49, X: 40, Y: 56, Mode: 0
* Frame Block ID: 0x5A, X: 40, Y: 56, Mode: 0
* Frame Block ID: 0x48, X: 24, Y: 72, Mode: 0
* Frame Block ID: 0x49, X: 24, Y: 72, Mode: 0
* Frame Block ID: 0x5A, X: 24, Y: 72, Mode: 0
* Frame Block ID: 0x48, X: 32, Y: 64, Mode: 0
* Frame Block ID: 0x49, X: 32, Y: 64, Mode: 0
* Frame Block ID: 0x5A, X: 32, Y: 64, Mode: 0
* Frame Block ID: 0x48, X: 32, Y: 72, Mode: 0
* Frame Block ID: 0x49, X: 32, Y: 72, Mode: 0
* Frame Block ID: 0x5A, X: 32, Y: 72, Mode: 0
* Tileset 0
* [[35.gif]]
* Subanimation 0x35, Type: 1, Num. Frame Blocks: 4
* Used By:
* Bubblebeam
* Bubble
* Frame Block ID: 0x5B, X: 60, Y: 64, Mode: 3
* Frame Block ID: 0x5C, X: 80, Y: 56, Mode: 3
* Frame Block ID: 0x5D, X: 100, Y: 40, Mode: 3
* Frame Block ID: 0x5E, X: 120, Y: 24, Mode: 0
* Tileset 0
* [[36.gif]]
* Subanimation 0x36, Type: 2, Num. Frame Blocks: 8
* Used By:
* Poisonpowder
* Stun Spore
* Sleep Powder
* Spore
* Frame Block ID: 0x5F, X: 96, Y: 16, Mode: 0
* Frame Block ID: 0x5F, X: 104, Y: 16, Mode: 0
* Frame Block ID: 0x60, X: 96, Y: 16, Mode: 0
* Frame Block ID: 0x60, X: 104, Y: 16, Mode: 0
* Frame Block ID: 0x61, X: 96, Y: 16, Mode: 0
* Frame Block ID: 0x61, X: 104, Y: 16, Mode: 0
* Frame Block ID: 0x62, X: 96, Y: 16, Mode: 0
* Frame Block ID: 0x62, X: 104, Y: 16, Mode: 0
* Tileset 0
* [[37.gif]]
* Subanimation 0x37, Type: 1, Num. Frame Blocks: 10
* Used By:
* String Shot
* Frame Block ID: 0x63, X: 56, Y: 48, Mode: 0
* Frame Block ID: 0x64, X: 64, Y: 48, Mode: 0
* Frame Block ID: 0x63, X: 72, Y: 56, Mode: 0
* Frame Block ID: 0x65, X: 152, Y: 24, Mode: 0
* Frame Block ID: 0x65, X: 144, Y: 28, Mode: 0
* Frame Block ID: 0x65, X: 136, Y: 32, Mode: 0
* Frame Block ID: 0x65, X: 128, Y: 36, Mode: 0
* Frame Block ID: 0x65, X: 120, Y: 40, Mode: 0
* Frame Block ID: 0x65, X: 112, Y: 44, Mode: 0
* Frame Block ID: 0x65, X: 104, Y: 48, Mode: 0
* Tileset 0
* [[38.gif]]
* Subanimation 0x38, Type: 2, Num. Frame Blocks: 16
* Used By:
* Blizzard
* Frame Block ID: 0x66, X: 80, Y: 16, Mode: 0
* Frame Block ID: 0x66, X: 88, Y: 32, Mode: 0
* Frame Block ID: 0x66, X: 96, Y: 48, Mode: 0
* Frame Block ID: 0x67, X: 104, Y: 64, Mode: 3
* Frame Block ID: 0x66, X: 112, Y: 16, Mode: 4
* Frame Block ID: 0x66, X: 120, Y: 32, Mode: 4
* Frame Block ID: 0x66, X: 128, Y: 48, Mode: 4
* Frame Block ID: 0x67, X: 136, Y: 64, Mode: 3
* Frame Block ID: 0x66, X: 96, Y: 16, Mode: 4
* Frame Block ID: 0x66, X: 104, Y: 32, Mode: 4
* Frame Block ID: 0x66, X: 112, Y: 48, Mode: 4
* Frame Block ID: 0x67, X: 120, Y: 64, Mode: 3
* Frame Block ID: 0x66, X: 128, Y: 16, Mode: 4
* Frame Block ID: 0x66, X: 136, Y: 32, Mode: 4
* Frame Block ID: 0x66, X: 144, Y: 48, Mode: 4
* Frame Block ID: 0x67, X: 152, Y: 64, Mode: 0
* Tileset 0
* [[39_0.gif]]
* Tileset 1
* [[39_1.gif]]
* (above two images are possible graphics for this unused subanimation)
* Subanimation 0x39, Type: 3, Num. Frame Blocks: 1
* Used By:
* None
* Frame Block ID: 0x47, X: 36, Y: 76, Mode: 0
* Tileset 0
* [[3A.gif]]
* Subanimation 0x3A, Type: 3, Num. Frame Blocks: 3
* Used By:
* Rest
* Unknown (0xBC)
* Frame Block ID: 0x53, X: 48, Y: 56, Mode: 0
* Frame Block ID: 0x53, X: 40, Y: 56, Mode: 0
* Frame Block ID: 0x53, X: 32, Y: 64, Mode: 0
* Tileset 0
* [[3B.gif]]
* Subanimation 0x3B, Type: 0, Num. Frame Blocks: 3
* Used By:
* Sleeping Pokémon
* Frame Block ID: 0x53, X: 112, Y: 16, Mode: 0
* Frame Block ID: 0x53, X: 104, Y: 40, Mode: 0
* Frame Block ID: 0x53, X: 96, Y: 32, Mode: 0
* Tileset 0
* [[3C_0.gif]]
* Tileset 1
* [[3C_1.gif]]
* (above two images are possible graphics for this unused subanimation)
* Subanimation 0x3C, Type: 3, Num. Frame Blocks: 7
* Used By:
* None
* Frame Block ID: 0x59, X: 76, Y: 80, Mode: 3
* Frame Block ID: 0x59, X: 77, Y: 96, Mode: 3
* Frame Block ID: 0x59, X: 74, Y: 64, Mode: 3
* Frame Block ID: 0x59, X: 77, Y: 88, Mode: 3
* Frame Block ID: 0x59, X: 75, Y: 72, Mode: 3
* Frame Block ID: 0x59, X: 77, Y: 104, Mode: 3
* Frame Block ID: 0x59, X: 72, Y: 56, Mode: 0
* Tileset 0
* [[3D_0.gif]]
* Tileset 1
* [[3D_1.gif]]
* (above two images are possible graphics for this unused subanimation)
* Subanimation 0x3D, Type: 0, Num. Frame Blocks: 8
* Used By:
* None
* Frame Block ID: 0x3A, X: 80, Y: 64, Mode: 0
* Frame Block ID: 0x3B, X: 80, Y: 64, Mode: 0
* Frame Block ID: 0x3C, X: 80, Y: 64, Mode: 0
* Frame Block ID: 0x3D, X: 80, Y: 64, Mode: 0
* Frame Block ID: 0x3E, X: 80, Y: 64, Mode: 0
* Frame Block ID: 0x3F, X: 80, Y: 64, Mode: 0
* Frame Block ID: 0x3E, X: 80, Y: 64, Mode: 0
* Frame Block ID: 0x3F, X: 80, Y: 64, Mode: 0
* Tileset 1
* [[3E.gif]]
* Subanimation 0x3E, Type: 4, Num. Frame Blocks: 18
* Used By:
* Confuse Ray
* Frame Block ID: 0x02, X: 56, Y: 67, Mode: 0
* Frame Block ID: 0x34, X: 56, Y: 67, Mode: 0
* Frame Block ID: 0x02, X: 56, Y: 67, Mode: 0
* Frame Block ID: 0x02, X: 72, Y: 51, Mode: 0
* Frame Block ID: 0x34, X: 72, Y: 51, Mode: 0
* Frame Block ID: 0x02, X: 72, Y: 51, Mode: 0
* Frame Block ID: 0x02, X: 88, Y: 40, Mode: 0
* Frame Block ID: 0x34, X: 88, Y: 40, Mode: 0
* Frame Block ID: 0x02, X: 88, Y: 40, Mode: 0
* Frame Block ID: 0x02, X: 104, Y: 32, Mode: 0
* Frame Block ID: 0x34, X: 104, Y: 32, Mode: 0
* Frame Block ID: 0x02, X: 104, Y: 32, Mode: 0
* Frame Block ID: 0x02, X: 112, Y: 32, Mode: 0
* Frame Block ID: 0x34, X: 112, Y: 32, Mode: 0
* Frame Block ID: 0x02, X: 112, Y: 32, Mode: 0
* Frame Block ID: 0x02, X: 120, Y: 32, Mode: 0
* Frame Block ID: 0x34, X: 120, Y: 32, Mode: 0
* Frame Block ID: 0x02, X: 120, Y: 32, Mode: 0
* Tileset 1
* [[3F.gif]]
* Subanimation 0x3F, Type: 3, Num. Frame Blocks: 18
* Used By:
* Swift
* Frame Block ID: 0x68, X: 72, Y: 72, Mode: 0
* Frame Block ID: 0x68, X: 88, Y: 64, Mode: 0
* Frame Block ID: 0x68, X: 104, Y: 56, Mode: 0
* Frame Block ID: 0x68, X: 120, Y: 48, Mode: 0
* Frame Block ID: 0x68, X: 136, Y: 40, Mode: 0
* Frame Block ID: 0x68, X: 152, Y: 32, Mode: 0
* Frame Block ID: 0x68, X: 72, Y: 56, Mode: 0
* Frame Block ID: 0x68, X: 88, Y: 48, Mode: 0
* Frame Block ID: 0x68, X: 104, Y: 40, Mode: 0
* Frame Block ID: 0x68, X: 120, Y: 32, Mode: 0
* Frame Block ID: 0x68, X: 136, Y: 24, Mode: 0
* Frame Block ID: 0x68, X: 152, Y: 16, Mode: 0
* Frame Block ID: 0x68, X: 72, Y: 88, Mode: 0
* Frame Block ID: 0x68, X: 88, Y: 80, Mode: 0
* Frame Block ID: 0x68, X: 104, Y: 72, Mode: 0
* Frame Block ID: 0x68, X: 120, Y: 64, Mode: 0
* Frame Block ID: 0x68, X: 136, Y: 56, Mode: 0
* Frame Block ID: 0x68, X: 152, Y: 48, Mode: 0
* Tileset 1
* [[40.gif]]
* Subanimation 0x40, Type: 2, Num. Frame Blocks: 6
* Used By:
* Sing
* Frame Block ID: 0x17, X: 136, Y: 36, Mode: 0
* Frame Block ID: 0x17, X: 112, Y: 36, Mode: 0
* Frame Block ID: 0x17, X: 104, Y: 32, Mode: 0
* Frame Block ID: 0x17, X: 112, Y: 28, Mode: 0
* Frame Block ID: 0x17, X: 136, Y: 28, Mode: 0
* Frame Block ID: 0x17, X: 144, Y: 32, Mode: 0
* Tileset 1
* [[41.gif]]
* Subanimation 0x41, Type: 4, Num. Frame Blocks: 5
* Used By:
* Egg Bomb
* Barrage
* Frame Block ID: 0x03, X: 56, Y: 67, Mode: 0
* Frame Block ID: 0x03, X: 72, Y: 51, Mode: 0
* Frame Block ID: 0x03, X: 88, Y: 40, Mode: 0
* Frame Block ID: 0x03, X: 104, Y: 32, Mode: 0
* Frame Block ID: 0x03, X: 120, Y: 32, Mode: 0
* Tileset 1
* [[42.gif]]
* Subanimation 0x42, Type: 2, Num. Frame Blocks: 3
* Used By:
* Egg Bomb
* Frame Block ID: 0x48, X: 112, Y: 24, Mode: 0
* Frame Block ID: 0x49, X: 112, Y: 24, Mode: 0
* Frame Block ID: 0x5A, X: 112, Y: 24, Mode: 0
* Tileset 0
* [[43_0.gif]]
* Tileset 1
* [[43_1.gif]]
* Subanimation 0x43, Type: 5, Num. Frame Blocks: 3
* Used By:
* Meditate
* Harden
* Defense Curl
* Sharpen
* Unknown (0xB0)
* Unknown (0xB1)
* Unknown (0xB4)
* Unknown (0xB5)
* Frame Block ID: 0x6A, X: 104, Y: 24, Mode: 0
* Frame Block ID: 0x6B, X: 112, Y: 32, Mode: 0
* Frame Block ID: 0x6C, X: 120, Y: 40, Mode: 0
* Tileset 1
* [[44.gif]]
* Subanimation 0x44, Type: 1, Num. Frame Blocks: 12
* Used By:
* Razor Leaf
* Frame Block ID: 0x69, X: 72, Y: 72, Mode: 0
* Frame Block ID: 0x69, X: 88, Y: 64, Mode: 0
* Frame Block ID: 0x69, X: 104, Y: 56, Mode: 0
* Frame Block ID: 0x69, X: 120, Y: 48, Mode: 0
* Frame Block ID: 0x69, X: 136, Y: 40, Mode: 0
* Frame Block ID: 0x69, X: 152, Y: 32, Mode: 0
* Frame Block ID: 0x69, X: 72, Y: 56, Mode: 0
* Frame Block ID: 0x69, X: 88, Y: 48, Mode: 0
* Frame Block ID: 0x69, X: 104, Y: 40, Mode: 0
* Frame Block ID: 0x69, X: 120, Y: 32, Mode: 0
* Frame Block ID: 0x69, X: 136, Y: 24, Mode: 0
* Frame Block ID: 0x69, X: 152, Y: 16, Mode: 0
* Tileset 0
* [[45.gif]]
* Subanimation 0x45, Type: 1, Num. Frame Blocks: 4
* Used By:
* Horn Attack
* Frame Block ID: 0x6D, X: 64, Y: 60, Mode: 0
* Frame Block ID: 0x6D, X: 80, Y: 56, Mode: 0
* Frame Block ID: 0x6D, X: 72, Y: 68, Mode: 0
* Frame Block ID: 0x6D, X: 88, Y: 64, Mode: 0
* Tileset 0
* [[46.gif]]
* Subanimation 0x46, Type: 1, Num. Frame Blocks: 6
* Used By:
* Fury Attack
* Frame Block ID: 0x6D, X: 64, Y: 60, Mode: 0
* Frame Block ID: 0x6D, X: 80, Y: 56, Mode: 0
* Frame Block ID: 0x6D, X: 72, Y: 68, Mode: 0
* Frame Block ID: 0x6D, X: 88, Y: 64, Mode: 0
* Frame Block ID: 0x6D, X: 40, Y: 52, Mode: 0
* Frame Block ID: 0x6D, X: 56, Y: 48, Mode: 0
* Tileset 0
* [[47.gif]]
* Subanimation 0x47, Type: 1, Num. Frame Blocks: 3
* Used By:
* Transform
* Substitute
* Frame Block ID: 0x06, X: 32, Y: 72, Mode: 0
* Frame Block ID: 0x07, X: 32, Y: 72, Mode: 0
* Frame Block ID: 0x08, X: 28, Y: 68, Mode: 0
* Tileset 0
* [[48.gif]]
* Subanimation 0x48, Type: 0, Num. Frame Blocks: 6
* Used By:
* Unknown (0xAA)
* Frame Block ID: 0x03, X: 80, Y: 72, Mode: 4
* Frame Block ID: 0x03, X: 80, Y: 80, Mode: 4
* Frame Block ID: 0x04, X: 80, Y: 80, Mode: 4
* Frame Block ID: 0x03, X: 80, Y: 80, Mode: 4
* Frame Block ID: 0x05, X: 80, Y: 80, Mode: 4
* Frame Block ID: 0x03, X: 80, Y: 80, Mode: 3
* Tileset 0
* [[49.gif]]
* Subanimation 0x49, Type: 0, Num. Frame Blocks: 4
* Used By:
* Unknown (0xAB)
* Frame Block ID: 0x04, X: 80, Y: 80, Mode: 4
* Frame Block ID: 0x03, X: 80, Y: 80, Mode: 4
* Frame Block ID: 0x05, X: 80, Y: 80, Mode: 4
* Frame Block ID: 0x03, X: 80, Y: 80, Mode: 3
* Tileset 0
* [[4A.gif]]
* Subanimation 0x4A, Type: 0, Num. Frame Blocks: 1
* Used By:
* Unknown (0xAC)
* Frame Block ID: 0x04, X: 80, Y: 56, Mode: 3
* Tileset 0
* [[4B.gif]]
* Subanimation 0x4B, Type: 0, Num. Frame Blocks: 3
* Used By:
* Unknown (0xAD)
* Frame Block ID: 0x06, X: 72, Y: 64, Mode: 0
* Frame Block ID: 0x07, X: 72, Y: 64, Mode: 0
* Frame Block ID: 0x08, X: 72, Y: 64, Mode: 0
* Tileset 0
* [[4C.gif]]
* Subanimation 0x4C, Type: 3, Num. Frame Blocks: 8
* Used By:
* Softboiled
* Frame Block ID: 0x6F, X: 40, Y: 88, Mode: 0
* Frame Block ID: 0x6E, X: 40, Y: 88, Mode: 0
* Frame Block ID: 0x70, X: 40, Y: 88, Mode: 0
* Frame Block ID: 0x6E, X: 40, Y: 88, Mode: 0
* Frame Block ID: 0x6F, X: 40, Y: 88, Mode: 0
* Frame Block ID: 0x6E, X: 40, Y: 88, Mode: 0
* Frame Block ID: 0x70, X: 40, Y: 88, Mode: 0
* Frame Block ID: 0x6E, X: 40, Y: 88, Mode: 0
* Tileset 1
* [[4D.gif]]
* Subanimation 0x4D, Type: 1, Num. Frame Blocks: 6
* Used By:
* Tri Attack
* Frame Block ID: 0x32, X: 72, Y: 72, Mode: 0
* Frame Block ID: 0x33, X: 88, Y: 56, Mode: 0
* Frame Block ID: 0x32, X: 104, Y: 56, Mode: 0
* Frame Block ID: 0x33, X: 112, Y: 40, Mode: 0
* Frame Block ID: 0x32, X: 136, Y: 40, Mode: 0
* Frame Block ID: 0x33, X: 152, Y: 24, Mode: 0
* Tileset 1
* [[4E.gif]]
* Subanimation 0x4E, Type: 2, Num. Frame Blocks: 1
* Used By:
* Seismic Toss
* Frame Block ID: 0x71, X: 112, Y: 32, Mode: 3
* Tileset 1
* [[4F.gif]]
* Subanimation 0x4F, Type: 2, Num. Frame Blocks: 7
* Used By:
* Seismic Toss
* Frame Block ID: 0x71, X: 112, Y: 32, Mode: 0
* Frame Block ID: 0x71, X: 112, Y: 24, Mode: 0
* Frame Block ID: 0x71, X: 112, Y: 16, Mode: 0
* Frame Block ID: 0x71, X: 112, Y: 8, Mode: 0
* Frame Block ID: 0x72, X: 112, Y: 8, Mode: 0
* Frame Block ID: 0x73, X: 112, Y: 8, Mode: 0
* Frame Block ID: 0x74, X: 112, Y: 8, Mode: 0
* Tileset 1
* [[50.gif]]
* Subanimation 0x50, Type: 2, Num. Frame Blocks: 8
* Used By:
* Seismic Toss
* Frame Block ID: 0x74, X: 112, Y: 8, Mode: 0
* Frame Block ID: 0x73, X: 112, Y: 8, Mode: 0
* Frame Block ID: 0x72, X: 112, Y: 8, Mode: 0
* Frame Block ID: 0x71, X: 112, Y: 8, Mode: 0
* Frame Block ID: 0x71, X: 112, Y: 16, Mode: 0
* Frame Block ID: 0x71, X: 112, Y: 24, Mode: 0
* Frame Block ID: 0x71, X: 112, Y: 32, Mode: 0
* Frame Block ID: 0x71, X: 112, Y: 40, Mode: 0
* Tileset 0
* [[51.gif]]
* Subanimation 0x51, Type: 5, Num. Frame Blocks: 6
* Used By:
* Withdraw
* Frame Block ID: 0x76, X: 112, Y: 48, Mode: 0
* Frame Block ID: 0x34, X: 112, Y: 48, Mode: 0
* Frame Block ID: 0x76, X: 112, Y: 48, Mode: 0
* Frame Block ID: 0x34, X: 112, Y: 48, Mode: 0
* Frame Block ID: 0x76, X: 112, Y: 48, Mode: 0
* Frame Block ID: 0x34, X: 112, Y: 48, Mode: 0
* Tileset 0
* [[52.gif]]
* Subanimation 0x52, Type: 2, Num. Frame Blocks: 7
* Used By:
* Pay Day
* Frame Block ID: 0x77, X: 112, Y: 64, Mode: 0
* Frame Block ID: 0x77, X: 108, Y: 56, Mode: 0
* Frame Block ID: 0x77, X: 104, Y: 48, Mode: 0
* Frame Block ID: 0x77, X: 100, Y: 56, Mode: 0
* Frame Block ID: 0x77, X: 96, Y: 64, Mode: 0
* Frame Block ID: 0x77, X: 92, Y: 56, Mode: 0
* Frame Block ID: 0x77, X: 88, Y: 64, Mode: 0
* Tileset 0
* [[53.gif]]
* Subanimation 0x53, Type: 0, Num. Frame Blocks: 12
* Used By:
* Unknown (0xC9)
* Frame Block ID: 0x78, X: 40, Y: 88, Mode: 0
* Frame Block ID: 0x78, X: 48, Y: 76, Mode: 0
* Frame Block ID: 0x78, X: 56, Y: 64, Mode: 0
* Frame Block ID: 0x78, X: 64, Y: 56, Mode: 0
* Frame Block ID: 0x78, X: 72, Y: 48, Mode: 0
* Frame Block ID: 0x78, X: 80, Y: 40, Mode: 0
* Frame Block ID: 0x78, X: 88, Y: 32, Mode: 0
* Frame Block ID: 0x78, X: 96, Y: 30, Mode: 0
* Frame Block ID: 0x78, X: 104, Y: 32, Mode: 0
* Frame Block ID: 0x78, X: 112, Y: 41, Mode: 0
* Frame Block ID: 0x78, X: 120, Y: 50, Mode: 0
* Frame Block ID: 0x01, X: 116, Y: 46, Mode: 0
* Tileset 0
* [[54.gif]]
* Subanimation 0x54, Type: 0, Num. Frame Blocks: 11
* Used By:
* Unknown (0xCA)
* Frame Block ID: 0x79, X: 40, Y: 88, Mode: 0
* Frame Block ID: 0x79, X: 48, Y: 76, Mode: 0
* Frame Block ID: 0x79, X: 56, Y: 64, Mode: 0
* Frame Block ID: 0x79, X: 64, Y: 56, Mode: 0
* Frame Block ID: 0x79, X: 72, Y: 48, Mode: 0
* Frame Block ID: 0x79, X: 80, Y: 40, Mode: 0
* Frame Block ID: 0x79, X: 88, Y: 32, Mode: 0
* Frame Block ID: 0x79, X: 96, Y: 30, Mode: 0
* Frame Block ID: 0x79, X: 104, Y: 32, Mode: 0
* Frame Block ID: 0x79, X: 112, Y: 41, Mode: 0
* Frame Block ID: 0x79, X: 120, Y: 50, Mode: 0
* Tileset 0
* [[55.gif]]
* Subanimation 0x55, Type: 2, Num. Frame Blocks: 1
* Used By:
* Barrage
* Frame Block ID: 0x01, X: 116, Y: 28, Mode: 0